PROFILE
king of hate
TROPHY ROAD
II
Highest: 54,776
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY II
HIGHEST
8,048
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 939 h
3v3: 10,810 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,971 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 3,522 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 707 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 62 Best: LEGENDARY II
- Trophy pushing 25 Average of their best 20: 1,072 trophies · 54,776 total trophies · 0 of 7 classes mastered
king of hate’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked50 / 80
- Trophy pushing5 / 20
Ranked
62 × 80 % = 49.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,072 trophies · 54,776 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 85% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 57% |
| Fame | Top 35% |
| Experience | Top 2.3% |
| 3v3 victories | Top 8.7% |
| Showdown victories | Top 0.82% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 14% |
| Best streak | Top 8.0% |
BRAWLERS
107 / 108 Collected
SHELLY
938
11
1 BROCK
1,039
11
1 COLT
703
11
BULL
687
11
POCO
623
10
NITA
609
11
EL PRIMO
594
10
ROSA
566
11
BARLEY
543
10
RICO
1,654
11
CARL
848
11
2 DYNAMIKE
821
11
PENNY
650
11
DARRYL
611
10
JESSIE
609
11
JACKY
554
11
8-BIT
539
10
TICK
502
10
GUS
265
9
1 PIPER
1,206
11
MANDY
1,193
11
MAISIE
843
11
2 EDGAR
841
11
COLETTE
807
11
1 BELLE
807
11
STU
772
11
1 BO
768
11
1 GALE
726
11
BIBI
692
11
PAM
672
10
1 BEA
641
11
EMZ
626
11
4 LOLA
621
11
GRIFF
616
10
GROM
614
11
FRANK
594
10
NANI
543
11
ASH
502
10
BONNIE
398
9
SAM
349
9
LARRY & LAWRIE
232
9
HANK
135
9
5 BERRY
135
7
8 SHADE
108
4
3 PEARL
105
7
ANGELO
68
7
MEEPLE
0
4
TRUNK
0
1
BOLT
0
1
3 BYRON
1,013
11
MORTIS
1,009
11
1 BUZZ
817
11
TARA
777
11
LOU
757
11
RUFFS
757
10
1 OTIS
757
11
MAX
750
11
1 EVE
685
11
BUSTER
646
9
GENE
638
11
WILLOW
623
11
JANET
617
11
MR. P
588
11
2 CHARLIE
536
11
FANG
533
11
SPROUT
500
10
SQUEAK
500
10
5 MINA
440
11
GRAY
369
9
DOUG
347
9
R-T
337
9
MELODIE
318
10
CHUCK
220
9
MICO
107
7
LILY
63
7
4 JUJU
38
4
1 CLANCY
8
4
MOE
0
4
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
1
GIGI
0
3
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
4
COSMO
0
1
VINCE
0
5
4 CROW
2,016
11
LEON
1,207
11
CHESTER
806
11
SPIKE
801
11
SURGE
796
11
MEG
790
11
1 CORDELIUS
782
11
KENJI
755
11
2 KIT
705
10
SANDY
656
11
AMBER
607
10
9 DRACO
126
1
1 NORI
10
5
PIERCE
0
1
KAZE
1,000
11
Account value
What everything they own would cost in gems
≈ 200,953
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103043141
31,884
-
Power levels248,990 power points · 520,695 coins
76,969
-
GADGETS166 owned
16,600
-
STAR POWERS156 owned
31,200
-
Hypercharges47 owned
23,500
-
GEARS119 owned
12,100
-
Buffies29 owned
8,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
151,190
310,160
-
GADGETS48 missing
48,000
-
STAR POWERS58 missing
116,000
-
Hypercharges60 missing
300,000
-
GEARS540 missing
549,000
-
Buffies70 missing
140,000
70,000
-
Total
291,190
1,393,160
≈ 168,435
-
Brawlers to level 1156 missing
154,930
317,925
-
GADGETS50 missing
50,000
-
STAR POWERS60 missing
120,000
-
Hypercharges61 missing
305,000
-
GEARS546 missing
555,000
-
Buffies70 missing
140,000
70,000
-
Total
294,930
1,417,925
≈ 171,286
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES