PROFILE
Fut|Alen 🇦🇲
TROPHY ROAD
I
Highest: 31,503
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,704
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 118 h
3v3: 800 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 753 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 633 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 88 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 1,013 trophies · 31,503 total trophies · 0 of 7 classes mastered
Current formNormal70% wins in 10 battles
Fut|Alen 🇦🇲’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing4 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,013 trophies · 31,503 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 32% |
| Fame | Top 70% |
| Experience | Top 65% |
| 3v3 victories | Top 75% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 64% |
| Best streak | Top 4.8% |
BRAWLERS
93 / 108 Collected
3 SHELLY
423
11
3 EL PRIMO
1,019
11
1 COLT
1,000
11
2 NITA
250
2
BROCK
186
7
1 POCO
139
1
BULL
122
1
4 ROSA
67
1
1 BARLEY
27
1
5 RICO
1,010
11
2 DARRYL
1,007
11
1 TICK
1,003
11
JESSIE
198
6
DYNAMIKE
195
4
3 8-BIT
128
5
1 JACKY
126
1
7 GUS
81
1
1 PENNY
61
1
CARL
36
1
EDGAR
1,097
11
16 MANDY
1,027
11
3 FRANK
1,016
11
3 COLETTE
1,009
11
8 SHADE
1,007
11
4 BIBI
1,005
11
2 GRIFF
1,004
11
BEA
288
1
PEARL
240
1
EMZ
235
1
1 ASH
219
11
PIPER
216
1
1 MEEPLE
215
1
NANI
198
1
SAM
195
1
2 LOLA
180
1
2 HANK
160
1
STU
158
11
2 LARRY & LAWRIE
146
1
BO
135
1
MAISIE
122
1
4 BONNIE
64
1
1 BERRY
57
1
1 BOLT
51
1
ANGELO
47
1
2 GALE
45
1
3 TRUNK
39
1
BELLE
36
1
2 PAM
22
1
GROM
5
1
10 OTIS
1,016
11
3 LILY
1,010
11
3 MORTIS
1,006
11
5 STARR NOVA
1,002
11
LUMI
594
11
MOE
263
1
2 MR. P
252
1
3 DOUG
213
11
12 ALLI
212
1
CLANCY
198
1
CHARLIE
194
1
3 OLLIE
183
1
FINX
163
1
5 MAX
161
1
1 TARA
132
1
SPROUT
130
1
2 BYRON
129
1
CHUCK
128
1
1 GENE
118
1
DAMIAN
78
1
5 JANET
75
1
5 EVE
67
1
1 GLOWY
45
1
1 GIGI
15
1
1 BUSTER
13
1
1 GRAY
13
1
1 NAJIA
13
11
1 R-T
12
1
BUZZ
0
1
JAE-YONG
0
1
WENDY
0
3
5 SPIKE
1,015
11
1 CROW
1,002
11
1 KENJI
1,002
11
9 CHESTER
1,000
11
CORDELIUS
390
11
KIT
229
11
LEON
211
1
DRACO
154
8
NORI
146
1
MEG
38
1
AMBER
0
1
1 SIRIUS
1,002
11
2 KAZE
563
11
Account value
What everything they own would cost in gems
≈ 108,209
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS93 owned
8103031112
26,598
-
Power levels114,240 power points · 236,865 coins
35,111
-
GADGETS57 owned
5,700
-
STAR POWERS54 owned
10,800
-
Hypercharges42 owned
21,000
-
GEARS18 owned
1,800
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
233,580
485,280
-
GADGETS129 missing
129,000
-
STAR POWERS132 missing
264,000
-
Hypercharges51 missing
255,000
-
GEARS556 missing
566,000
-
Buffies69 missing
138,000
69,000
-
Total
371,580
1,768,280
≈ 213,986
-
Brawlers to level 1178 missing
289,680
601,755
-
GADGETS159 missing
159,000
-
STAR POWERS162 missing
324,000
-
Hypercharges66 missing
330,000
-
GEARS647 missing
658,000
-
Buffies75 missing
150,000
75,000
-
Total
439,680
2,147,755
≈ 258,744
What money can’t buy
Progress
ExampleStatistics
Last 10 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
603
LVL11
Fut|Alen 🇦🇲
602
LVL11
PRO UNIVERSE
-
SPECIAL CHALLENGE
602
LVL11
Musya
602
LVL11
Fut|Alen 🇦🇲
-
SPECIAL CHALLENGE
503
LVL11
мяэ
502
LVL11
Fut|Alen 🇦🇲
-
SPECIAL CHALLENGE
503
LVL11
Boti
501
LVL11
Fut|Alen 🇦🇲
-
SPECIAL CHALLENGE
500
LVL11
Fut|Alen 🇦🇲
503
LVL11
qcwkax
-
SPECIAL CHALLENGE
400
LVL11
Fut|Alen 🇦🇲
402
LVL11
EdoMat
-
SPECIAL CHALLENGE
302
LVL11
RUSO RE
300
LVL11
Fut|Alen 🇦🇲
-
SPECIAL CHALLENGE
201
LVL11
TheArcher<Jr>
200
LVL11
Fut|Alen 🇦🇲
-
SPECIAL CHALLENGE
101
LVL11
raf boy
100
LVL11
Fut|Alen 🇦🇲
-
SPECIAL CHALLENGE
0
LVL11
Fut|Alen 🇦🇲
0
LVL11
mint