PROFILE
Ela🤍
TROPHY ROAD
III
Highest: 24,493
WINS
RANKED
SILVER II
CURRENT
1,111
DIAMOND I
HIGHEST
3,829
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 151 h
3v3: 2,340 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 259 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 366 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 117 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: DIAMOND I
- Trophy pushing 16 Average of their best 20: 822 trophies · 24,493 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
1,111
Season 50 · in progress
Silver II
Ela🤍’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
12 × 80 % = 9.6 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 822 trophies · 24,493 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 65% |
| Best ranked rank | Top 66% |
| Prestige | Top 51% |
| Fame | Top 71% |
| Experience | Top 63% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 72% |
| Collection | Top 66% |
| Best streak | Top 43% |
BRAWLERS
87 / 108 Collected
SHELLY
1,020
11
2 COLT
1,127
10
3 EL PRIMO
1,009
11
2 BROCK
268
4
1 NITA
237
6
POCO
208
4
ROSA
194
3
BARLEY
140
4
BULL
135
3
8-BIT
501
9
7 DYNAMIKE
445
7
1 RICO
370
9
1 PENNY
369
9
CARL
248
4
1 JACKY
216
4
JESSIE
214
4
DARRYL
138
1
1 GUS
129
1
2 TICK
34
4
EDGAR
1,199
11
1 PIPER
1,019
11
1 MANDY
1,010
11
COLETTE
1,009
11
2 MAISIE
1,002
9
BERRY
447
9
FRANK
383
9
2 EMZ
352
2
2 GALE
315
10
LOLA
288
6
2 GRIFF
261
9
BO
243
9
BEA
229
5
2 NANI
228
1
1 BIBI
216
1
2 LARRY & LAWRIE
176
6
SAM
158
1
1 BELLE
134
5
4 ANGELO
113
1
6 PAM
78
1
4 BONNIE
48
4
2 MEEPLE
34
3
3 HANK
33
1
2 GROM
25
1
1 STU
24
1
3 SHADE
21
7
PEARL
11
1
TRUNK
5
1
ASH
0
1
BOLT
0
1
2 MELODIE
1,604
11
2 BUZZ
1,003
11
2 DOUG
1,000
11
MAX
316
6
5 MOE
314
9
1 TARA
269
3
CLANCY
252
6
WILLOW
227
3
MINA
185
5
5 DAMIAN
131
1
FINX
114
9
8 GRAY
95
1
1 MORTIS
94
7
2 JANET
76
1
5 GENE
60
1
3 SQUEAK
46
1
3 OTIS
38
1
3 JAE-YONG
37
4
2 OLLIE
25
1
GIGI
21
1
1 EVE
15
1
1 ALLI
15
1
1 NAJIA
12
1
1 STARR NOVA
10
1
R-T
8
1
SPROUT
0
1
LOU
0
1
BUSTER
0
1
ZIGGY
0
1
1 CROW
1,000
11
LEON
441
11
12 AMBER
214
1
1 SURGE
169
6
2 SPIKE
151
1
5 SANDY
60
1
NORI
5
1
1 SIRIUS
423
8
KAZE
0
3
Account value
What everything they own would cost in gems
≈ 86,882
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS87 owned
810302972
23,104
-
Power levels65,880 power points · 136,895 coins
20,278
-
GADGETS50 owned
5,000
-
STAR POWERS46 owned
9,200
-
Hypercharges34 owned
17,000
-
GEARS27 owned
2,700
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
259,500
538,660
-
GADGETS124 missing
124,000
-
STAR POWERS128 missing
256,000
-
Hypercharges53 missing
265,000
-
GEARS512 missing
523,000
-
Buffies55 missing
110,000
55,000
-
Total
369,500
1,761,660
≈ 213,116
-
Brawlers to level 1197 missing
338,040
701,725
-
GADGETS166 missing
166,000
-
STAR POWERS170 missing
340,000
-
Hypercharges74 missing
370,000
-
GEARS638 missing
649,000
-
Buffies67 missing
134,000
67,000
-
Total
472,040
2,293,725
≈ 276,577
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 13 battles in this period
-
✝️💯
#PG2GR8J80
Battles together5Wins together80%Their most played brawler
StuLast together12h 7m ago
Who they play with most: 25 battles in this period
-
✝️💯
#PG2GR8J80
Battles together5Wins together80%Their most played brawler
StuLast together12h 7m ago -
Darkness
#VV2GV0JJ
Battles together3Wins together100%Their most played brawler
KenjiLast together2d 10h ago -
зубодрочин@тор
#PVVLC8CR2
Battles together3Wins together100%Their most played brawler
MinaLast together2d 10h ago
Who they play with most: 25 battles in this period
-
✝️💯
#PG2GR8J80
Battles together5Wins together80%Their most played brawler
StuLast together12h 7m ago -
Darkness
#VV2GV0JJ
Battles together3Wins together100%Their most played brawler
KenjiLast together2d 10h ago -
зубодрочин@тор
#PVVLC8CR2
Battles together3Wins together100%Their most played brawler
MinaLast together2d 10h ago
Who they play with most in their last 25 battles
-
✝️💯
#PG2GR8J80
Battles together5Wins together80%Their most played brawler
StuLast together12h 7m ago -
Darkness
#VV2GV0JJ
Battles together3Wins together100%Their most played brawler
KenjiLast together2d 10h ago -
зубодрочин@тор
#PVVLC8CR2
Battles together3Wins together100%Their most played brawler
MinaLast together2d 10h ago
BATTLE LOG
- All brawlers
Willow 14
Melodie 9
Leon 2
- All modes
Knockout 24
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 12s
-
VS1m 55s
-
VS1m 44s
-
VS1m 43s
-
VS2m 29s
-
VS53s
-
VS1m 18s
-
VS1m 24s
-
VS46s
-
VS39s
-
VS1m 13s
-
VS1m 6s
-
VS2m 13s
-
VS1m 27s