PROFILE
STANSERSAG
TROPHY ROAD
I
Highest: 81,759
WINS
RANKED
DIAMOND II
CURRENT
3,524
MYTHIC II
HIGHEST
5,175
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 412 h
3v3: 4,020 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,140 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 275 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 310 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 33 Average of their best 20: 1,392 trophies · 81,759 total trophies · 0 of 7 classes mastered
-
3,524
Season 50 · in progress
Diamond II
STANSERSAG’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing7 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,392 trophies · 81,759 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.3% |
| Ranked | Top 15% |
| Best ranked rank | Top 21% |
| Prestige | Top 9.2% |
| Fame | Top 16% |
| Experience | Top 15% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 8.6% |
| Brawlers at power 11 | Top 12% |
| Collection | Top 13% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,347
11
2 BULL
1,551
11
1 BROCK
1,331
11
EL PRIMO
1,129
11
2 NITA
1,092
11
1 COLT
1,088
11
POCO
699
11
7 ROSA
525
8
2 BARLEY
506
6
7 JACKY
1,263
11
RICO
1,236
11
1 DYNAMIKE
1,152
11
1 TICK
1,072
11
2 DARRYL
1,069
11
JESSIE
1,065
11
1 8-BIT
1,010
11
2 CARL
660
11
1 GUS
624
11
1 PENNY
608
9
4 EDGAR
1,565
11
GRIFF
1,560
11
2 EMZ
1,296
11
1 BIBI
1,220
11
4 FRANK
1,133
11
1 GALE
1,123
11
4 STU
1,112
11
2 BO
1,093
11
1 PEARL
1,088
11
2 NANI
1,085
11
1 MAISIE
1,076
11
1 COLETTE
1,022
11
6 MANDY
1,000
11
1 GROM
816
11
4 PIPER
595
11
2 BEA
573
9
SHADE
478
7
1 LOLA
397
7
4 MEEPLE
389
7
PAM
368
5
5 SAM
361
4
2 BONNIE
345
8
1 BELLE
343
5
2 LARRY & LAWRIE
341
6
ANGELO
302
5
6 TRUNK
290
7
1 HANK
275
4
1 BERRY
270
6
BOLT
258
7
1 ASH
234
6
1 DOUG
1,668
11
MICO
1,595
11
3 LILY
1,419
11
1 FANG
1,356
11
2 OTIS
1,163
11
1 LOU
1,132
11
1 BUZZ
1,075
11
6 MORTIS
1,041
11
1 SQUEAK
1,015
11
2 TARA
1,012
11
MAX
698
11
1 DAMIAN
675
11
2 EVE
645
7
GRAY
542
6
3 STARR NOVA
531
10
1 LUMI
494
8
BYRON
459
11
1 WILLOW
448
6
6 GLOWY
425
7
1 FINX
423
5
2 OLLIE
405
7
1 ALLI
403
9
5 MR. P
389
7
1 GIGI
361
5
1 MINA
349
6
2 CLANCY
320
7
1 JUJU
308
7
1 RUFFS
300
6
4 CHARLIE
295
7
2 JANET
292
7
1 SPROUT
288
5
2 CHUCK
285
6
MELODIE
284
5
1 WENDY
267
6
2 BUSTER
266
4
1 NAJIA
262
7
1 JAE-YONG
258
4
2 GENE
252
7
R-T
223
5
12 COSMO
203
5
7 MOE
201
6
ZIGGY
194
6
1 VINCE
167
2
8 CORDELIUS
1,335
11
4 SURGE
1,262
11
1 SPIKE
1,233
11
2 KIT
1,217
11
3 CHESTER
1,117
11
2 LEON
1,089
11
1 MEG
1,067
11
NORI
1,062
11
1 CROW
1,042
11
2 KENJI
1,041
11
AMBER
1,026
11
1 SANDY
617
11
3 DRACO
349
9
1 PIERCE
327
9
SIRIUS
2,007
11
2 KAZE
545
10
Account value
What everything they own would cost in gems
≈ 213,660
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels240,970 power points · 498,795 coins
73,977
-
GADGETS150 owned
15,000
-
STAR POWERS128 owned
25,600
-
Hypercharges87 owned
43,500
-
GEARS116 owned
11,600
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1151 missing
162,950
339,825
-
GADGETS66 missing
66,000
-
STAR POWERS88 missing
176,000
-
Hypercharges21 missing
105,000
-
GEARS549 missing
560,000
-
Buffies62 missing
124,000
62,000
-
Total
286,950
1,308,825
≈ 159,578
What money can’t buy
Skins seen
13
12
49
13
5
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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