PROFILE
xLeonRoQ11
TROPHY ROAD
III
Highest: 69,370
WINS
RANKED
GOLD III
CURRENT
2,843
MYTHIC II
HIGHEST
6,906
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 623 h
3v3: 8,068 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,976 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,938 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 476 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 32 Average of their best 20: 1,261 trophies · 69,362 total trophies · 1 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,843
Season 50 · in progress
Gold III
xLeonRoQ11’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing6 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,261 trophies · 69,362 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 23% |
| Best ranked rank | Top 21% |
| Prestige | Top 7.0% |
| Fame | Top 25% |
| Experience | Top 7.8% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 5.9% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 18% |
| Best streak | Top 37% |
BRAWLERS
108 / 108 Collected
7 SHELLY
1,009
10
1 EL PRIMO
1,200
11
16 ROSA
1,029
11
14 NITA
1,025
9
4 BROCK
1,008
11
5 BARLEY
1,008
9
2 COLT
1,006
11
3 POCO
1,004
11
BULL
1,000
11
5 DARRYL
2,010
11
RICO
1,203
11
9 JESSIE
1,014
11
7 DYNAMIKE
1,005
11
1 GUS
562
9
4 TICK
553
9
PENNY
550
9
8-BIT
502
4
CARL
497
6
JACKY
490
6
BIBI
2,000
11
PIPER
1,067
10
5 GALE
1,013
11
5 BELLE
1,012
11
2 NANI
1,009
9
2 STU
1,009
11
1 ANGELO
1,009
11
12 EMZ
1,008
9
2 EDGAR
1,008
10
6 BEA
1,005
10
4 HANK
1,005
11
2 BO
1,003
9
7 FRANK
1,001
9
4 LARRY & LAWRIE
1,000
11
11 GRIFF
783
11
5 PAM
639
11
SAM
435
9
COLETTE
363
4
ASH
362
6
MANDY
356
9
4 PEARL
351
11
BONNIE
331
2
GROM
234
4
LOLA
159
4
2 SHADE
141
11
MAISIE
0
4
BERRY
0
4
MEEPLE
0
4
TRUNK
0
1
BOLT
0
1
5 GENE
1,413
11
3 MORTIS
1,333
11
SQUEAK
1,102
11
2 WILLOW
1,088
11
7 FANG
1,029
11
MAX
1,025
11
TARA
1,021
11
8 STARR NOVA
1,013
9
8 LOU
1,009
11
4 CHUCK
1,008
11
1 MICO
1,005
11
2 BUZZ
1,004
9
9 CHARLIE
1,002
11
BYRON
1,000
11
3 GRAY
1,000
11
5 LILY
1,000
10
7 DOUG
827
9
7 JANET
553
9
MR. P
456
6
SPROUT
455
8
RUFFS
406
6
5 EVE
361
9
3 R-T
338
9
CLANCY
208
1
5 OTIS
70
8
1 GIGI
12
7
1 JAE-YONG
9
1
BUSTER
0
1
MELODIE
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
WENDY
0
1
COSMO
0
2
VINCE
0
1
5 CHESTER
2,001
11
SURGE
1,292
11
KIT
1,145
11
CROW
1,091
11
LEON
1,036
11
1 SPIKE
1,020
11
5 KENJI
1,005
11
2 MEG
1,003
11
7 CORDELIUS
1,002
11
SANDY
381
11
5 AMBER
193
11
DRACO
0
1
PIERCE
0
1
NORI
0
3
6 KAZE
468
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 195,599
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels212,090 power points · 443,070 coins
65,516
-
GADGETS139 owned
13,900
-
STAR POWERS136 owned
27,200
-
Hypercharges69 owned
34,500
-
GEARS65 owned
6,900
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1162 missing
191,830
395,550
-
GADGETS77 missing
77,000
-
STAR POWERS80 missing
160,000
-
Hypercharges39 missing
195,000
-
GEARS600 missing
607,000
-
Buffies50 missing
100,000
50,000
-
Total
291,830
1,484,550
≈ 177,638
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 81% | 25% | |
| 4 | 50% | — |
BATTLE LOG
- All brawlers
Starr Nova 14
Pam 4
Surge 3
Moe 2
Shade 2
- All match types
Trophies 21
Challenges 4
- All modes
Solo Showdown 13
Brawl Ball 8
Mega Duo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
VS2m 58s
-
VS30s
-
VS37s
-
VS28s
-
VS33s
-
VS51s
-
VS1m 14s
-
VS47s
-
SPECIAL CHALLENGE
203
LVL11
xLeonRoQ11
202
LVL11
Wojtek
-
SPECIAL CHALLENGE
202
LVL11
xLeonRoQ11
202
LVL11
erenlot
-
SPECIAL CHALLENGE
103
LVL11
BERLINE
102
LVL11
xLeonRoQ11
-
SPECIAL CHALLENGE
101
LVL11
Ножки Пайпер
101
LVL11
xLeonRoQ11