PROFILE
jamal
TROPHY ROAD
II
Highest: 33,846
WINS
RANKED
DIAMOND II
CURRENT
3,537
DIAMOND II
HIGHEST
4,842
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 246 h
3v3: 3,785 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 674 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 283 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 190 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 821 trophies · 33,838 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
3,652
Season 50 · in progress
Diamond II
jamal’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 821 trophies · 33,838 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 15% |
| Best ranked rank | Top 54% |
| Prestige | Top 64% |
| Fame | Top 70% |
| Experience | Top 41% |
| 3v3 victories | Top 35% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 45% |
| Collection | Top 61% |
| Best streak | Top 82% |
BRAWLERS
91 / 108 Collected
1 SHELLY
381
8
COLT
824
11
EL PRIMO
602
11
BULL
447
7
1 NITA
392
11
BROCK
378
8
3 POCO
354
7
ROSA
277
8
BARLEY
259
7
DYNAMIKE
714
10
CARL
608
11
PENNY
463
9
1 8-BIT
455
7
JACKY
336
7
JESSIE
335
8
DARRYL
332
6
TICK
271
7
RICO
202
6
1 GUS
149
4
GALE
1,005
11
3 COLETTE
1,001
11
ANGELO
839
11
3 STU
783
11
7 EDGAR
749
11
FRANK
709
11
PIPER
701
11
BEA
628
11
2 NANI
434
11
1 BONNIE
375
9
SHADE
354
9
1 EMZ
330
7
GRIFF
329
9
ASH
329
6
1 PAM
304
7
PEARL
294
6
LARRY & LAWRIE
290
4
SAM
283
6
BIBI
277
7
BO
259
8
1 HANK
251
7
3 GROM
244
6
1 MAISIE
222
6
MANDY
184
6
1 BERRY
130
4
LOLA
124
4
TRUNK
118
8
BELLE
117
4
MEEPLE
91
5
1 BOLT
10
1
3 FANG
1,100
11
2 SQUEAK
1,009
11
1 DOUG
1,000
11
CLANCY
724
11
6 CHUCK
601
9
BUZZ
546
11
MORTIS
455
9
BYRON
438
8
LOU
412
11
MELODIE
392
9
MR. P
351
8
R-T
323
11
5 MOE
318
7
LILY
295
7
MAX
282
6
GRAY
266
7
RUFFS
222
9
EVE
151
8
4 CHARLIE
148
4
3 OTIS
140
9
1 MICO
123
6
8 LUMI
120
1
4 WILLOW
95
8
5 SPROUT
50
4
1 NAJIA
10
1
1 JAE-YONG
8
1
JANET
0
1
BUSTER
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
GLOWY
0
1
1 SURGE
1,005
11
LEON
1,000
11
MEG
715
11
CORDELIUS
586
11
SPIKE
582
10
CHESTER
268
8
SANDY
213
8
5 KENJI
75
5
KAZE
245
9
2 SIRIUS
27
4
Account value
What everything they own would cost in gems
≈ 109,627
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS91 owned
810303282
24,850
-
Power levels129,800 power points · 269,970 coins
39,977
-
GADGETS84 owned
8,400
-
STAR POWERS54 owned
10,800
-
Hypercharges41 owned
20,500
-
GEARS18 owned
1,800
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
210,540
436,645
-
GADGETS98 missing
98,000
-
STAR POWERS128 missing
256,000
-
Hypercharges50 missing
250,000
-
GEARS543 missing
552,500
-
Buffies82 missing
164,000
82,000
-
Total
374,540
1,675,145
≈ 204,969
-
Brawlers to level 1184 missing
274,120
568,650
-
GADGETS132 missing
132,000
-
STAR POWERS162 missing
324,000
-
Hypercharges67 missing
335,000
-
GEARS647 missing
658,000
-
Buffies88 missing
176,000
88,000
-
Total
450,120
2,105,650
≈ 255,577
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
|<>[ETHAN]<>|
#YCVRQCY9V
Battles together5Wins together60%Their most played brawler
JessieLast together32m 59s ago -
LIL-XENØR
#229GUVPQ0J
Battles together2Wins together50%Their most played brawler
MandyLast together35m 6s ago -
lucifer
#YYYP0JGRY
Battles together2Wins together100%Their most played brawler
ChesterLast together40m 3s ago
Who they play with most: 25 battles in this period
-
|<>[ETHAN]<>|
#YCVRQCY9V
Battles together5Wins together60%Their most played brawler
JessieLast together32m 59s ago -
LIL-XENØR
#229GUVPQ0J
Battles together2Wins together50%Their most played brawler
MandyLast together35m 6s ago -
lucifer
#YYYP0JGRY
Battles together2Wins together100%Their most played brawler
ChesterLast together40m 3s ago
Who they play with most: 25 battles in this period
-
|<>[ETHAN]<>|
#YCVRQCY9V
Battles together5Wins together60%Their most played brawler
JessieLast together32m 59s ago -
LIL-XENØR
#229GUVPQ0J
Battles together2Wins together50%Their most played brawler
MandyLast together35m 6s ago -
lucifer
#YYYP0JGRY
Battles together2Wins together100%Their most played brawler
ChesterLast together40m 3s ago
Who they play with most in their last 25 battles
-
|<>[ETHAN]<>|
#YCVRQCY9V
Battles together5Wins together60%Their most played brawler
JessieLast together32m 59s ago -
LIL-XENØR
#229GUVPQ0J
Battles together2Wins together50%Their most played brawler
MandyLast together35m 6s ago -
lucifer
#YYYP0JGRY
Battles together2Wins together100%Their most played brawler
ChesterLast together40m 3s ago
BATTLE LOG
- All brawlers
Surge 17
Colt 8
- All modes
Loaded Showdown 17
Heist 8
- All results
- Victory
- Defeat
- Draw
-
VS1m 35s
-
VS1m 34s
-
VS1m 58s
-
VS1m 12s
-
VS1m 55s
-
VS1m
-
VS1m 1s