PROFILE
memet
TROPHY ROAD
I
Highest: 16,221
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
3,185
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 73 h
3v3: 657 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 383 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 377 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 54 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 10 Average of their best 20: 512 trophies · 16,221 total trophies · 0 of 7 classes mastered
Current form100% wins in 3 battlesFew recent battles: it can vary a lot
memet’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing2 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 512 trophies · 16,221 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 78% |
| Ranked | Top 86% |
| Best ranked rank | Top 67% |
| Prestige | Top 72% |
| Fame | Top 71% |
| Experience | Top 79% |
| 3v3 victories | Top 81% |
| Showdown victories | Top 66% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 79% |
| Best streak | Top 94% |
BRAWLERS
74 / 108 Collected
SHELLY
337
7
COLT
1,027
11
4 EL PRIMO
1,014
11
BULL
1,004
11
NITA
242
6
5 POCO
211
10
6 ROSA
210
5
1 BROCK
205
6
6 BARLEY
135
5
3 8-BIT
369
10
DARRYL
330
6
3 RICO
292
7
DYNAMIKE
285
10
1 CARL
225
7
9 JACKY
215
5
2 PENNY
210
8
5 JESSIE
209
7
TICK
161
6
GUS
149
7
1 EDGAR
1,257
11
FRANK
687
11
GRIFF
301
9
SAM
292
8
GALE
290
8
1 STU
247
11
2 SHADE
237
7
3 BELLE
227
8
1 PAM
224
8
11 MAISIE
216
9
NANI
209
7
5 EMZ
185
10
8 BO
184
10
6 COLETTE
154
7
MANDY
151
8
8 BEA
129
10
1 HANK
126
5
2 PIPER
121
9
PEARL
108
9
TRUNK
106
7
7 ASH
87
5
4 LOLA
51
6
BONNIE
43
6
2 BIBI
41
5
3 MEEPLE
33
6
2 BOLT
24
5
1 GROM
12
5
1 ANGELO
12
6
LARRY & LAWRIE
5
1
BERRY
5
4
3 LILY
1,000
11
MORTIS
331
8
BYRON
277
9
1 MINA
245
9
1 TARA
213
6
1 FANG
143
7
3 FINX
128
8
4 STARR NOVA
117
5
6 RUFFS
88
8
3 SQUEAK
83
8
1 CHARLIE
70
8
LUMI
68
7
4 DAMIAN
61
8
2 GRAY
27
3
1 MAX
20
8
1 JAE-YONG
13
5
1 WILLOW
12
1
GLOWY
11
9
NAJIA
11
9
GENE
10
4
CLANCY
0
8
GIGI
0
4
1 LEON
354
11
1 NORI
273
11
3 AMBER
72
11
Account value
What everything they own would cost in gems
≈ 72,440
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS74 owned
81030223
15,867
-
Power levels85,180 power points · 177,545 coins
26,273
-
GADGETS48 owned
4,800
-
STAR POWERS31 owned
6,200
-
Hypercharges24 owned
12,000
-
GEARS7 owned
700
-
Buffies22 owned
6,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
191,580
397,065
-
GADGETS100 missing
100,000
-
STAR POWERS117 missing
234,000
-
Hypercharges50 missing
250,000
-
GEARS449 missing
456,500
-
Buffies53 missing
106,000
53,000
-
Total
297,580
1,490,565
≈ 178,815
-
Brawlers to level 1198 missing
318,740
661,075
-
GADGETS168 missing
168,000
-
STAR POWERS185 missing
370,000
-
Hypercharges84 missing
420,000
-
GEARS658 missing
669,000
-
Buffies77 missing
154,000
77,000
-
Total
472,740
2,365,075
≈ 283,782
What money can’t buy
Progress
ExampleStatistics
Last 3 battles (friendly games not included)
BATTLE LOG
- All brawlers
Nori 2
Edgar 1
- All results
- Victory
- Defeat
- Draw