PROFILE
michideku
TROPHY ROAD
II
Highest: 26,523
WINS
RANKED
SILVER III
CURRENT
1,371
DIAMOND I
HIGHEST
3,267
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 107 h
3v3: 1,093 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 296 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 688 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 81 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 20 Average of their best 20: 841 trophies · 26,515 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,403
Season 50 · in progress
Silver III
michideku’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing4 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 841 trophies · 26,515 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 61% |
| Ranked | Top 56% |
| Best ranked rank | Top 65% |
| Prestige | Top 55% |
| Fame | Top 70% |
| Experience | Top 69% |
| 3v3 victories | Top 71% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 76% |
| Collection | Top 63% |
| Best streak | Top 88% |
BRAWLERS
90 / 108 Collected
SHELLY
405
9
1 EL PRIMO
428
9
BARLEY
354
11
1 NITA
353
10
2 ROSA
275
1
COLT
235
7
7 BULL
190
1
7 POCO
185
9
4 BROCK
79
1
GUS
303
8
9 CARL
235
5
1 DYNAMIKE
231
1
TICK
231
4
JESSIE
217
1
12 JACKY
190
1
PENNY
179
1
3 RICO
161
1
8 8-BIT
126
7
7 DARRYL
92
1
3 EDGAR
2,085
11
TRUNK
376
8
2 NANI
361
8
1 BEA
267
8
1 BOLT
253
6
1 FRANK
247
7
COLETTE
229
8
14 BIBI
228
4
1 MANDY
221
6
BO
212
6
1 SHADE
189
1
9 BONNIE
142
4
1 GRIFF
121
6
BERRY
103
1
6 PAM
84
1
6 PEARL
79
1
4 LOLA
73
1
ANGELO
72
5
4 STU
70
1
5 BELLE
62
1
4 MAISIE
56
1
4 GALE
53
1
3 EMZ
43
1
3 SAM
41
1
3 ASH
38
1
1 LARRY & LAWRIE
35
1
3 GROM
34
1
PIPER
32
4
2 MEEPLE
21
1
1 HANK
17
1
SQUEAK
1,283
11
FANG
1,006
10
4 DAMIAN
616
9
GLOWY
591
10
1 STARR NOVA
520
8
JANET
419
11
1 ZIGGY
312
7
NAJIA
293
9
2 MORTIS
243
7
12 BUZZ
215
5
2 SPROUT
210
8
4 COSMO
150
9
1 FINX
134
7
5 GENE
101
1
6 LOU
84
1
2 BYRON
71
7
4 MINA
57
2
4 MOE
55
6
3 BUSTER
51
1
3 MELODIE
47
1
OLLIE
33
1
2 EVE
25
4
2 JAE-YONG
25
1
RUFFS
5
4
MAX
0
1
GRAY
0
1
WILLOW
0
1
KIT
2,017
11
NORI
1,545
11
15 KENJI
1,132
11
SPIKE
1,019
11
1 SANDY
1,011
11
1 LEON
635
10
2 CHESTER
483
10
CROW
445
9
2 AMBER
378
7
1 DRACO
364
8
3 SURGE
342
7
8 PIERCE
264
9
2 MEG
21
3
CORDELIUS
0
6
Account value
What everything they own would cost in gems
≈ 90,362
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
810302714
25,301
-
Power levels71,070 power points · 148,535 coins
21,961
-
GADGETS65 owned
6,500
-
STAR POWERS44 owned
8,800
-
Hypercharges28 owned
14,000
-
GEARS24 owned
2,400
-
Buffies38 owned
11,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1181 missing
265,530
550,315
-
GADGETS115 missing
115,000
-
STAR POWERS136 missing
272,000
-
Hypercharges62 missing
310,000
-
GEARS531 missing
541,000
-
Buffies55 missing
110,000
55,000
-
Total
375,530
1,843,315
≈ 221,885
-
Brawlers to level 1199 missing
332,850
690,085
-
GADGETS151 missing
151,000
-
STAR POWERS172 missing
344,000
-
Hypercharges80 missing
400,000
-
GEARS641 missing
652,000
-
Buffies61 missing
122,000
61,000
-
Total
454,850
2,298,085
≈ 275,294
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 70% | 14% | |
| 2 | 50% | — |
BATTLE LOG
- All brawlers
Chester 4
Cosmo 3
Edgar 3
Janet 3
Sandy 3
Nori 2
Spike 2
Meg 2
Fang 1
Kit 1
Starr Nova 1
- All match types
Trophies 23
Challenges 2
- All modes
Mega Duo Showdown 9
Solo Showdown 8
Knockout 7
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
1
LVL11
⛩️Momo🇨🇮🤑
1
LVL11
michideku
-
SPECIAL CHALLENGE
0
LVL11
michideku
0
LVL11
Skyler 👑
-
1010
LVL10
michideku
289
LVL11
boga
-
422
LVL11
michideku
649
LVL10
простофиля
-
414
LVL11
michideku
857
LVL8
Viktor 17705
-
633
LVL10
إيف
415
LVL9
michideku
-
1000
LVL11
michideku
415
LVL11
Y500_mineYT
-
VS45s
-
1004
LVL11
ARZ/MEHMET🔥
1009
LVL11
Brawler
998
LVL11
Brawler
976
LVL10
Brawler
972
LVL11
Brawler
1014
LVL11
Brawler
1010
LVL11
zio
1003
LVL11
Brawler
1005
LVL10
Brawler
961
LVL11
Brawler
1015
LVL11
Dinis
1000
LVL11
michideku
1005
LVL10
Brawler
1017
LVL11
Brawler
1013
LVL10
Brawler
978
LVL11
Brawler
1015
LVL11
Brawler
1005
LVL11
Brawler
969
LVL10
Brawler
1000
LVL10
xjxnudb5
-
VS1m 4s
-
VS1m 1s
-
VS33s
-
VS31s
-
VS2m 41s
-
579
LVL11
buff[ zxc]
2087
LVL11
michideku
-
587
LVL10
Calin Georgescu
2075
LVL11
michideku
-
VS33s