PROFILE
TTM|Jarvis
TROPHY ROAD
II
Highest: 33,525
WINS
RANKED
LEGENDARY I
CURRENT
6,000
LEGENDARY I
HIGHEST
6,152
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 319 h
3v3: 4,875 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 428 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 979 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 246 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 56 Best: LEGENDARY I
- Trophy pushing 19 Average of their best 20: 840 trophies · 33,525 total trophies · 0 of 7 classes mastered
Current formNormal54% wins in 24 battles
-
6,152
Season 50 · in progress
Legendary I
TTM|Jarvis’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing4 / 20
Ranked
56 × 80 % = 44.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 840 trophies · 33,525 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 1.7% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 60% |
| Fame | Top 70% |
| Experience | Top 30% |
| 3v3 victories | Top 27% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 50% |
| Best streak | Top 25% |
BRAWLERS
103 / 108 Collected
SHELLY
574
11
EL PRIMO
1,013
11
BROCK
842
11
BULL
746
9
2 COLT
525
7
POCO
508
7
BARLEY
507
7
1 ROSA
506
7
NITA
500
9
CARL
652
9
3 DYNAMIKE
541
11
DARRYL
524
9
1 PENNY
504
7
1 JESSIE
475
11
JACKY
428
9
1 RICO
414
6
8-BIT
403
7
3 TICK
394
7
GUS
53
1
BIBI
1,219
11
EDGAR
1,040
11
4 EMZ
1,001
11
BO
751
11
STU
622
11
PIPER
566
8
3 NANI
529
7
FRANK
505
7
BEA
501
8
GALE
398
7
PAM
388
6
ASH
378
9
1 COLETTE
359
7
1 SHADE
294
7
LOLA
276
11
BELLE
272
10
2 TRUNK
241
8
1 GRIFF
213
9
MAISIE
93
1
1 GROM
91
6
MANDY
54
1
MEEPLE
24
1
HANK
19
1
ANGELO
18
1
BERRY
16
1
PEARL
12
5
1 BONNIE
4
1
SAM
0
1
LARRY & LAWRIE
0
1
BOLT
0
1
NAJIA
1,128
11
TARA
1,000
8
MAX
580
9
3 SPROUT
565
8
MORTIS
547
11
SQUEAK
520
11
1 BYRON
513
10
1 GENE
418
9
1 RUFFS
388
9
MELODIE
370
9
2 BUZZ
285
9
STARR NOVA
261
10
3 LUMI
246
11
LOU
238
9
DOUG
232
9
2 COSMO
225
11
13 WILLOW
193
1
2 MR. P
168
11
1 MOE
140
8
9 ALLI
136
11
7 GLOWY
129
6
9 JUJU
126
8
1 CHARLIE
123
1
5 WENDY
60
3
3 DAMIAN
53
6
3 MICO
36
10
1 R-T
25
1
FANG
24
1
OTIS
24
6
JAE-YONG
24
1
2 OLLIE
21
4
1 VINCE
21
3
GIGI
20
2
MINA
18
1
ZIGGY
16
5
FINX
15
1
CHUCK
5
1
LILY
5
2
EVE
0
7
JANET
0
1
BUSTER
0
1
GRAY
0
2
CLANCY
0
11
2 LEON
2,046
11
KIT
698
11
SURGE
500
9
AMBER
414
11
DRACO
330
4
2 CHESTER
294
9
CROW
218
9
7 SPIKE
91
11
NORI
23
4
1 MEG
13
1
CORDELIUS
7
1
Account value
What everything they own would cost in gems
≈ 120,638
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS103 owned
810304311
28,788
-
Power levels134,650 power points · 281,845 coins
41,650
-
GADGETS107 owned
10,700
-
STAR POWERS71 owned
14,200
-
Hypercharges29 owned
14,500
-
GEARS27 owned
2,700
-
Buffies27 owned
8,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
250,570
517,950
-
GADGETS99 missing
99,000
-
STAR POWERS135 missing
270,000
-
Hypercharges74 missing
370,000
-
GEARS607 missing
617,000
-
Buffies72 missing
144,000
72,000
-
Total
394,570
1,945,950
≈ 234,052
-
Brawlers to level 1185 missing
269,270
556,775
-
GADGETS109 missing
109,000
-
STAR POWERS145 missing
290,000
-
Hypercharges79 missing
395,000
-
GEARS638 missing
649,000
-
Buffies72 missing
144,000
72,000
-
Total
413,270
2,071,775
≈ 248,505
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 18 | 61% | 29% | |
| 4 | 0% | 0% | |
| 3 | 67% | 0% |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Nigo
#JGRJPLVRR
Battles together3Wins together67%Their most played brawler
OtisLast together1d 16h ago -
Debrad16
#8QYJJG2QP
Battles together2Wins together50%Their most played brawler
MandyLast together1d ago -
TH|TEKAP
#29CRPPR02G
Battles together2Wins together0%Their most played brawler
ClancyLast together1d 5h ago
Who they play with most: 25 battles in this period
-
Nigo
#JGRJPLVRR
Battles together3Wins together67%Their most played brawler
OtisLast together1d 16h ago -
Debrad16
#8QYJJG2QP
Battles together2Wins together50%Their most played brawler
MandyLast together1d ago -
TH|TEKAP
#29CRPPR02G
Battles together2Wins together0%Their most played brawler
ClancyLast together1d 5h ago
Who they play with most in their last 25 battles
-
Nigo
#JGRJPLVRR
Battles together3Wins together67%Their most played brawler
OtisLast together1d 16h ago -
Debrad16
#8QYJJG2QP
Battles together2Wins together50%Their most played brawler
MandyLast together1d ago -
TH|TEKAP
#29CRPPR02G
Battles together2Wins together0%Their most played brawler
ClancyLast together1d 5h ago
BATTLE LOG
- All brawlers
Bo 12
Brock 9
Kit 8
Carl 4
Leon 3
Bull 2
Edgar 1
Bibi 1
Mortis 1
- All match types
Trophies 18
Ranked 4
Challenges 3
- All modes
Duels 8
Knockout 6
Brawl Ball 5
Mega Duo Showdown 3
Treasure Hunt 2
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 22s
-
SPECIAL CHALLENGE
VS55s
-
SPECIAL CHALLENGE
VS2m 30s
-
2038
LVL11
TTM|Jarvis
763
LVL11
xeno Assassin's
-
2030
LVL11
TTM|Jarvis
880
LVL11
Debrad16
-
882
LVL11
Debrad16
2035
LVL11
TTM|Jarvis
-
VS2m 30s
-
RANKED
VS50s
-
RANKED
VS42s
-
VS36s
-
VS58s
-
VS1m 6s
-
VS54s
-
VS1m 8s
-
VS47s
-
RANKED
VS1m 45s
-
RANKED
VS34s