PROFILE
愛 Saxio!
TROPHY ROAD
I
Highest: 41,582
WINS
RANKED
GOLD I
CURRENT
1,649
LEGENDARY II
HIGHEST
6,965
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 482 h
3v3: 8,489 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 492 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 512 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 375 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 53 Best: LEGENDARY II
- Trophy pushing 32 Average of their best 20: 1,304 trophies · 41,531 total trophies · 0 of 7 classes mastered
Current form100% wins in 1 battlesFew recent battles: it can vary a lot
-
1,649
Season 50 · in progress
Gold I
愛 Saxio!’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked42 / 80
- Trophy pushing6 / 20
Ranked
53 × 80 % = 42.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,304 trophies · 41,531 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 47% |
| Best ranked rank | Top 3.5% |
| Prestige | Top 29% |
| Fame | Top 31% |
| Experience | Top 21% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 56% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 24% |
| Best streak | Top 26% |
BRAWLERS
105 / 108 Collected
SHELLY
1,072
11
BULL
2,118
11
COLT
2,000
11
EL PRIMO
626
7
7 BARLEY
562
11
BROCK
527
11
7 NITA
481
11
POCO
451
11
ROSA
266
7
2 CARL
1,279
11
2 RICO
1,117
11
DYNAMIKE
1,050
11
PENNY
1,000
11
GUS
827
11
2 DARRYL
514
11
8-BIT
414
11
2 TICK
403
11
1 JESSIE
244
6
1 JACKY
227
7
PIPER
1,603
11
STU
1,108
11
2 BIBI
1,052
11
GRIFF
1,005
11
2 EDGAR
1,000
11
MAISIE
1,000
11
FRANK
768
11
2 BEA
567
11
MEEPLE
562
11
2 BO
550
11
4 EMZ
502
11
1 HANK
498
8
2 COLETTE
416
11
LOLA
407
8
1 NANI
404
11
GALE
369
7
LARRY & LAWRIE
239
7
ASH
129
4
BONNIE
62
4
2 BELLE
45
4
1 PEARL
8
1
1 ANGELO
8
1
PAM
0
8
GROM
0
4
SAM
0
4
MANDY
0
1
BERRY
0
1
SHADE
0
11
TRUNK
0
1
BOLT
0
1
3 BYRON
2,024
11
1 MORTIS
2,016
11
2 LILY
1,051
11
1 MAX
1,019
11
GRAY
869
11
5 TARA
599
11
MELODIE
359
11
2 MINA
353
11
1 MICO
341
11
RUFFS
255
1
9 MOE
138
1
7 OTIS
116
1
4 GENE
55
1
2 LUMI
21
11
1 MR. P
10
1
1 R-T
10
11
SPROUT
0
1
LOU
0
11
SQUEAK
0
1
BUZZ
0
1
FANG
0
1
EVE
0
1
JANET
0
1
BUSTER
0
1
WILLOW
0
1
DOUG
0
1
CHUCK
0
1
CHARLIE
0
1
CLANCY
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
11
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
COSMO
0
5
SURGE
1,042
11
SPIKE
1,000
11
KIT
1,000
11
CHESTER
545
11
2 PIERCE
355
11
2 LEON
315
11
3 SANDY
268
9
10 MEG
175
1
6 CROW
80
11
2 CORDELIUS
22
1
AMBER
0
1
DRACO
0
1
KENJI
0
1
1 SIRIUS
13
1
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 176,248
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103041132
31,486
-
Power levels190,840 power points · 395,775 coins
58,662
-
GADGETS115 owned
11,500
-
STAR POWERS97 owned
19,400
-
Hypercharges66 owned
33,000
-
GEARS98 owned
9,900
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1156 missing
201,860
419,550
-
GADGETS95 missing
95,000
-
STAR POWERS113 missing
226,000
-
Hypercharges39 missing
195,000
-
GEARS549 missing
559,000
-
Buffies58 missing
116,000
58,000
-
Total
317,860
1,552,550
≈ 187,041
-
Brawlers to level 1159 missing
213,080
442,845
-
GADGETS101 missing
101,000
-
STAR POWERS119 missing
238,000
-
Hypercharges42 missing
210,000
-
GEARS567 missing
577,000
-
Buffies58 missing
116,000
58,000
-
Total
329,080
1,626,845
≈ 195,593
What money can’t buy
Progress
ExampleStatistics
Last 1 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 8s