PROFILE
ninja.prime
TROPHY ROAD
II
Highest: 22,859
WINS
RANKED
GOLD I
CURRENT
1,770
DIAMOND I
HIGHEST
3,094
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 127 h
3v3: 1,749 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 371 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 336 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 98 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 12 Average of their best 20: 590 trophies · 22,858 total trophies · 0 of 7 classes mastered
Current formNormal55% wins in 11 battles
-
1,814
Season 50 · in progress
Gold I
ninja.prime’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing2 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 590 trophies · 22,858 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 68% |
| Ranked | Top 43% |
| Best ranked rank | Top 66% |
| Prestige | Top 79% |
| Fame | Top 71% |
| Experience | Top 66% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 67% |
| Brawlers at power 11 | Top 79% |
| Collection | Top 56% |
| Best streak | Top 93% |
BRAWLERS
96 / 108 Collected
1 SHELLY
396
11
POCO
1,069
11
2 BROCK
678
11
1 COLT
649
11
1 EL PRIMO
518
9
1 NITA
353
8
3 BULL
287
8
1 BARLEY
267
8
ROSA
252
7
1 TICK
541
10
3 RICO
505
11
2 DARRYL
391
8
JESSIE
345
9
4 8-BIT
343
8
1 PENNY
331
8
1 JACKY
320
8
1 GUS
308
8
DYNAMIKE
297
9
6 CARL
210
6
EDGAR
1,366
11
1 BO
513
11
EMZ
448
9
1 BERRY
366
8
1 SHADE
335
11
1 BEA
333
7
GRIFF
325
8
TRUNK
319
7
BIBI
307
8
1 PAM
286
6
13 GROM
281
8
ASH
269
6
2 FRANK
264
7
6 STU
173
7
1 COLETTE
172
6
11 LOLA
168
7
9 HANK
140
7
5 GALE
58
6
4 PIPER
46
5
2 MANDY
21
7
1 NANI
10
4
1 BELLE
10
4
1 BONNIE
10
4
1 PEARL
10
4
SAM
0
1
MAISIE
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
MEEPLE
0
6
BOLT
0
1
1 SQUEAK
522
10
1 ALLI
509
9
OLLIE
333
8
MAX
324
8
2 FANG
322
8
MORTIS
320
8
1 OTIS
320
8
1 TARA
282
8
1 STARR NOVA
272
8
2 LOU
271
8
1 NAJIA
267
7
2 DAMIAN
266
8
2 SPROUT
253
6
1 GIGI
251
7
FINX
246
8
CHUCK
131
7
7 MINA
105
6
6 BUZZ
93
6
5 MELODIE
63
6
5 CHARLIE
60
6
1 ZIGGY
13
1
1 LILY
10
6
GENE
0
1
MR. P
0
1
BYRON
0
1
JANET
0
1
BUSTER
0
1
GRAY
0
1
R-T
0
1
WILLOW
0
1
DOUG
0
1
MOE
0
1
JUJU
0
1
LUMI
0
1
JAE-YONG
0
1
GLOWY
0
1
4 SPIKE
1,041
10
5 MEG
648
9
2 CROW
562
10
1 PIERCE
339
8
1 AMBER
329
7
10 NORI
204
7
2 CHESTER
22
10
LEON
0
1
CORDELIUS
0
1
4 SIRIUS
130
6
5 KAZE
60
6
Account value
What everything they own would cost in gems
≈ 104,475
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
810303692
26,945
-
Power levels81,340 power points · 169,955 coins
25,130
-
GADGETS82 owned
8,200
-
STAR POWERS37 owned
7,400
-
Hypercharges37 owned
18,500
-
GEARS33 owned
3,300
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1188 missing
277,700
575,485
-
GADGETS110 missing
110,000
-
STAR POWERS155 missing
310,000
-
Hypercharges59 missing
295,000
-
GEARS557 missing
565,500
-
Buffies46 missing
92,000
46,000
-
Total
369,700
1,901,985
≈ 227,169
-
Brawlers to level 11100 missing
322,580
668,665
-
GADGETS134 missing
134,000
-
STAR POWERS179 missing
358,000
-
Hypercharges71 missing
355,000
-
GEARS632 missing
643,000
-
Buffies49 missing
98,000
49,000
-
Total
420,580
2,207,665
≈ 262,825
What money can’t buy
Progress
ExampleStatistics
Last 11 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 9 | 56% | — | |
| 2 | 50% | 50% |
BATTLE LOG
- All brawlers
Edgar 5
Emz 3
Shelly 1
Ziggy 1
Bull 1
- All match types
Trophies 9
Ranked 2
- All modes
Mega Duo Showdown 8
Gem Grab 1
Solo Showdown 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 8s
-
381
LVL11
ninja.prime
324
LVL11
¡H̴y̴p̴3r̴_
-
446
LVL9
ninja.prime
1218
LVL10
SKY | BLAKE
-
444
LVL9
ninja.prime
476
LVL8
Brawler
-
446
LVL9
ninja.prime
455
LVL11
Charizard
-
1370
LVL11
ninja.prime
1136
LVL11
David🥵
-
1380
LVL11
ninja.prime
1261
LVL11
INSANO SHU🥵
-
1384
LVL11
ninja.prime
2228
LVL11
I have PTSD 69
-
1368
LVL11
ninja.prime
1335
LVL10
Brawler
-
RANKED
VS29s