PROFILE
enigma
TROPHY ROAD
I
Highest: 50,159
WINS
RANKED
DIAMOND III
CURRENT
4,233
MYTHIC I
HIGHEST
4,939
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 274 h
3v3: 3,603 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 200 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,666 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 210 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC I
- Trophy pushing 22 Average of their best 20: 1,003 trophies · 50,154 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,798
Season 50 · in progress
Mythic I
enigma’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 89
- Trophy pushing2 / 11
Ranked
29 × 89 % = 25.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 11 % = 2.4 pointsAverage of their best 20: 1,003 trophies · 50,154 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 74% of their last 19 games are Ranked or tournaments, so it weighs 89 / 11.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 9.6% |
| Best ranked rank | Top 33% |
| Prestige | Top 43% |
| Fame | Top 25% |
| Experience | Top 38% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 30% |
| Best streak | Top 43% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,042
11
6 BROCK
1,215
11
EL PRIMO
1,114
11
3 COLT
1,110
11
1 BARLEY
813
11
BULL
689
11
1 NITA
449
11
POCO
412
9
2 ROSA
294
6
RICO
1,194
11
DYNAMIKE
1,183
11
1 DARRYL
685
11
1 TICK
548
10
GUS
503
11
2 PENNY
502
6
3 8-BIT
419
11
1 JACKY
355
6
3 JESSIE
326
6
3 CARL
282
6
2 PIPER
1,069
11
2 EDGAR
1,060
11
1 MAISIE
1,051
11
4 MANDY
1,047
11
1 BIBI
672
11
1 BELLE
612
7
4 EMZ
505
7
1 COLETTE
488
11
3 STU
484
6
2 SHADE
460
7
1 GRIFF
443
6
5 TRUNK
404
7
1 BERRY
388
6
BO
381
6
PAM
375
6
6 FRANK
368
7
1 ANGELO
357
6
1 NANI
344
6
1 HANK
312
6
1 GALE
304
7
3 BEA
301
6
1 SAM
295
6
5 MEEPLE
291
6
1 GROM
288
6
2 LOLA
274
6
3 LARRY & LAWRIE
262
6
1 BONNIE
258
6
1 PEARL
256
6
ASH
255
6
BOLT
222
6
1 SQUEAK
1,132
11
MORTIS
778
11
1 MAX
712
7
1 SPROUT
624
7
1 LILY
518
7
4 DOUG
515
6
1 BUZZ
444
7
FANG
427
7
1 BYRON
417
6
2 TARA
384
11
LUMI
366
6
2 BUSTER
355
6
MELODIE
354
6
4 ALLI
349
6
JUJU
339
6
2 STARR NOVA
332
7
3 MR. P
330
6
3 CHARLIE
322
7
4 MICO
320
6
2 R-T
311
6
1 GLOWY
308
6
3 GRAY
291
6
2 NAJIA
290
6
1 WILLOW
289
6
2 GENE
284
6
ZIGGY
282
6
2 MINA
278
6
1 CLANCY
270
6
14 RUFFS
259
6
LOU
255
6
OTIS
254
6
FINX
253
6
3 MOE
252
6
14 WENDY
246
6
CHUCK
242
6
JAE-YONG
233
6
13 GIGI
221
6
1 JANET
219
6
2 DAMIAN
213
6
OLLIE
211
6
8 EVE
122
6
4 COSMO
119
6
5 VINCE
63
5
5 CORDELIUS
1,034
11
2 KIT
1,033
11
6 LEON
1,023
11
SPIKE
1,012
11
1 KENJI
543
11
3 SURGE
521
6
CROW
500
11
22 MEG
402
6
PIERCE
388
11
3 AMBER
356
6
2 NORI
307
11
CHESTER
297
6
12 DRACO
207
6
2 SANDY
180
6
SIRIUS
347
11
6 KAZE
260
6
Account value
What everything they own would cost in gems
≈ 161,842
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels142,070 power points · 289,515 coins
43,159
-
GADGETS90 owned
9,000
-
STAR POWERS64 owned
12,800
-
Hypercharges78 owned
39,000
-
GEARS90 owned
9,100
-
Buffies53 owned
15,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1178 missing
261,850
549,105
-
GADGETS126 missing
126,000
-
STAR POWERS152 missing
304,000
-
Hypercharges30 missing
150,000
-
GEARS575 missing
585,000
-
Buffies46 missing
92,000
46,000
-
Total
353,850
1,760,105
≈ 211,396
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 60% | 0% | |
| 14 | 36% | 7% | |
| 6 | 83% | 33% |
Teammates
Who they play with most: 15 battles in this period
-
kirito
#2VL0PGYYUP
Battles together2Wins together50%Their most played brawler
RicoLast together2m 44s ago
Who they play with most: 25 battles in this period
-
kirito
#2VL0PGYYUP
Battles together2Wins together50%Their most played brawler
RicoLast together2m 44s ago -
FireTalon4
#C2QJYUYL8
Battles together2Wins together50%Their most played brawler
BoLast together1d 2h ago
Who they play with most: 25 battles in this period
-
kirito
#2VL0PGYYUP
Battles together2Wins together50%Their most played brawler
RicoLast together2m 44s ago -
FireTalon4
#C2QJYUYL8
Battles together2Wins together50%Their most played brawler
BoLast together1d 2h ago
Who they play with most in their last 25 battles
-
kirito
#2VL0PGYYUP
Battles together2Wins together50%Their most played brawler
RicoLast together2m 44s ago -
FireTalon4
#C2QJYUYL8
Battles together2Wins together50%Their most played brawler
BoLast together1d 2h ago
BATTLE LOG
- All brawlers
Nita 4
Crow 4
8-bit 3
Dynamike 2
Tara 2
Vince 2
Gus 1
Spike 1
Lumi 1
Mortis 1
Rico 1
Mandy 1
Sandy 1
Cordelius 1
- All match types
Ranked 14
Challenges 6
Trophies 5
- All modes
Knockout 4
Heist 4
Hot Zone 3
Safe Blast 3
Gem Grab 2
Duo Showdown 2
Loaded Showdown 2
Brawl Ball 2
Bounty 1
Treasure Hunt 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 18s
-
RANKED
VS1m 48s
-
RANKED
VS1m 57s
-
RANKED
VS2m
-
RANKED
VS1m 30s
- SPECIAL CHALLENGE
-
SPECIAL CHALLENGE
VS2m 30s
-
SPECIAL CHALLENGE
VS1m 22s
-
SPECIAL CHALLENGE
VS1m 42s
-
SPECIAL CHALLENGE
VS1m 6s
-
RANKED
VS2m 13s
-
RANKED
VS1m 26s
-
SPECIAL CHALLENGE
VS2m 24s
-
RANKED
VS1m 47s
-
RANKED
VS1m 41s
-
RANKED
VS1m 26s
-
RANKED
VS2m 30s
-
VS28s
-
RANKED
VS56s
-
RANKED
VS1m 26s
-
RANKED
VS3m