PROFILE
Viictorrr
TROPHY ROAD
IV
Highest: 113,602
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
7,050
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,281 h
3v3: 11,935 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 6,684 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,427 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 963 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 50 Average of their best 20: 1,702 trophies · 113,601 total trophies · 2 of 7 classes mastered
Current formNormal72% wins in 25 battles
Viictorrr’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing10 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
50 × 20 % = 10.0 pointsAverage of their best 20: 1,702 trophies · 113,601 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.6% |
| Ranked | Top 84% |
| Best ranked rank | Top 7.8% |
| Prestige | Top 1.3% |
| Fame | Top 4.5% |
| Experience | Top 0.62% |
| 3v3 victories | Top 6.6% |
| Showdown victories | Top 0.11% |
| Brawlers at power 11 | Top 0.79% |
| Collection | Top 1.2% |
| Best streak | Top 6.2% |
BRAWLERS
108 / 108 Collected
SHELLY
2,012
11
4 BROCK
2,000
11
10 POCO
1,147
11
BULL
1,111
11
ROSA
1,037
11
2 BARLEY
1,029
11
2 COLT
1,014
11
4 EL PRIMO
1,008
11
1 NITA
1,005
11
5 RICO
2,007
11
2 GUS
1,055
11
1 TICK
1,032
11
CARL
1,032
11
20 JESSIE
1,022
11
DYNAMIKE
1,015
11
3 PENNY
1,008
11
DARRYL
1,000
11
7 8-BIT
1,000
11
1 JACKY
1,000
11
11 MEEPLE
2,052
11
4 EDGAR
2,004
11
4 PIPER
2,001
11
BIBI
1,798
11
3 SHADE
1,565
11
BO
1,440
11
STU
1,185
11
MANDY
1,148
11
GROM
1,120
11
1 BEA
1,078
11
1 FRANK
1,064
11
1 NANI
1,054
11
2 LARRY & LAWRIE
1,039
11
1 PAM
1,035
11
1 COLETTE
1,029
11
GRIFF
1,024
11
BERRY
1,019
11
19 TRUNK
1,013
11
5 HANK
1,010
11
2 LOLA
1,005
11
18 EMZ
1,000
11
6 GALE
1,000
11
BELLE
1,000
11
7 ASH
1,000
11
6 BONNIE
1,000
11
5 MAISIE
1,000
11
16 PEARL
1,000
11
6 ANGELO
1,000
11
3 SAM
331
11
1 BOLT
10
11
MAX
1,856
11
BYRON
1,299
11
GRAY
1,124
11
5 ALLI
1,118
11
FANG
1,083
11
9 MR. P
1,051
11
25 MOE
1,021
11
MORTIS
1,020
11
1 BUZZ
1,018
11
12 GIGI
1,017
11
6 EVE
1,016
11
9 WENDY
1,014
11
3 GLOWY
1,010
11
2 NAJIA
1,008
11
12 MELODIE
1,006
11
SQUEAK
1,005
11
2 BUSTER
1,005
11
3 JAE-YONG
1,005
11
2 MINA
1,004
11
24 STARR NOVA
1,002
11
10 TARA
1,000
11
4 GENE
1,000
11
4 SPROUT
1,000
11
1 LOU
1,000
11
2 RUFFS
1,000
11
1 JANET
1,000
11
2 OTIS
1,000
11
4 WILLOW
1,000
11
5 DOUG
1,000
11
5 CHARLIE
1,000
11
7 MICO
1,000
11
2 LILY
1,000
11
9 JUJU
1,000
11
LUMI
1,000
11
ZIGGY
515
11
R-T
299
11
14 DAMIAN
237
11
FINX
222
11
CLANCY
185
11
4 COSMO
54
11
CHUCK
31
11
OLLIE
0
11
VINCE
0
11
10 MEG
2,014
11
SURGE
2,001
11
2 SPIKE
2,000
11
2 KIT
1,665
11
LEON
1,500
11
PIERCE
1,181
11
CHESTER
1,174
11
CROW
1,021
11
3 NORI
1,008
11
2 SANDY
1,000
11
AMBER
1,000
11
3 CORDELIUS
1,000
11
2 KENJI
1,000
11
DRACO
251
11
12 KAZE
1,002
11
27 SIRIUS
1,001
11
Account value
What everything they own would cost in gems
≈ 319,087
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS215 owned
21,500
-
STAR POWERS216 owned
43,200
-
Hypercharges107 owned
53,500
-
GEARS241 owned
24,850
-
Buffies63 owned
18,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETS1 missing
1,000
-
STAR POWERSAll done!
-
Hypercharges1 missing
5,000
-
GEARS424 missing
427,500
-
Buffies36 missing
72,000
36,000
-
Total
72,000
469,500
≈ 54,150
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Huygotron
#UCCPGVUP
Battles together21Wins together76%Their most played brawler
GaleLast together1h 24m ago
Who they play with most: 25 battles in this period
-
Huygotron
#UCCPGVUP
Battles together21Wins together76%Their most played brawler
GaleLast together1h 24m ago
Who they play with most: 25 battles in this period
-
Huygotron
#UCCPGVUP
Battles together21Wins together76%Their most played brawler
GaleLast together1h 24m ago
Who they play with most in their last 25 battles
-
Huygotron
#UCCPGVUP
Battles together21Wins together76%Their most played brawler
GaleLast together1h 24m ago
BATTLE LOG
- All brawlers
Alli 10
Gray 4
Kit 4
Cosmo 4
Shade 3
- All modes
Duo Showdown 21
Solo Showdown 4
- All results
- Victory
- Defeat
- Draw