PROFILE
mikutapicisi
TROPHY ROAD
II
Highest: 53,279
WINS
RANKED
MYTHIC II
CURRENT
5,206
LEGENDARY I
HIGHEST
6,034
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 529 h
3v3: 9,311 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 313 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 946 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 411 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 52 Best: LEGENDARY I
- Trophy pushing 28 Average of their best 20: 1,197 trophies · 53,252 total trophies · 0 of 7 classes mastered
-
5,672
Season 50 · in progress
Mythic III
mikutapicisi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked42 / 80
- Trophy pushing6 / 20
Ranked
52 × 80 % = 41.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,197 trophies · 53,252 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 3.6% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 22% |
| Fame | Top 21% |
| Experience | Top 22% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 48% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 23% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
1 SHELLY
656
9
4 BARLEY
1,102
11
2 POCO
435
5
1 NITA
325
4
1 COLT
306
3
3 BULL
296
1
1 BROCK
276
2
1 EL PRIMO
254
6
2 ROSA
193
1
PENNY
1,648
11
1 JESSIE
1,161
11
TICK
1,131
11
1 RICO
726
11
1 DYNAMIKE
621
7
4 DARRYL
321
4
1 GUS
292
5
1 JACKY
281
4
2 8-BIT
279
1
2 CARL
230
2
LARRY & LAWRIE
1,171
11
1 MANDY
1,033
11
5 EDGAR
1,014
11
3 PIPER
1,011
11
BIBI
1,005
11
1 LOLA
1,001
11
COLETTE
1,000
11
6 BONNIE
1,000
11
5 BEA
889
11
2 EMZ
798
11
1 TRUNK
794
11
1 NANI
777
11
1 BERRY
700
9
1 GALE
665
11
1 BO
364
5
1 ASH
278
4
1 BELLE
277
5
2 PAM
275
1
3 GROM
258
1
MAISIE
221
1
STU
217
1
1 ANGELO
201
1
GRIFF
200
1
1 SAM
197
1
2 FRANK
187
1
3 HANK
182
1
1 MEEPLE
182
1
SHADE
144
1
8 PEARL
114
1
BOLT
0
1
GIGI
2,000
11
11 STARR NOVA
1,031
11
FANG
1,029
11
3 CLANCY
1,013
11
1 JAE-YONG
1,010
11
3 WILLOW
1,007
11
SQUEAK
1,001
11
1 BYRON
1,000
11
1 SPROUT
785
11
GRAY
780
11
GENE
725
11
3 JANET
706
11
ALLI
367
11
1 MAX
211
1
5 BUZZ
186
3
3 OTIS
150
1
3 COSMO
133
11
9 OLLIE
126
1
R-T
122
1
6 MOE
122
1
10 MICO
121
1
MORTIS
116
1
10 LOU
115
1
TARA
114
1
2 EVE
107
1
9 MR. P
102
1
6 JUJU
80
1
6 WENDY
75
1
5 ZIGGY
60
1
3 BUSTER
59
1
4 DOUG
46
1
2 MINA
46
1
3 LUMI
37
1
3 CHARLIE
33
1
2 LILY
21
1
1 CHUCK
10
1
1 MELODIE
10
1
1 FINX
10
1
RUFFS
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
VINCE
0
4
4 AMBER
2,010
11
CHESTER
1,087
11
1 SPIKE
1,035
11
2 CROW
1,012
11
4 DRACO
1,011
11
SANDY
1,008
11
KIT
1,000
11
1 CORDELIUS
763
11
NORI
307
11
1 SURGE
270
5
1 MEG
172
1
10 LEON
123
1
6 PIERCE
75
1
1 KENJI
10
1
1 KAZE
1,012
11
SIRIUS
1,003
11
Account value
What everything they own would cost in gems
≈ 186,667
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels166,010 power points · 343,825 coins
50,984
-
GADGETS92 owned
9,200
-
STAR POWERS90 owned
18,000
-
Hypercharges95 owned
47,500
-
GEARS90 owned
9,500
-
Buffies62 owned
18,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
237,910
494,795
-
GADGETS124 missing
124,000
-
STAR POWERS126 missing
252,000
-
Hypercharges13 missing
65,000
-
GEARS575 missing
581,000
-
Buffies37 missing
74,000
37,000
-
Total
311,910
1,553,795
≈ 186,571
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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