PROFILE
guilhedr
TROPHY ROAD
II
Highest: 27,640
WINS
RANKED
DIAMOND I
CURRENT
3,000
MYTHIC I
HIGHEST
6,166
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 249 h
3v3: 4,293 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 127 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 521 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 193 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 15 Average of their best 20: 750 trophies · 27,640 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
3,032
Season 50 · in progress
Diamond I
guilhedr’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 91
- Trophy pushing1 / 9
Ranked
23 × 91 % = 20.9 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 9 % = 1.4 pointsAverage of their best 20: 750 trophies · 27,640 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 80% of their last 15 games are Ranked or tournaments, so it weighs 91 / 9.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 59% |
| Ranked | Top 21% |
| Best ranked rank | Top 33% |
| Prestige | Top 78% |
| Fame | Top 70% |
| Experience | Top 46% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 71% |
| Brawlers at power 11 | Top 43% |
| Collection | Top 63% |
| Best streak | Top 43% |
BRAWLERS
85 / 108 Collected
1 SHELLY
669
11
NITA
782
11
2 EL PRIMO
751
11
1 COLT
655
11
1 BARLEY
409
5
BULL
254
4
POCO
226
4
BROCK
219
4
4 ROSA
148
4
1 DYNAMIKE
707
11
1 DARRYL
646
8
JESSIE
639
11
3 PENNY
560
10
1 RICO
521
11
3 TICK
513
11
1 8-BIT
430
7
1 GUS
300
5
3 JACKY
245
1
1 CARL
186
4
10 EDGAR
1,022
11
4 BIBI
1,012
11
3 FRANK
829
11
6 GALE
691
8
COLETTE
634
11
1 BERRY
622
9
4 MANDY
581
11
BO
430
7
1 STU
406
6
1 LARRY & LAWRIE
401
11
MAISIE
355
9
SHADE
310
9
3 EMZ
293
5
1 PIPER
244
1
ASH
230
8
BELLE
229
1
GRIFF
217
7
11 HANK
178
9
8 PAM
89
1
5 NANI
60
1
3 SAM
57
1
1 BOLT
15
1
1 BONNIE
10
1
BEA
0
1
GROM
0
1
LOLA
0
1
PEARL
0
1
ANGELO
0
1
MEEPLE
0
1
TRUNK
0
1
BUZZ
822
11
MORTIS
789
11
DOUG
722
11
MOE
623
8
CLANCY
619
8
3 BYRON
501
5
MAX
351
6
STARR NOVA
344
11
1 MELODIE
281
11
4 MR. P
274
5
BUSTER
255
1
5 SQUEAK
177
7
8 SPROUT
109
1
4 JUJU
106
5
4 FINX
47
1
2 OTIS
31
8
JANET
18
1
GENE
0
1
R-T
0
1
CHUCK
0
1
CHARLIE
0
3
OLLIE
0
1
JAE-YONG
0
1
NAJIA
0
1
WENDY
0
1
COSMO
0
1
6 LEON
1,012
11
1 SPIKE
716
11
SURGE
508
11
KIT
452
11
MEG
327
8
SANDY
319
11
1 CHESTER
238
9
2 AMBER
23
7
PIERCE
0
5
10 SIRIUS
201
11
Account value
What everything they own would cost in gems
≈ 104,580
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS85 owned
810302691
22,456
-
Power levels113,900 power points · 236,335 coins
35,024
-
GADGETS64 owned
6,400
-
STAR POWERS59 owned
11,800
-
Hypercharges49 owned
24,500
-
GEARS19 owned
2,000
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
204,000
423,690
-
GADGETS106 missing
106,000
-
STAR POWERS111 missing
222,000
-
Hypercharges36 missing
180,000
-
GEARS505 missing
513,000
-
Buffies85 missing
170,000
85,000
-
Total
374,000
1,529,690
≈ 190,369
-
Brawlers to level 1183 missing
290,020
602,285
-
GADGETS152 missing
152,000
-
STAR POWERS157 missing
314,000
-
Hypercharges59 missing
295,000
-
GEARS646 missing
656,000
-
Buffies91 missing
182,000
91,000
-
Total
472,020
2,110,285
≈ 258,231
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 60% | — | |
| 12 | 58% | 33% | |
| 8 | 63% | 33% |
BATTLE LOG
- All brawlers
Larry & Lawrie 7
Shelly 3
Surge 2
Frank 2
Bibi 2
Jessie 2
Mandy 2
Kit 1
Sirius 1
Tick 1
Melodie 1
Spike 1
- All match types
Ranked 12
Challenges 8
Trophies 5
- All modes
Gem Grab 7
Loaded Showdown 3
Knockout 3
Brawl Ball 3
Heist 3
Solo Showdown 2
Mega Duo Showdown 2
Treasure Hunt 1
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
RANK 5
Solo Showdown
-
RANK 8
Solo Showdown
-
SPECIAL CHALLENGE
1
LVL11
guilhedr
1
LVL11
Михаил
-
SPECIAL CHALLENGE
0
LVL11
EyePlay
0
LVL11
guilhedr
-
SPECIAL CHALLENGE
VS1m 23s
-
SPECIAL CHALLENGE
VS2m 42s
-
SPECIAL CHALLENGE
VS1m 38s
-
SPECIAL CHALLENGE
VS55s
-
SPECIAL CHALLENGE
VS2m 19s
-
SPECIAL CHALLENGE
VS1m 47s
-
RANKED
VS2m 30s
-
RANKED
VS2m
-
RANKED
VS1m 8s
-
RANKED
VS55s
-
RANKED
VS1m 25s
-
RANKED
VS2m 13s
-
RANKED
VS1m 36s
-
RANKED
VS1m 20s
-
RANKED
VS1m 31s
-
RANKED
VS2m 30s
-
RANKED
VS2m 15s
-
RANKED
VS1m