PROFILE
AFK
TROPHY ROAD
II
Highest: 33,855
WINS
RANKED
GOLD I
CURRENT
1,886
MYTHIC I
HIGHEST
4,501
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 210 h
3v3: 2,858 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 926 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 183 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 161 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 15 Average of their best 20: 717 trophies · 33,853 total trophies · 0 of 7 classes mastered
-
1,975
Season 50 · in progress
Gold I
AFK’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing3 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 717 trophies · 33,853 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 40% |
| Best ranked rank | Top 34% |
| Prestige | Top 65% |
| Fame | Top 39% |
| Experience | Top 47% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 52% |
| Brawlers at power 11 | Top 31% |
| Collection | Top 35% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,005
11
1 BROCK
1,031
11
1 EL PRIMO
597
9
POCO
550
11
2 NITA
474
11
BARLEY
436
9
1 BULL
414
11
1 ROSA
372
9
1 COLT
283
9
DYNAMIKE
461
9
DARRYL
432
9
8-BIT
432
9
RICO
377
7
JACKY
352
9
GUS
334
9
TICK
325
9
JESSIE
314
9
PENNY
236
6
CARL
235
7
EDGAR
1,110
11
GALE
1,077
11
1 ASH
1,001
11
1 GRIFF
610
11
1 SHADE
492
11
TRUNK
477
11
STU
421
7
2 EMZ
419
9
1 MANDY
417
11
1 PEARL
407
7
LARRY & LAWRIE
398
11
MEEPLE
397
11
BIBI
390
11
SAM
364
7
COLETTE
363
11
1 BO
339
9
1 PIPER
317
9
FRANK
310
7
GROM
304
6
2 BONNIE
302
6
HANK
282
8
1 BERRY
250
5
1 LOLA
235
5
BELLE
231
5
1 MAISIE
178
4
2 PAM
166
3
2 ANGELO
157
5
NANI
145
4
BEA
131
6
BOLT
0
11
1 TARA
1,024
11
1 DOUG
544
11
1 MORTIS
538
11
OTIS
484
9
1 BUZZ
434
11
4 SPROUT
429
11
1 JUJU
341
6
ALLI
338
6
MINA
332
11
2 JANET
323
7
SQUEAK
306
9
LUMI
289
11
1 MOE
279
7
5 MAX
269
6
LOU
262
1
FANG
254
11
2 GENE
232
6
6 JAE-YONG
229
5
DAMIAN
228
11
2 FINX
224
11
GRAY
223
4
BYRON
214
9
2 STARR NOVA
214
8
WILLOW
174
1
11 VINCE
165
4
1 GIGI
134
6
CHARLIE
119
5
2 R-T
109
7
7 MICO
86
1
6 NAJIA
78
1
4 MR. P
64
1
4 CLANCY
54
1
4 RUFFS
49
3
3 OLLIE
42
1
EVE
35
1
2 ZIGGY
23
1
BUSTER
18
1
1 GLOWY
16
1
CHUCK
0
1
MELODIE
0
1
LILY
0
4
WENDY
0
2
COSMO
0
3
1 SPIKE
1,009
11
CHESTER
919
11
1 DRACO
353
11
1 LEON
277
9
PIERCE
269
9
2 NORI
244
11
2 AMBER
228
7
4 SANDY
188
11
9 CORDELIUS
137
11
8 CROW
117
1
3 KENJI
42
1
SURGE
0
6
MEG
0
6
KIT
0
4
KAZE
438
11
7 SIRIUS
106
1
Account value
What everything they own would cost in gems
≈ 172,651
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels166,130 power points · 345,545 coins
51,168
-
GADGETS124 owned
12,400
-
STAR POWERS95 owned
19,000
-
Hypercharges92 owned
46,000
-
GEARS1 owned
100
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1174 missing
237,790
493,075
-
GADGETS92 missing
92,000
-
STAR POWERS121 missing
242,000
-
Hypercharges16 missing
80,000
-
GEARS664 missing
675,000
-
Buffies62 missing
124,000
62,000
-
Total
361,790
1,644,075
≈ 200,587
What money can’t buy
Skins seen
3
22
34
17
6
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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