PROFILE
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
TROPHY ROAD
III
Highest: 36,317
WINS
RANKED
GOLD II
CURRENT
2,162
MYTHIC I
HIGHEST
4,957
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 208 h
3v3: 2,497 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 750 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 739 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 158 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 22 Average of their best 20: 999 trophies · 36,317 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,280
Season 50 · in progress
Gold II
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 999 trophies · 36,317 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 45% |
| Ranked | Top 32% |
| Best ranked rank | Top 33% |
| Prestige | Top 42% |
| Fame | Top 39% |
| Experience | Top 46% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 39% |
| Collection | Top 33% |
| Best streak | Top 48% |
BRAWLERS
108 / 108 Collected
2 SHELLY
410
9
COLT
1,013
11
1 BROCK
523
11
1 EL PRIMO
512
9
3 NITA
385
11
6 POCO
306
8
2 BARLEY
259
6
1 ROSA
174
4
BULL
126
5
2 GUS
1,021
11
7 TICK
509
11
DARRYL
342
9
1 DYNAMIKE
340
11
18 PENNY
336
11
3 RICO
274
11
4 JACKY
253
5
8-BIT
243
7
CARL
162
4
JESSIE
134
10
EMZ
2,000
11
EDGAR
1,028
11
3 GALE
754
11
1 FRANK
638
11
1 LARRY & LAWRIE
510
9
COLETTE
507
11
1 BIBI
500
9
6 BO
344
11
9 ASH
335
10
6 PIPER
276
8
3 SHADE
275
11
GRIFF
271
5
2 STU
259
7
1 BERRY
258
6
1 NANI
252
6
1 PAM
250
4
5 LOLA
190
5
HANK
174
4
2 MAISIE
170
2
1 GROM
144
4
BONNIE
125
7
5 MANDY
118
7
2 SAM
72
5
4 MEEPLE
68
8
2 ANGELO
56
6
4 TRUNK
46
6
1 BOLT
35
1
2 BELLE
32
5
3 BEA
27
4
1 PEARL
18
1
FANG
1,304
11
LILY
1,186
11
MORTIS
1,023
11
JUJU
1,019
11
MICO
1,010
11
TARA
1,000
11
11 MINA
589
11
1 LOU
527
10
2 BUZZ
429
8
CLANCY
289
7
1 SQUEAK
286
6
2 BYRON
271
7
5 GRAY
263
7
6 DOUG
263
6
3 MAX
256
11
3 OLLIE
255
9
MOE
253
7
1 LUMI
225
8
3 NAJIA
211
9
11 GIGI
165
3
GLOWY
150
9
4 ZIGGY
86
6
5 EVE
67
1
ALLI
44
7
3 CHUCK
43
1
FINX
34
7
2 R-T
26
2
2 WILLOW
24
3
1 SPROUT
22
1
2 JAE-YONG
22
4
2 STARR NOVA
22
3
2 GENE
17
1
1 MR. P
13
1
1 RUFFS
10
3
OTIS
5
5
JANET
0
4
BUSTER
0
1
CHARLIE
0
1
MELODIE
0
1
DAMIAN
0
7
WENDY
0
6
COSMO
0
1
VINCE
0
5
KENJI
1,300
10
SANDY
1,053
11
1 CROW
1,017
11
KIT
1,015
10
1 CHESTER
909
11
1 DRACO
505
7
AMBER
351
11
NORI
273
9
5 CORDELIUS
259
9
14 LEON
256
9
1 SPIKE
251
9
5 PIERCE
50
1
3 SURGE
44
7
2 MEG
23
5
SIRIUS
281
7
KAZE
267
8
Account value
What everything they own would cost in gems
≈ 154,355
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels147,290 power points · 305,930 coins
45,322
-
GADGETS105 owned
10,500
-
STAR POWERS78 owned
15,600
-
Hypercharges57 owned
28,500
-
GEARS54 owned
5,650
-
Buffies53 owned
15,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
256,630
532,690
-
GADGETS111 missing
111,000
-
STAR POWERS138 missing
276,000
-
Hypercharges51 missing
255,000
-
GEARS611 missing
619,500
-
Buffies46 missing
92,000
46,000
-
Total
348,630
1,840,190
≈ 218,882
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 11 | 82% | 18% | |
| 1 | 100% | 0% | |
| 13 | 31% | 0% |
BATTLE LOG
- All brawlers
Gale 11
Tara 5
Mina 2
Shade 1
Penny 1
Fang 1
Bo 1
Frank 1
Sandy 1
Edgar 1
- All match types
Challenges 13
Trophies 11
Ranked 1
- All modes
Brawl Ball 11
Mega Duo Showdown 7
Knockout 2
Treasure Hunt 2
Soul Collector 1
Safe Blast 1
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS2m 43s
-
SPECIAL CHALLENGE
VS1m 29s
-
SPECIAL CHALLENGE
VS1m 23s
-
SPECIAL CHALLENGE
VS43s
-
SPECIAL CHALLENGE
VS1m 8s
-
SPECIAL CHALLENGE
VS1m
-
SPECIAL CHALLENGE
603
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
603
LVL11
Brawler
-
SPECIAL CHALLENGE
602
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
602
LVL11
Brawler
-
SPECIAL CHALLENGE
502
LVL11
Brawler
502
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
-
SPECIAL CHALLENGE
402
LVL11
Brawler
402
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
-
VS2m 30s
-
VS1m 3s
-
VS47s
-
VS2m 6s
-
VS26s
-
VS31s
-
VS2m 14s
-
VS29s
-
RANKED
VS1m 29s
-
VS50s
-
VS54s
-
VS33s
-
SPECIAL CHALLENGE
403
LVL11
Brawler
403
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
-
SPECIAL CHALLENGE
402
LVL11
Brawler
402
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
-
SPECIAL CHALLENGE
401
LVL11
フム|ᵍᵒᵈℭ𝔞𝔲𝔞🎭
401
LVL11
Brawler