PROFILE
DJEKOO
TROPHY ROAD
III
Highest: 24,671
WINS
RANKED
GOLD I
CURRENT
1,500
DIAMOND II
HIGHEST
4,533
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 132 h
3v3: 1,731 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 587 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 176 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 101 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 19 Average of their best 20: 1,002 trophies · 24,669 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,610
Season 50 · in progress
Gold I
DJEKOO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 84
- Trophy pushing3 / 16
Ranked
15 × 84 % = 12.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 16 % = 3.0 pointsAverage of their best 20: 1,002 trophies · 24,669 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 61% of their last 23 games are Ranked or tournaments, so it weighs 84 / 16.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 54% |
| Best ranked rank | Top 55% |
| Prestige | Top 38% |
| Fame | Top 71% |
| Experience | Top 64% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 65% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 65% |
| Best streak | Top 62% |
BRAWLERS
79 / 108 Collected
1 SHELLY
198
3
2 COLT
1,008
11
3 BROCK
1,001
11
BARLEY
302
7
BULL
295
4
NITA
293
9
EL PRIMO
256
4
POCO
210
4
3 ROSA
165
5
15 8-BIT
1,018
11
3 DYNAMIKE
1,016
11
JESSIE
1,005
11
3 DARRYL
1,005
11
2 PENNY
1,001
11
1 TICK
551
11
RICO
250
4
JACKY
206
5
CARL
165
4
1 GUS
150
4
EDGAR
1,917
11
2 BO
1,003
11
EMZ
382
5
GRIFF
269
5
LOLA
154
1
STU
151
4
1 COLETTE
125
1
BIBI
119
1
BELLE
108
1
1 BEA
101
1
1 GROM
86
3
1 PIPER
48
4
4 PEARL
38
1
2 LARRY & LAWRIE
34
6
2 MANDY
21
1
1 ASH
13
1
1 NANI
8
1
1 SHADE
8
2
PAM
0
1
FRANK
0
1
GALE
0
1
BONNIE
0
1
SAM
0
1
MAISIE
0
1
HANK
0
1
ANGELO
0
1
BERRY
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
3 GLOWY
1,013
11
3 MAX
1,010
11
5 STARR NOVA
1,007
11
1 BUZZ
1,006
11
3 TARA
1,002
11
LILY
331
8
1 LOU
179
1
MORTIS
174
1
DOUG
134
1
2 SPROUT
28
1
1 SQUEAK
15
1
1 LUMI
15
1
1 NAJIA
15
1
BYRON
0
1
FANG
0
1
WILLOW
0
1
MICO
0
1
JUJU
0
1
FINX
0
1
JAE-YONG
0
1
MINA
0
1
ZIGGY
0
1
9 SPIKE
1,028
11
1 LEON
1,009
10
9 AMBER
1,004
11
1 KIT
13
1
CROW
0
1
CORDELIUS
0
3
KENJI
0
1
1 KAZE
1,006
11
Account value
What everything they own would cost in gems
≈ 85,660
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
810302271
19,662
-
Power levels74,410 power points · 153,570 coins
22,798
-
GADGETS44 owned
4,400
-
STAR POWERS40 owned
8,000
-
Hypercharges34 owned
17,000
-
GEARS42 owned
4,200
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1161 missing
221,050
459,865
-
GADGETS114 missing
114,000
-
STAR POWERS118 missing
236,000
-
Hypercharges45 missing
225,000
-
GEARS444 missing
451,000
-
Buffies52 missing
104,000
52,000
-
Total
325,050
1,537,865
≈ 186,292
-
Brawlers to level 1190 missing
329,510
685,050
-
GADGETS172 missing
172,000
-
STAR POWERS176 missing
352,000
-
Hypercharges74 missing
370,000
-
GEARS623 missing
634,000
-
Buffies67 missing
134,000
67,000
-
Total
463,510
2,280,050
≈ 274,356
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 9 | 56% | — | |
| 14 | 64% | 43% | |
| 2 | 50% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
меiн кiта☠️😈
#2LVCCC0RJ2
Battles together3Wins together67%Their most played brawler
ByronLast together1d 5h ago -
Х*й
#LJP2JUY2G
Battles together2Wins together50%Their most played brawler
FangLast together1d 5h ago -
Алляз
#GJR8G90QQ
Battles together2Wins together100%Their most played brawler
El PrimoLast together1d 5h ago
Who they play with most: 25 battles in this period
-
меiн кiта☠️😈
#2LVCCC0RJ2
Battles together3Wins together67%Their most played brawler
ByronLast together1d 5h ago -
Х*й
#LJP2JUY2G
Battles together2Wins together50%Their most played brawler
FangLast together1d 5h ago -
Алляз
#GJR8G90QQ
Battles together2Wins together100%Their most played brawler
El PrimoLast together1d 5h ago
Who they play with most in their last 25 battles
-
меiн кiта☠️😈
#2LVCCC0RJ2
Battles together3Wins together67%Their most played brawler
ByronLast together1d 5h ago -
Х*й
#LJP2JUY2G
Battles together2Wins together50%Their most played brawler
FangLast together1d 5h ago -
Алляз
#GJR8G90QQ
Battles together2Wins together100%Their most played brawler
El PrimoLast together1d 5h ago
BATTLE LOG
- All brawlers
Lily 9
Edgar 8
Spike 2
Buzz 2
Jessie 2
Dynamike 1
Amber 1
- All match types
Ranked 14
Trophies 9
Challenges 2
- All modes
Solo Showdown 9
Knockout 5
Bounty 4
Mega Duo Showdown 2
Gem Grab 2
Heist 2
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
100
LVL11
TM|Flaix🌔
100
LVL11
DJEKOO
-
SPECIAL CHALLENGE
0
LVL11
DJEKOO
0
LVL11
каралина😘
-
RANKED
VS1m 5s
-
RANKED
VS55s
-
RANKED
VS2m 10s
-
RANKED
VS42s
-
RANKED
VS47s
-
RANKED
VS42s
-
RANKED
VS1m 20s
-
RANKED
VS1m 10s
-
RANKED
VS1m 28s
-
RANKED
VS57s
-
RANKED
VS1m 36s
-
RANKED
VS47s
-
RANKED
VS1m 6s
-
RANKED
VS36s