PROFILE
Артем UA
TROPHY ROAD
IV
Highest: 120,885
WINS
RANKED
DIAMOND II
CURRENT
3,729
MYTHIC II
HIGHEST
6,720
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,083 h
3v3: 16,655 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,129 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,352 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 836 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 45 Average of their best 20: 1,568 trophies · 120,879 total trophies · 1 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
3,783
Season 50 · in progress
Diamond II
Артем UA’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing9 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
45 × 20 % = 9.0 pointsAverage of their best 20: 1,568 trophies · 120,879 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 14% |
| Best ranked rank | Top 22% |
| Prestige | Top 0.8% |
| Fame | Top 2.4% |
| Experience | Top 3.4% |
| 3v3 victories | Top 3.4% |
| Showdown victories | Top 4.5% |
| Brawlers at power 11 | Top 2.6% |
| Collection | Top 2.5% |
| Best streak | Top 8.9% |
BRAWLERS
107 / 108 Collected
SHELLY
1,158
11
BROCK
1,317
11
BULL
1,161
11
1 NITA
1,078
11
3 POCO
1,074
11
5 EL PRIMO
1,042
11
3 COLT
1,037
11
2 BARLEY
1,029
11
5 ROSA
1,009
11
CARL
1,555
11
JESSIE
1,225
11
1 8-BIT
1,078
11
1 JACKY
1,066
11
RICO
1,064
11
1 TICK
1,059
11
DYNAMIKE
1,041
11
4 DARRYL
1,037
11
PENNY
1,018
11
GUS
1,005
11
1 GRIFF
2,030
11
1 EDGAR
2,004
11
SHADE
2,003
11
GROM
2,002
11
4 MAISIE
1,319
11
MANDY
1,282
11
BERRY
1,282
11
4 MEEPLE
1,219
11
BIBI
1,205
11
2 PAM
1,117
11
EMZ
1,065
11
LARRY & LAWRIE
1,065
11
COLETTE
1,045
11
PEARL
1,039
11
2 GALE
1,032
11
SAM
1,030
11
BOLT
1,030
11
3 TRUNK
1,024
11
FRANK
1,016
11
6 BELLE
1,015
11
LOLA
1,012
10
5 BONNIE
1,009
11
ANGELO
1,009
11
2 HANK
1,005
11
1 ASH
1,004
11
NANI
1,002
11
1 PIPER
1,001
11
5 BO
1,000
11
BEA
1,000
11
1 STU
1,000
11
FANG
2,056
11
LILY
1,793
11
SQUEAK
1,365
11
WILLOW
1,229
11
3 STARR NOVA
1,220
11
DOUG
1,195
11
1 WENDY
1,128
11
3 BUSTER
1,101
11
SPROUT
1,090
11
1 MELODIE
1,080
11
15 DAMIAN
1,080
11
2 BYRON
1,056
11
1 BUZZ
1,043
11
3 JAE-YONG
1,029
11
GIGI
1,027
11
3 LUMI
1,025
11
7 GENE
1,024
11
MOE
1,023
11
2 TARA
1,020
11
MORTIS
1,019
11
ALLI
1,017
11
4 ZIGGY
1,014
11
10 OLLIE
1,013
11
3 GLOWY
1,009
11
4 FINX
1,008
11
NAJIA
1,007
11
2 MR. P
1,006
11
4 MINA
1,006
9
7 R-T
1,005
11
1 MAX
1,004
11
1 LOU
1,004
11
4 EVE
1,004
11
JANET
1,004
11
MICO
1,004
11
7 RUFFS
1,003
10
4 JUJU
1,003
9
1 CHUCK
1,002
9
GRAY
1,001
11
1 CHARLIE
1,001
11
1 CLANCY
1,001
11
OTIS
1,000
11
COSMO
258
11
1 MEG
2,001
11
CORDELIUS
1,612
11
2 KIT
1,376
11
1 KENJI
1,219
11
2 CROW
1,151
11
4 NORI
1,106
11
9 SANDY
1,096
11
SURGE
1,056
11
1 PIERCE
1,042
11
1 CHESTER
1,036
11
6 AMBER
1,029
11
SPIKE
1,019
11
6 DRACO
1,004
11
LEON
1,000
11
1 KAZE
1,225
11
4 SIRIUS
1,011
11
Account value
What everything they own would cost in gems
≈ 300,838
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels390,310 power points · 811,230 coins
120,154
-
GADGETS208 owned
20,800
-
STAR POWERS183 owned
36,600
-
Hypercharges106 owned
53,000
-
GEARS223 owned
22,750
-
Buffies50 owned
15,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 115 missing
9,870
19,625
-
GADGETS6 missing
6,000
-
STAR POWERS31 missing
62,000
-
Hypercharges1 missing
5,000
-
GEARS436 missing
442,500
-
Buffies49 missing
98,000
49,000
-
Total
107,870
584,125
≈ 69,200
-
Brawlers to level 116 missing
13,610
27,390
-
GADGETS8 missing
8,000
-
STAR POWERS33 missing
66,000
-
Hypercharges2 missing
10,000
-
GEARS442 missing
448,500
-
Buffies49 missing
98,000
49,000
-
Total
111,610
608,890
≈ 72,050
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Kit 9
Edgar 8
Cordelius 8
Crow 6
Emz 6
Mandy 2
Nori 1
Squeak 1
- All modes
Solo Showdown 11
Duels 8
Mega Duo Showdown 6
- All results
- Victory
- Defeat
- Draw
-
1351
LVL11
FUT|𝓚𝓸𝓫𝓻𝓪
1374
LVL11
Артем UA
-
1359
LVL11
Артем UA
992
LVL10
Brawler
-
1749
LVL11
Bronx
1361
LVL11
Артем UA
-
1415
LVL11
sandro
1368
LVL11
Артем UA
-
1381
LVL11
Tarinho
1352
LVL11
Артем UA
-
1337
LVL11
Артем UA
1023
LVL11
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