PROFILE
Xurubis_-nick
TROPHY ROAD
III
Highest: 77,813
WINS
RANKED
MYTHIC II
CURRENT
5,095
MYTHIC III
HIGHEST
5,575
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 793 h
3v3: 14,426 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 824 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 462 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 618 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 40 Best: MYTHIC III
- Trophy pushing 46 Average of their best 20: 1,761 trophies · 77,803 total trophies · 2 of 7 classes mastered
-
5,575
Season 50 · in progress
Mythic III
Xurubis_-nick’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked32 / 80
- Trophy pushing9 / 20
Ranked
40 × 80 % = 32.0 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
46 × 20 % = 9.2 pointsAverage of their best 20: 1,761 trophies · 77,803 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.1% |
| Ranked | Top 4.0% |
| Best ranked rank | Top 15% |
| Prestige | Top 12% |
| Fame | Top 8.3% |
| Experience | Top 9.0% |
| 3v3 victories | Top 4.8% |
| Showdown victories | Top 47% |
| Brawlers at power 11 | Top 9.1% |
| Collection | Top 18% |
| Best streak | Top 11% |
BRAWLERS
108 / 108 Collected
SHELLY
784
11
2 BULL
2,137
11
EL PRIMO
2,022
11
COLT
2,000
11
1 POCO
1,066
11
3 BARLEY
487
11
1 BROCK
399
10
8 NITA
223
2
ROSA
199
3
2 RICO
1,198
11
1 DARRYL
1,197
11
4 CARL
1,171
11
5 TICK
1,139
11
DYNAMIKE
1,138
11
2 8-BIT
1,003
11
GUS
355
6
JESSIE
275
5
6 JACKY
205
2
2 PENNY
146
2
2 STU
2,044
11
FRANK
1,539
11
1 EDGAR
1,532
11
GRIFF
1,354
11
3 HANK
1,256
11
23 BO
1,223
11
1 ASH
1,119
11
MEEPLE
1,113
11
LARRY & LAWRIE
1,071
11
BERRY
1,059
11
2 SHADE
975
11
BIBI
859
11
1 GROM
625
11
3 NANI
608
11
2 ANGELO
419
7
7 TRUNK
413
11
1 BELLE
334
6
2 MANDY
308
7
COLETTE
307
11
2 GALE
305
5
2 EMZ
243
5
1 PIPER
233
5
5 LOLA
231
5
PAM
213
4
4 BEA
207
3
12 PEARL
202
2
3 BONNIE
185
4
5 MAISIE
169
5
SAM
167
5
9 BOLT
131
1
BUZZ
2,049
11
MORTIS
2,006
11
CLANCY
1,845
11
FANG
1,599
11
4 DAMIAN
1,478
11
DOUG
1,176
11
1 RUFFS
1,173
11
R-T
1,159
11
1 LOU
1,157
11
GRAY
864
11
BYRON
843
11
FINX
650
11
4 GLOWY
631
11
MICO
605
11
OTIS
604
11
1 JUJU
574
11
3 MOE
528
11
1 MELODIE
526
11
MR. P
497
11
1 SPROUT
448
7
SQUEAK
448
11
LILY
416
11
1 TARA
365
7
6 ALLI
307
11
WILLOW
301
6
2 MAX
297
11
1 CHARLIE
293
7
1 EVE
254
7
1 LUMI
253
11
CHUCK
246
5
2 OLLIE
187
2
2 MINA
180
1
11 STARR NOVA
166
1
11 JAE-YONG
162
2
9 GIGI
134
1
9 BUSTER
122
2
6 ZIGGY
75
1
4 NAJIA
54
1
4 WENDY
46
1
4 GENE
40
1
3 JANET
33
1
2 COSMO
31
5
VINCE
0
1
2 DRACO
2,016
11
SURGE
1,744
11
2 KENJI
1,670
11
1 CORDELIUS
1,581
11
CROW
1,364
11
1 KIT
1,145
11
NORI
784
11
PIERCE
740
11
CHESTER
554
11
3 SPIKE
548
11
MEG
475
11
8 AMBER
162
4
6 LEON
69
1
3 SANDY
36
4
3 SIRIUS
2,300
11
KAZE
205
5
Account value
What everything they own would cost in gems
≈ 222,080
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels248,150 power points · 513,315 coins
76,147
-
GADGETS142 owned
14,200
-
STAR POWERS130 owned
26,000
-
Hypercharges106 owned
53,000
-
GEARS47 owned
4,850
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1144 missing
155,770
325,305
-
GADGETS74 missing
74,000
-
STAR POWERS86 missing
172,000
-
Hypercharges2 missing
10,000
-
GEARS618 missing
627,500
-
Buffies49 missing
98,000
49,000
-
Total
253,770
1,257,805
≈ 151,158
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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