PROFILE
😈🤡MEZARCÎ😈🤡
TROPHY ROAD
I
Highest: 31,294
WINS
RANKED
GOLD I
CURRENT
1,552
DIAMOND II
HIGHEST
3,946
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 226 h
3v3: 3,986 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 229 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 240 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 176 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 19 Average of their best 20: 875 trophies · 31,294 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,592
Season 50 · in progress
Gold I
😈🤡MEZARCÎ😈🤡’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 875 trophies · 31,294 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 51% |
| Best ranked rank | Top 55% |
| Prestige | Top 48% |
| Fame | Top 71% |
| Experience | Top 53% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 78% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 48% |
| Best streak | Top 89% |
BRAWLERS
102 / 108 Collected
2 SHELLY
277
10
EL PRIMO
1,005
9
1 BARLEY
335
8
4 COLT
325
9
1 BROCK
284
8
2 BULL
248
8
POCO
215
8
5 ROSA
170
7
1 NITA
87
8
1 DYNAMIKE
773
11
RICO
560
10
CARL
280
9
1 DARRYL
264
6
1 JACKY
251
7
1 8-BIT
219
11
PENNY
199
7
4 TICK
180
7
JESSIE
177
6
10 GUS
148
9
EDGAR
2,002
11
FRANK
1,062
10
1 BIBI
1,015
11
1 PIPER
1,002
11
TRUNK
525
8
NANI
423
9
2 HANK
315
10
1 MAISIE
314
8
BEA
301
6
2 EMZ
291
9
4 GRIFF
290
8
3 SHADE
284
9
COLETTE
276
10
BONNIE
261
6
MANDY
257
9
4 STU
219
8
GROM
202
9
MEEPLE
168
8
2 BO
154
6
2 ASH
146
6
2 PAM
140
7
LOLA
137
7
BELLE
117
6
ANGELO
114
9
PEARL
110
7
7 SAM
96
7
7 BERRY
90
5
6 GALE
81
10
3 BOLT
59
9
LARRY & LAWRIE
18
6
2 FANG
1,015
8
2 LILY
1,009
11
3 MORTIS
1,002
9
4 DAMIAN
360
7
6 WILLOW
344
9
BUZZ
305
9
MAX
259
10
2 LOU
236
11
6 SQUEAK
215
8
1 ALLI
206
9
GRAY
204
9
FINX
200
8
10 TARA
181
9
MINA
179
9
11 EVE
165
9
1 GIGI
165
9
8 DOUG
154
10
BYRON
136
7
CLANCY
134
9
6 MOE
134
6
9 STARR NOVA
131
8
1 LUMI
121
9
8 MELODIE
108
10
6 OLLIE
75
9
COSMO
75
7
1 JANET
64
8
6 GLOWY
63
9
5 OTIS
60
9
5 CHARLIE
53
9
4 R-T
46
10
BUSTER
38
3
3 NAJIA
38
8
1 JUJU
32
8
1 GENE
10
8
1 CHUCK
4
8
MR. P
0
8
JAE-YONG
0
4
NORI
1,303
11
KIT
1,014
10
1 KENJI
1,009
11
4 CROW
469
10
SURGE
330
6
6 AMBER
319
7
LEON
263
9
5 SPIKE
262
8
4 PIERCE
250
9
2 SANDY
224
8
1 CORDELIUS
200
8
3 CHESTER
90
8
DRACO
78
9
2 MEG
21
8
KAZE
1,005
11
SIRIUS
470
10
Account value
What everything they own would cost in gems
≈ 143,359
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103037142
30,789
-
Power levels139,360 power points · 296,340 coins
43,570
-
GADGETS72 owned
7,200
-
STAR POWERS82 owned
16,400
-
Hypercharges64 owned
32,000
-
GEARS17 owned
1,700
-
Buffies39 owned
11,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1192 missing
242,120
495,690
-
GADGETS132 missing
132,000
-
STAR POWERS122 missing
244,000
-
Hypercharges38 missing
190,000
-
GEARS611 missing
621,500
-
Buffies60 missing
120,000
60,000
-
Total
362,120
1,743,190
≈ 210,531
-
Brawlers to level 1198 missing
264,560
542,280
-
GADGETS144 missing
144,000
-
STAR POWERS134 missing
268,000
-
Hypercharges44 missing
220,000
-
GEARS648 missing
659,000
-
Buffies60 missing
120,000
60,000
-
Total
384,560
1,893,280
≈ 227,784
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 71% | 12% | |
| 8 | 38% | — |
BATTLE LOG
- All brawlers
Dynamike 15
Edgar 6
Buster 4
- All match types
Trophies 17
Challenges 8
- All modes
Brawl Hockey 10
Mega Duo Showdown 8
Gem Grab 7
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
203
LVL11
melisa
203
LVL11
😈🤡MEZARCÎ😈🤡
-
SPECIAL CHALLENGE
202
LVL11
😈🤡MEZARCÎ😈🤡
203
LVL11
بهاء
-
SPECIAL CHALLENGE
203
LVL11
😈🤡MEZARCÎ😈🤡
201
LVL11
nur
-
SPECIAL CHALLENGE
202
LVL11
😈🤡MEZARCÎ😈🤡
202
LVL11
cəmilə🇦🇿
-
SPECIAL CHALLENGE
102
LVL11
nono prime 67
102
LVL11
😈🤡MEZARCÎ😈🤡
-
SPECIAL CHALLENGE
2
LVL11
Amr is king 🤫
2
LVL11
😈🤡MEZARCÎ😈🤡
-
SPECIAL CHALLENGE
1
LVL11
LAQI
1
LVL11
😈🤡MEZARCÎ😈🤡
-
SPECIAL CHALLENGE
0
LVL11
😈🤡MEZARCÎ😈🤡
0
LVL11
SÜPER MİRAÇ 34
-
VS1m 10s
-
VS2m 11s
-
VS2m 5s
-
VS2m 25s
-
VS1m 54s
-
VS35s
-
VS1m 21s
-
VS1m 18s
-
VS1m 20s
-
VS1m 36s
-
VS1m 29s
-
VS1m 27s
-
VS1m 36s
-
VS1m 19s
-
VS1m 48s
-
VS1m 59s
-
VS1m 44s