PROFILE
SK|ALEX🌪
TROPHY ROAD
III
Highest: 49,410
WINS
RANKED
MYTHIC III
CURRENT
5,675
LEGENDARY I
HIGHEST
6,218
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 327 h
3v3: 5,069 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,011 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 181 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 252 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY I
- Trophy pushing 31 Average of their best 20: 1,376 trophies · 49,386 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
6,120
Season 50 · in progress
Legendary I
SK|ALEX🌪’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing6 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,376 trophies · 49,386 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 29% |
| Ranked | Top 2.3% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 26% |
| Fame | Top 17% |
| Experience | Top 33% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 20% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
SHELLY
1,224
11
COLT
2,130
11
3 BULL
1,124
11
BROCK
1,019
11
2 EL PRIMO
1,004
11
7 NITA
901
11
BARLEY
293
7
3 POCO
210
6
ROSA
163
2
GUS
1,374
11
4 RICO
1,286
11
8-BIT
1,188
11
3 DYNAMIKE
1,093
11
CARL
459
8
1 TICK
387
11
1 DARRYL
334
7
1 JACKY
329
7
JESSIE
309
7
PENNY
283
7
EDGAR
1,761
11
BIBI
1,431
11
PIPER
1,356
11
4 FRANK
1,316
11
EMZ
1,190
11
8 GRIFF
1,131
11
1 SHADE
1,105
11
2 COLETTE
1,069
11
MANDY
1,006
11
1 BO
721
11
7 LARRY & LAWRIE
463
11
BEA
432
7
NANI
422
7
1 HANK
334
8
LOLA
296
7
4 TRUNK
293
7
MAISIE
220
7
BELLE
213
7
PEARL
194
5
2 ASH
182
7
BERRY
179
6
2 STU
175
7
PAM
164
4
1 MEEPLE
150
6
2 GROM
139
4
1 ANGELO
131
6
1 BONNIE
108
5
8 SAM
104
1
GALE
100
6
BOLT
0
1
4 MORTIS
1,549
11
FANG
1,190
11
1 LUMI
673
11
5 DOUG
513
11
MAX
506
11
1 GENE
427
10
1 SQUEAK
399
11
4 BYRON
359
7
1 EVE
313
7
1 OTIS
297
11
12 DAMIAN
195
1
2 RUFFS
164
5
4 LOU
157
4
GIGI
156
7
5 GRAY
146
6
1 OLLIE
133
7
1 MR. P
120
7
8 CHARLIE
117
6
7 ALLI
109
1
8 BUZZ
108
7
4 WILLOW
103
1
3 TARA
95
7
7 WENDY
91
11
8 JANET
90
1
6 LILY
74
1
6 CLANCY
73
1
4 FINX
72
5
5 VINCE
65
1
3 GLOWY
61
7
5 MELODIE
60
1
4 JAE-YONG
46
1
3 MICO
36
1
1 R-T
26
1
2 NAJIA
24
1
2 STARR NOVA
24
1
1 MOE
18
2
1 MINA
13
1
1 BUSTER
10
1
SPROUT
0
1
CHUCK
0
1
JUJU
0
1
ZIGGY
0
1
COSMO
0
1
1 CORDELIUS
2,051
11
1 SURGE
1,626
11
1 CROW
1,165
11
SPIKE
1,052
11
2 LEON
832
11
1 CHESTER
712
11
KENJI
484
11
1 MEG
327
11
1 KIT
217
7
3 AMBER
179
8
9 SANDY
126
1
4 DRACO
46
1
4 PIERCE
46
1
4 NORI
46
1
2 KAZE
252
9
8 SIRIUS
118
8
Account value
What everything they own would cost in gems
≈ 182,857
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels163,940 power points · 338,795 coins
50,274
-
GADGETS132 owned
13,200
-
STAR POWERS79 owned
15,800
-
Hypercharges80 owned
40,000
-
GEARS79 owned
7,900
-
Buffies76 owned
22,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
239,980
499,825
-
GADGETS84 missing
84,000
-
STAR POWERS137 missing
274,000
-
Hypercharges28 missing
140,000
-
GEARS586 missing
597,000
-
Buffies23 missing
46,000
23,000
-
Total
285,980
1,617,825
≈ 190,381
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 52% | — | |
| 2 | 50% | 50% |
BATTLE LOG
- All brawlers
Shade 13
Colt 3
Wendy 2
Surge 2
Bibi 1
Gus 1
Larry & Lawrie 1
Rico 1
Leon 1
- All match types
Trophies 23
Challenges 2
- All modes
Loaded Showdown 22
Mega Duo Showdown 1
Gem Grab 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
1243
LVL11
BlackJack
2149
LVL11
SK|ALEX🌪
-
SPECIAL CHALLENGE
VS1m 48s
-
SPECIAL CHALLENGE
VS44s