PROFILE
YILMAYAN RICO
TROPHY ROAD
III
Highest: 13,046
WINS
RANKED
SILVER I
CURRENT
950
GOLD III
HIGHEST
2,517
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 54 h
3v3: 851 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 34 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 199 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 42 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 9 Average of their best 20: 446 trophies · 13,046 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
950
Season 50 · in progress
Silver I
YILMAYAN RICO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing2 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 446 trophies · 13,046 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 69% |
| Best ranked rank | Top 74% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 86% |
| 3v3 victories | Top 75% |
| Showdown victories | Top 89% |
| Brawlers at power 11 | Top 92% |
| Collection | Top 92% |
| Best streak | Top 62% |
BRAWLERS
64 / 108 Collected
1 SHELLY
137
9
ROSA
243
7
1 NITA
215
7
2 BARLEY
210
8
3 BROCK
168
8
1 COLT
159
9
1 POCO
126
7
6 BULL
66
8
5 EL PRIMO
50
7
7 GUS
215
7
JESSIE
197
9
5 DYNAMIKE
182
9
1 PENNY
151
7
8-BIT
116
7
9 JACKY
114
7
DARRYL
101
8
1 TICK
10
7
1 CARL
8
7
RICO
0
9
11 MANDY
947
11
3 PIPER
660
9
MAISIE
508
9
11 BONNIE
455
9
BIBI
416
8
EMZ
393
8
6 EDGAR
343
11
2 ANGELO
336
9
COLETTE
265
9
14 GROM
225
7
SHADE
224
8
2 PEARL
215
8
13 BEA
207
7
11 LARRY & LAWRIE
171
9
3 BO
148
7
10 BELLE
141
8
5 MEEPLE
64
7
4 LOLA
46
7
1 SAM
10
8
PAM
0
8
FRANK
0
7
NANI
0
7
GRIFF
0
7
ASH
0
7
HANK
0
11
TRUNK
0
9
BOLT
0
3
STARR NOVA
1,069
10
2 TARA
441
8
2 JAE-YONG
389
9
3 EVE
323
8
FANG
253
9
14 LUMI
230
8
2 MR. P
200
9
6 SQUEAK
75
8
NAJIA
72
9
4 MAX
62
9
GENE
31
10
2 SPROUT
21
8
LILY
11
7
R-T
0
7
7 SANDY
615
9
3 MEG
417
9
KENJI
299
8
4 SPIKE
296
9
Account value
What everything they own would cost in gems
≈ 51,448
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS64 owned
81027144
13,267
-
Power levels69,610 power points · 148,200 coins
21,781
-
GADGETS15 owned
1,500
-
STAR POWERS14 owned
2,800
-
Hypercharges17 owned
8,500
-
GEARS3 owned
300
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1161 missing
169,750
348,760
-
GADGETS113 missing
113,000
-
STAR POWERS114 missing
228,000
-
Hypercharges47 missing
235,000
-
GEARS397 missing
407,500
-
Buffies58 missing
116,000
58,000
-
Total
285,750
1,390,260
≈ 167,601
-
Brawlers to level 11105 missing
334,310
690,420
-
GADGETS201 missing
201,000
-
STAR POWERS202 missing
404,000
-
Hypercharges91 missing
455,000
-
GEARS662 missing
673,000
-
Buffies88 missing
176,000
88,000
-
Total
510,310
2,511,420
≈ 302,173
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 86% | 33% | |
| 3 | 33% | — |
BATTLE LOG
- All brawlers
Mandy 24
Angelo 3
Lily 3
Maisie 3
Squeak 2
Piper 2
Spike 1
Meeple 1
- All match types
Trophies 22
Challenges 3
- All modes
Knockout 5v5 8
Duels 7
Mega Duo Showdown 4
Brawl Arena 3
Loaded Showdown 2
Wipeout 5v5 1
- All results
- Victory
- Defeat
- Draw
-
VS4m 33s
-
VS2m 51s
-
VS3m 10s
-
328
LVL8
Reyhan
879
LVL11
YILMAYAN RICO
-
VS1m 33s
375
LVL10
ömer
526
LVL9
yasin,kral
1820
LVL11
кирилл
STAR PLAYER
809
LVL11
YILMAYAN RICO
1181
LVL11
الجوكر جيجي
-
VS3m 44s
714
LVL11
furkan
STAR PLAYER
803
LVL11
YILMAYAN RICO
479
LVL11
SUPER STRIKE
1569
LVL11
alvetjernberg
602
LVL7
MEGAknight16
-
VS3m 34s
813
LVL11
hacı yatmaz__54
633
LVL11
huhiuijjejkirfh
647
LVL11
𝕂𝕖𝕓𝕠𝕥
STAR PLAYER
782
LVL11
YILMAYAN RICO
414
LVL11
David
-
SPECIAL CHALLENGE
202
LVL11
YILMAYAN RICO
202
LVL11
убица777😈
-
SPECIAL CHALLENGE
201
LVL11
YILMAYAN RICO
202
LVL11
notKalyyys💞A.
-
SPECIAL CHALLENGE
200
LVL11
YILMAYAN RICO
203
LVL11
brawl stars
-
STAR PLAYERVS1m 24s
772
LVL11
YILMAYAN RICO
1651
LVL10
Arinaa33
859
LVL10
hahaha
1544
LVL11
Sosis💖
333
LVL7
Masule🇷🇸