PROFILE
loltr_010
TROPHY ROAD
III
Highest: 23,673
WINS
RANKED
SILVER I
CURRENT
750
SILVER II
HIGHEST
2,132
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 186 h
3v3: 2,471 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 298 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 884 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 142 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 15 Average of their best 20: 757 trophies · 23,673 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
loltr_010’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing3 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 757 trophies · 23,673 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 67% |
| Ranked | Top 86% |
| Best ranked rank | Top 95% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 48% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 84% |
| Best streak | Top 50% |
BRAWLERS
77 / 108 Collected
4 SHELLY
1,010
11
1 BARLEY
1,003
11
2 COLT
702
11
NITA
636
11
ROSA
573
11
BULL
500
9
POCO
500
9
EL PRIMO
494
9
BROCK
353
9
13 CARL
592
11
1 DYNAMIKE
588
11
1 DARRYL
510
9
RICO
500
7
JESSIE
500
11
PENNY
495
8
8-BIT
484
8
TICK
436
10
1 JACKY
341
8
GUS
96
6
LOLA
1,571
11
EMZ
1,024
11
FRANK
500
9
BIBI
495
8
PAM
490
8
PIPER
450
7
BEA
449
11
1 EDGAR
320
8
GALE
309
7
BO
266
8
HANK
227
6
12 PEARL
218
6
NANI
187
8
2 BERRY
152
11
BELLE
112
6
ASH
103
8
STU
82
7
BONNIE
82
6
GROM
81
6
COLETTE
75
6
SAM
75
8
GRIFF
69
7
MANDY
68
7
LARRY & LAWRIE
68
7
5 ANGELO
60
6
1 MEEPLE
10
4
1 TRUNK
10
6
1 MAISIE
9
5
SHADE
0
5
BOLT
0
1
1 TARA
727
11
4 GENE
389
10
SPROUT
340
7
MORTIS
249
8
DOUG
244
9
6 MAX
179
7
RUFFS
137
5
JANET
112
7
BYRON
93
8
GRAY
80
5
SQUEAK
36
7
BUZZ
28
5
1 MICO
17
8
1 JUJU
10
7
BUSTER
0
3
WILLOW
0
1
LILY
0
1
MOE
0
4
NAJIA
0
1
CROW
1,114
11
2 LEON
1,013
11
SURGE
307
9
5 SPIKE
298
11
AMBER
275
11
CORDELIUS
129
8
2 DRACO
21
6
CHESTER
0
1
PIERCE
0
5
Account value
What everything they own would cost in gems
≈ 70,474
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS77 owned
81030199
19,014
-
Power levels102,170 power points · 212,430 coins
31,460
-
GADGETS53 owned
5,300
-
STAR POWERS32 owned
6,400
-
Hypercharges10 owned
5,000
-
GEARS3 owned
300
-
Buffies10 owned
3,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
185,810
385,475
-
GADGETS101 missing
101,000
-
STAR POWERS122 missing
244,000
-
Hypercharges67 missing
335,000
-
GEARS472 missing
480,000
-
Buffies77 missing
154,000
77,000
-
Total
339,810
1,622,475
≈ 196,229
-
Brawlers to level 1191 missing
301,750
626,190
-
GADGETS163 missing
163,000
-
STAR POWERS184 missing
368,000
-
Hypercharges98 missing
490,000
-
GEARS662 missing
673,000
-
Buffies89 missing
178,000
89,000
-
Total
479,750
2,409,190
≈ 288,894
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Laura
#GUU0CQU88
Battles together23Wins together65%Their most played brawler
EmzLast together1h 39m ago
Who they play with most: 25 battles in this period
-
Laura
#GUU0CQU88
Battles together23Wins together65%Their most played brawler
EmzLast together1h 39m ago
Who they play with most: 25 battles in this period
-
Laura
#GUU0CQU88
Battles together23Wins together65%Their most played brawler
EmzLast together1h 39m ago
Who they play with most in their last 25 battles
-
Laura
#GUU0CQU88
Battles together23Wins together65%Their most played brawler
EmzLast together1h 39m ago
BATTLE LOG
- All brawlers
Tara 19
Crow 4
Barley 2
- All modes
Mega Duo Showdown 23
Hot Zone 2
- All results
- Victory
- Defeat
- Draw
-
1266
LVL11
Laura
717
LVL11
loltr_010
-
1271
LVL11
Laura
720
LVL11
loltr_010
-
703
LVL11
loltr_010
1254
LVL11
Laura
-
1238
LVL11
Laura
687
LVL11
loltr_010
-
1223
LVL11
Laura
672
LVL11
loltr_010
-
1227
LVL11
Laura
674
LVL11
loltr_010
-
1229
LVL11
Laura
673
LVL11
loltr_010
-
1234
LVL11
Laura
676
LVL11
loltr_010
-
1218
LVL11
Laura
660
LVL11
loltr_010
-
1217
LVL11
Laura
658
LVL11
loltr_010
-
643
LVL11
loltr_010
1202
LVL11
Laura
-
923
LVL10
Laura
642
LVL11
loltr_010
-
1210
LVL11
Laura
647
LVL11
loltr_010
-
1214
LVL11
Laura
649
LVL11
loltr_010
-
1197
LVL11
Laura
632
LVL11
loltr_010
-
1186
LVL11
Laura
621
LVL11
loltr_010
-
1171
LVL11
Laura
606
LVL11
loltr_010
-
1178
LVL11
Laura
611
LVL11
loltr_010
-
1163
LVL11
Laura
596
LVL11
loltr_010
-
88
LVL6
Laura
1121
LVL11
loltr_010
-
1112
LVL11
loltr_010
78
LVL6
Laura
-
63
LVL6
Laura
1097
LVL11
loltr_010
-
61
LVL6
Laura
1101
LVL11
loltr_010
-
VS1m 27s
-
VS1m 34s