PROFILE
はま
TROPHY ROAD
II
Highest: 34,333
WINS
RANKED
SILVER II
CURRENT
1,181
GOLD I
HIGHEST
3,435
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 283 h
3v3: 2,269 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,968 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,148 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 209 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 16 Average of their best 20: 740 trophies · 34,333 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,181
Season 50 · in progress
Silver II
はま’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing3 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 740 trophies · 34,333 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 64% |
| Best ranked rank | Top 90% |
| Prestige | Top 76% |
| Fame | Top 41% |
| Experience | Top 28% |
| 3v3 victories | Top 52% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 42% |
| Best streak | Top 77% |
BRAWLERS
88 / 108 Collected
2 SHELLY
823
9
1 COLT
670
9
1 NITA
670
10
2 EL PRIMO
602
9
BULL
500
9
BROCK
500
9
BARLEY
500
9
POCO
500
9
ROSA
500
9
1 JACKY
759
9
10 DYNAMIKE
665
9
1 JESSIE
650
10
4 TICK
557
9
RICO
500
9
DARRYL
500
9
PENNY
500
9
8-BIT
500
9
CARL
324
9
GUS
126
9
9 EDGAR
1,001
11
5 EMZ
767
9
BO
716
9
6 FRANK
586
9
4 BEA
584
9
3 PIPER
576
9
STU
505
9
PAM
500
9
BIBI
500
10
GALE
500
9
NANI
500
9
BELLE
500
9
1 BERRY
401
9
COLETTE
385
9
GRIFF
342
9
PEARL
309
9
SAM
301
9
ASH
176
8
1 LOLA
172
9
MEEPLE
140
9
GROM
129
9
MAISIE
128
9
8 BOLT
124
3
BONNIE
108
9
6 SHADE
87
4
HANK
70
9
ANGELO
13
9
MANDY
0
4
LARRY & LAWRIE
0
1
TRUNK
0
3
2 TARA
1,006
10
2 MORTIS
760
11
MAX
627
9
11 MR. P
535
9
2 RUFFS
511
9
1 MICO
510
9
GENE
500
9
BYRON
500
9
FANG
395
9
1 SPROUT
328
9
3 R-T
310
9
BUZZ
309
9
LOU
307
9
SQUEAK
304
9
OTIS
301
9
3 DOUG
296
9
WILLOW
267
9
13 COSMO
231
1
11 LILY
187
7
EVE
142
9
GRAY
114
9
6 JUJU
87
4
7 MELODIE
84
9
1 ZIGGY
12
3
JANET
0
1
BUSTER
0
1
CHARLIE
0
1
JAE-YONG
0
6
1 CROW
1,006
11
3 LEON
1,001
11
1 SURGE
750
10
SPIKE
549
10
SANDY
500
9
AMBER
500
9
1 CORDELIUS
339
10
2 MEG
328
9
CHESTER
182
7
3 PIERCE
62
1
2 NORI
27
9
Account value
What everything they own would cost in gems
≈ 113,560
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
810302811
23,553
-
Power levels119,730 power points · 259,340 coins
37,907
-
GADGETS124 owned
12,400
-
STAR POWERS116 owned
23,200
-
Hypercharges18 owned
9,000
-
GEARS46 owned
4,800
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1184 missing
209,390
423,980
-
GADGETS52 missing
52,000
-
STAR POWERS60 missing
120,000
-
Hypercharges70 missing
350,000
-
GEARS499 missing
508,000
-
Buffies87 missing
174,000
87,000
-
Total
383,390
1,540,980
≈ 192,437
-
Brawlers to level 11104 missing
284,190
579,280
-
GADGETS92 missing
92,000
-
STAR POWERS100 missing
200,000
-
Hypercharges90 missing
450,000
-
GEARS619 missing
628,000
-
Buffies90 missing
180,000
90,000
-
Total
464,190
2,039,280
≈ 250,347
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
umi
#PLQ08UVJU
Battles together25Wins together60%Their most played brawler
LolaLast together4h 55m ago
Who they play with most: 25 battles in this period
-
umi
#PLQ08UVJU
Battles together25Wins together60%Their most played brawler
LolaLast together4h 55m ago
Who they play with most: 25 battles in this period
-
umi
#PLQ08UVJU
Battles together25Wins together60%Their most played brawler
LolaLast together4h 55m ago
Who they play with most in their last 25 battles
-
umi
#PLQ08UVJU
Battles together25Wins together60%Their most played brawler
LolaLast together4h 55m ago
BATTLE LOG
- All brawlers
Max 16
Shelly 9
- All modes
Duo Showdown 22
Mega Duo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
879
LVL9
umi
588
LVL9
はま
-
884
LVL9
umi
592
LVL9
はま
-
874
LVL9
umi
586
LVL9
はま