PROFILE
Арсений 7
TROPHY ROAD
I
Highest: 60,255
WINS
RANKED
DIAMOND III
CURRENT
4,444
MYTHIC I
HIGHEST
5,563
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 443 h
3v3: 4,450 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,148 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,744 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 334 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 36 Average of their best 20: 1,388 trophies · 60,255 total trophies · 1 of 7 classes mastered
-
4,523
Season 50 · in progress
Mythic I
Арсений 7’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing7 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,388 trophies · 60,255 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 9.0% |
| Best ranked rank | Top 34% |
| Prestige | Top 15% |
| Fame | Top 27% |
| Experience | Top 17% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 6.7% |
| Brawlers at power 11 | Top 21% |
| Collection | Top 19% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
7 SHELLY
2,001
11
COLT
1,289
11
BULL
1,117
11
BROCK
1,045
11
8 EL PRIMO
1,012
11
ROSA
508
8
1 BARLEY
414
9
2 POCO
409
11
NITA
353
8
2 TICK
1,074
11
RICO
1,054
11
1 DYNAMIKE
1,000
11
1 CARL
752
11
DARRYL
495
9
JACKY
395
7
8-BIT
375
7
PENNY
355
9
JESSIE
343
9
GUS
251
11
2 PIPER
2,004
11
EMZ
1,472
11
2 EDGAR
1,206
11
4 FRANK
1,025
10
3 GRIFF
1,006
11
2 ANGELO
1,006
11
9 PEARL
1,005
11
2 BO
905
11
1 SHADE
679
10
HANK
669
11
LARRY & LAWRIE
638
11
BEA
567
9
BIBI
512
11
STU
510
8
GROM
393
11
NANI
318
9
PAM
229
8
2 BERRY
223
11
GALE
220
7
5 SAM
218
9
ASH
193
7
4 MANDY
192
5
COLETTE
157
9
LOLA
153
5
MAISIE
118
7
BONNIE
79
5
BELLE
77
4
1 BOLT
48
1
MEEPLE
0
1
TRUNK
0
1
8 FANG
2,008
10
DOUG
2,000
11
MELODIE
1,447
11
BUSTER
1,042
11
4 MORTIS
1,012
11
11 FINX
1,011
11
3 RUFFS
1,010
11
2 STARR NOVA
1,010
9
3 DAMIAN
1,009
11
LILY
1,006
11
4 CLANCY
1,002
10
BUZZ
1,000
9
MICO
737
11
3 TARA
555
11
MOE
254
10
CHARLIE
250
11
1 WILLOW
249
9
1 WENDY
242
9
MR. P
232
7
SQUEAK
193
7
GRAY
138
8
MAX
129
7
LOU
110
6
1 R-T
109
8
SPROUT
108
5
2 GENE
76
6
CHUCK
68
5
BYRON
65
1
EVE
54
1
JANET
53
1
2 OLLIE
21
1
1 GLOWY
13
1
1 ZIGGY
12
1
1 NAJIA
12
1
1 OTIS
8
1
JUJU
0
1
LUMI
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
GIGI
0
1
COSMO
0
5
VINCE
0
1
SURGE
2,015
11
CHESTER
1,712
11
KIT
1,025
11
2 LEON
1,011
11
2 CROW
1,007
11
SPIKE
1,005
11
CORDELIUS
688
11
4 SANDY
579
10
1 KENJI
524
9
2 PIERCE
151
11
4 MEG
120
1
4 AMBER
69
2
2 NORI
25
3
1 DRACO
12
1
1 KAZE
1,003
11
SIRIUS
1,000
11
Account value
What everything they own would cost in gems
≈ 195,664
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels207,880 power points · 433,925 coins
64,181
-
GADGETS155 owned
15,500
-
STAR POWERS107 owned
21,400
-
Hypercharges75 owned
37,500
-
GEARS78 owned
8,000
-
Buffies54 owned
16,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
196,040
404,695
-
GADGETS61 missing
61,000
-
STAR POWERS109 missing
218,000
-
Hypercharges33 missing
165,000
-
GEARS587 missing
596,000
-
Buffies45 missing
90,000
45,000
-
Total
286,040
1,489,695
≈ 177,574
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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