PROFILE
EMİL31🇦🇿
TROPHY ROAD
III
Highest: 58,405
WINS
RANKED
GOLD II
CURRENT
2,048
DIAMOND III
HIGHEST
4,347
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 239 h
3v3: 1,571 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,363 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 245 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 178 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 40 Average of their best 20: 1,446 trophies · 58,403 total trophies · 3 of 7 classes mastered
-
2,099
Season 50 · in progress
Gold II
EMİL31🇦🇿’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing8 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,446 trophies · 58,403 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 36% |
| Best ranked rank | Top 46% |
| Prestige | Top 17% |
| Fame | Top 32% |
| Experience | Top 36% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 29% |
| Best streak | Top 70% |
BRAWLERS
108 / 108 Collected
SHELLY
1,236
11
2 COLT
2,008
11
BULL
2,000
11
BROCK
1,045
11
EL PRIMO
1,001
9
NITA
368
7
3 ROSA
298
7
3 POCO
254
8
4 BARLEY
226
7
RICO
1,124
11
DYNAMIKE
1,016
11
2 DARRYL
301
7
CARL
246
7
3 GUS
232
9
2 8-BIT
208
8
JESSIE
204
7
JACKY
192
7
1 TICK
167
7
PENNY
141
7
3 EDGAR
2,018
11
BIBI
2,000
11
SHADE
1,066
11
EMZ
1,050
11
STU
1,024
11
3 TRUNK
1,007
11
GRIFF
1,006
10
PIPER
561
8
FRANK
532
8
1 MEEPLE
388
7
1 BO
346
8
BEA
322
4
1 PAM
296
7
1 NANI
296
7
2 MAISIE
289
3
1 PEARL
282
4
2 COLETTE
264
6
1 BELLE
260
4
1 MANDY
254
4
1 GALE
224
6
SAM
223
2
ASH
213
2
1 LOLA
181
2
2 BONNIE
170
2
1 HANK
160
3
1 ANGELO
147
7
1 GROM
126
2
2 BERRY
108
4
1 LARRY & LAWRIE
79
4
BOLT
42
7
2 FANG
2,000
11
3 BUZZ
1,527
11
MORTIS
1,158
11
LILY
1,021
10
1 TARA
1,012
11
4 WENDY
1,004
9
COSMO
683
11
1 DOUG
462
9
OTIS
406
6
2 ALLI
373
7
3 MINA
354
11
STARR NOVA
343
9
1 LOU
335
10
DAMIAN
334
7
1 FINX
322
8
GENE
317
7
OLLIE
317
5
4 GIGI
313
3
BYRON
292
8
GLOWY
292
8
3 SQUEAK
285
6
3 NAJIA
270
4
R-T
261
9
LUMI
259
7
RUFFS
258
2
2 CHARLIE
254
2
JAE-YONG
251
3
2 CLANCY
239
2
JANET
229
7
WILLOW
228
8
2 SPROUT
221
5
MAX
213
5
3 MICO
195
4
1 GRAY
192
2
1 EVE
166
3
1 JUJU
163
2
BUSTER
161
2
1 VINCE
145
5
ZIGGY
121
6
2 MELODIE
116
3
2 MR. P
68
2
3 MOE
68
5
3 CHUCK
31
5
5 KIT
2,015
11
5 SURGE
2,013
11
1 CORDELIUS
1,193
11
NORI
1,190
9
1 KENJI
1,075
11
1 SPIKE
1,033
11
3 LEON
1,009
11
1 CHESTER
1,001
9
1 MEG
453
8
2 PIERCE
416
8
1 CROW
344
10
3 DRACO
321
7
AMBER
281
6
2 SANDY
255
7
5 SIRIUS
1,057
10
KAZE
287
7
Account value
What everything they own would cost in gems
≈ 159,417
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels137,720 power points · 285,615 coins
42,334
-
GADGETS120 owned
12,000
-
STAR POWERS74 owned
14,800
-
Hypercharges68 owned
34,000
-
GEARS72 owned
7,200
-
Buffies54 owned
16,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1184 missing
266,200
553,005
-
GADGETS96 missing
96,000
-
STAR POWERS142 missing
284,000
-
Hypercharges40 missing
200,000
-
GEARS593 missing
604,000
-
Buffies45 missing
90,000
45,000
-
Total
356,200
1,782,005
≈ 213,821
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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