PROFILE
미움 받을 용기
TROPHY ROAD
II
Highest: 33,538
WINS
RANKED
MYTHIC I
CURRENT
4,609
MYTHIC I
HIGHEST
5,849
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 222 h
3v3: 2,671 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 935 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 716 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 168 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC I
- Trophy pushing 17 Average of their best 20: 841 trophies · 33,533 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
4,609
Season 50 · in progress
Mythic I
미움 받을 용기’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing3 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 841 trophies · 33,533 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 7.1% |
| Best ranked rank | Top 34% |
| Prestige | Top 59% |
| Fame | Top 71% |
| Experience | Top 38% |
| 3v3 victories | Top 47% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 52% |
| Best streak | Top 44% |
BRAWLERS
102 / 108 Collected
1 SHELLY
500
11
3 COLT
612
11
POCO
497
11
BULL
458
8
ROSA
430
8
EL PRIMO
411
8
BROCK
357
11
NITA
340
8
BARLEY
316
8
DYNAMIKE
535
11
DARRYL
421
7
2 RICO
387
11
8-BIT
380
7
JACKY
308
6
JESSIE
304
8
PENNY
279
7
CARL
276
7
TICK
261
6
GUS
223
7
EDGAR
1,164
11
8 PIPER
1,051
11
EMZ
899
11
3 COLETTE
613
11
STU
523
8
BO
494
8
PAM
475
8
BEA
425
8
HANK
381
11
FRANK
369
7
2 BIBI
368
8
MAISIE
342
8
NANI
333
9
GRIFF
329
8
PEARL
317
9
ASH
313
6
GROM
293
8
SAM
278
9
GALE
277
8
1 ANGELO
204
6
MANDY
145
4
LARRY & LAWRIE
144
4
LOLA
139
4
1 SHADE
112
1
BONNIE
105
4
2 BERRY
98
1
BELLE
94
4
4 MEEPLE
43
1
TRUNK
0
1
BOLT
0
1
1 FANG
1,346
11
BUZZ
1,013
11
2 LILY
1,009
11
1 MORTIS
752
11
TARA
618
11
MOE
582
11
BUSTER
500
11
MAX
484
8
GRAY
358
11
CHARLIE
307
9
GENE
257
7
SQUEAK
179
8
1 CHUCK
170
2
1 MICO
149
7
1 MELODIE
144
6
WILLOW
143
1
SPROUT
138
7
10 LOU
129
1
2 BYRON
129
1
5 DOUG
118
1
2 RUFFS
116
1
4 JANET
106
1
9 R-T
104
1
6 MR. P
75
1
EVE
0
1
CLANCY
0
1
JUJU
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
MINA
0
6
GIGI
0
1
GLOWY
0
1
NAJIA
0
6
DAMIAN
0
1
STARR NOVA
0
7
COSMO
0
3
KENJI
1,239
11
1 SPIKE
1,044
11
CHESTER
1,001
11
5 KIT
1,000
11
CROW
502
11
NORI
502
11
1 SURGE
494
8
1 LEON
397
11
CORDELIUS
319
11
AMBER
159
5
MEG
129
1
3 DRACO
128
1
2 SANDY
17
1
PIERCE
0
1
KAZE
53
1
SIRIUS
0
5
Account value
What everything they own would cost in gems
≈ 130,001
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103037142
30,789
-
Power levels130,400 power points · 270,720 coins
40,112
-
GADGETS84 owned
8,400
-
STAR POWERS58 owned
11,600
-
Hypercharges56 owned
28,000
-
GEARS39 owned
3,900
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
251,080
521,310
-
GADGETS120 missing
120,000
-
STAR POWERS146 missing
292,000
-
Hypercharges46 missing
230,000
-
GEARS589 missing
599,500
-
Buffies75 missing
150,000
75,000
-
Total
401,080
1,837,810
≈ 223,889
-
Brawlers to level 1181 missing
273,520
567,900
-
GADGETS132 missing
132,000
-
STAR POWERS158 missing
316,000
-
Hypercharges52 missing
260,000
-
GEARS626 missing
637,000
-
Buffies75 missing
150,000
75,000
-
Total
423,520
1,987,900
≈ 241,142
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 20 battles in this period
-
묭슥
#88QQPC8R8
Battles together15Wins together93%Their most played brawler
MortisLast together4h 55m ago
Who they play with most: 25 battles in this period
-
묭슥
#88QQPC8R8
Battles together15Wins together93%Their most played brawler
MortisLast together4h 55m ago -
이게나야
#UUUQVQYP9
Battles together5Wins together80%Their most played brawler
LilyLast together1d 21h ago
Who they play with most: 25 battles in this period
-
묭슥
#88QQPC8R8
Battles together15Wins together93%Their most played brawler
MortisLast together4h 55m ago -
이게나야
#UUUQVQYP9
Battles together5Wins together80%Their most played brawler
LilyLast together1d 21h ago
Who they play with most in their last 25 battles
-
묭슥
#88QQPC8R8
Battles together15Wins together93%Their most played brawler
MortisLast together4h 55m ago -
이게나야
#UUUQVQYP9
Battles together5Wins together80%Their most played brawler
LilyLast together1d 21h ago
BATTLE LOG
- All brawlers
Emz 21
Colt 2
Shelly 1
Mortis 1
- All modes
Duo Showdown 20
Solo Showdown 5
- All results
- Victory
- Defeat
- Draw