PROFILE
Jeiq
TROPHY ROAD
I
Highest: 25,544
WINS
RANKED
DIAMOND I
CURRENT
3,230
MYTHIC I
HIGHEST
6,121
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 182 h
3v3: 2,554 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 643 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 341 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 139 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 14 Average of their best 20: 666 trophies · 25,544 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
3,253
Season 50 · in progress
Diamond I
Jeiq’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing3 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 666 trophies · 25,544 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 64% |
| Ranked | Top 18% |
| Best ranked rank | Top 34% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 52% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 67% |
| Collection | Top 82% |
| Best streak | Top 70% |
BRAWLERS
68 / 108 Collected
SHELLY
411
6
COLT
619
11
BROCK
444
6
EL PRIMO
414
5
BULL
400
5
ROSA
396
6
NITA
352
7
BARLEY
328
6
POCO
318
6
3 RICO
639
11
3 DYNAMIKE
595
9
CARL
448
7
2 DARRYL
440
6
8-BIT
421
8
JESSIE
408
11
JACKY
405
6
1 GUS
349
6
TICK
318
6
PENNY
308
5
ANGELO
771
11
1 EDGAR
632
10
STU
599
9
8 COLETTE
532
11
BO
531
9
FRANK
511
6
LARRY & LAWRIE
461
10
1 PAM
371
6
SHADE
359
11
EMZ
351
6
PIPER
344
5
MANDY
332
6
NANI
327
6
BERRY
315
6
BEA
304
6
HANK
303
7
BIBI
301
5
ASH
289
6
1 GALE
263
6
5 MAISIE
228
9
9 GRIFF
117
4
3 MEEPLE
53
6
5 GROM
50
4
LOLA
28
4
2 PEARL
27
1
1 BOLT
13
1
BELLE
0
4
BONNIE
0
1
SAM
0
4
2 MOE
943
10
TARA
759
11
1 MORTIS
756
9
5 GRAY
606
11
MAX
585
9
BUZZ
441
9
RUFFS
337
5
GENE
317
6
BYRON
265
6
WILLOW
251
6
3 CHUCK
97
1
4 SPROUT
65
1
FINX
21
8
EVE
0
1
2 KENJI
1,021
11
LEON
743
11
SURGE
635
11
SANDY
510
11
SPIKE
129
1
SIRIUS
638
11
Account value
What everything they own would cost in gems
≈ 63,896
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS68 owned
810291451
15,303
-
Power levels77,070 power points · 158,860 coins
23,593
-
GADGETS36 owned
3,600
-
STAR POWERS38 owned
7,600
-
Hypercharges22 owned
11,000
-
GEARS21 owned
2,200
-
Buffies2 owned
600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
177,250
369,160
-
GADGETS100 missing
100,000
-
STAR POWERS98 missing
196,000
-
Hypercharges46 missing
230,000
-
GEARS403 missing
412,500
-
Buffies79 missing
158,000
79,000
-
Total
335,250
1,386,660
≈ 172,191
-
Brawlers to level 1195 missing
326,850
679,760
-
GADGETS180 missing
180,000
-
STAR POWERS178 missing
356,000
-
Hypercharges86 missing
430,000
-
GEARS644 missing
654,000
-
Buffies97 missing
194,000
97,000
-
Total
520,850
2,396,760
≈ 291,761
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 11 battles in this period
-
>~FØX¥~<
#RUCLQ2VL
Battles together5Wins together60%Their most played brawler
SandyLast together5h 34m ago
Who they play with most: 25 battles in this period
-
>~FØX¥~<
#RUCLQ2VL
Battles together5Wins together60%Their most played brawler
SandyLast together5h 34m ago
Who they play with most: 25 battles in this period
-
>~FØX¥~<
#RUCLQ2VL
Battles together5Wins together60%Their most played brawler
SandyLast together5h 34m ago
Who they play with most in their last 25 battles
-
>~FØX¥~<
#RUCLQ2VL
Battles together5Wins together60%Their most played brawler
SandyLast together5h 34m ago
BATTLE LOG
- All brawlers
Sirius 15
Moe 10
- All modes
Solo Showdown 20
Mega Duo Showdown 5
- All results
- Victory
- Defeat
- Draw
-
937
LVL10
Jeiq
825
LVL11
>~FØX¥~<
-
929
LVL10
Jeiq
817
LVL11
>~FØX¥~<
-
933
LVL10
Jeiq
821
LVL11
>~FØX¥~<
-
923
LVL10
Jeiq
811
LVL11
>~FØX¥~<
-
926
LVL10
Jeiq
814
LVL11
>~FØX¥~<