PROFILE
Obi’s true dog
TROPHY ROAD
IV
Highest: 108,607
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY III
HIGHEST
8,873
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,035 h
3v3: 10,445 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,777 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,350 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 781 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 70 Best: LEGENDARY III
- Trophy pushing 54 Average of their best 20: 2,003 trophies · 108,600 total trophies · 2 of 7 classes mastered
Current form67% wins in 3 battlesFew recent battles: it can vary a lot
Obi’s true dog’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked56 / 80
- Trophy pushing11 / 20
Ranked
70 × 80 % = 56.0 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
54 × 20 % = 10.8 pointsAverage of their best 20: 2,003 trophies · 108,600 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.4% |
| Ranked | Top 86% |
| Best ranked rank | Top 1.7% |
| Prestige | Top 2.0% |
| Fame | Top 8.7% |
| Experience | Top 2.9% |
| 3v3 victories | Top 9.6% |
| Showdown victories | Top 0.39% |
| Brawlers at power 11 | Top 6.8% |
| Collection | Top 6.1% |
| Best streak | Top 0.91% |
BRAWLERS
105 / 108 Collected
SHELLY
1,000
11
3 NITA
3,002
11
2 COLT
2,589
11
BULL
1,577
11
BROCK
1,000
11
EL PRIMO
1,000
11
2 POCO
1,000
10
BARLEY
834
11
3 ROSA
704
11
RICO
3,024
11
GUS
1,043
11
1 JACKY
1,003
9
JESSIE
1,000
11
1 DYNAMIKE
1,000
11
1 DARRYL
1,000
11
3 PENNY
1,000
9
CARL
1,000
11
4 8-BIT
1,000
11
1 TICK
700
10
MANDY
3,000
11
8 EMZ
2,001
11
1 BEA
1,321
11
ANGELO
1,053
11
2 BIBI
1,028
11
10 LOLA
1,017
11
PIPER
1,016
11
GRIFF
1,012
11
COLETTE
1,009
11
2 ASH
1,005
11
BO
1,003
11
HANK
1,003
11
1 LARRY & LAWRIE
1,001
11
PAM
1,000
10
4 FRANK
1,000
11
1 GALE
1,000
11
NANI
1,000
11
4 EDGAR
1,000
11
2 STU
1,000
11
1 BELLE
1,000
9
BONNIE
1,000
10
3 MAISIE
1,000
6
PEARL
1,000
11
BERRY
1,000
11
3 SAM
815
9
SHADE
776
9
GROM
573
10
MEEPLE
501
10
TRUNK
0
9
BOLT
0
8
MAX
4,000
11
BUZZ
3,007
11
34 CHARLIE
1,594
11
MORTIS
1,199
11
TARA
1,103
11
1 LILY
1,024
11
53 MINA
1,017
11
DOUG
1,010
11
1 MELODIE
1,010
11
23 FINX
1,009
11
1 FANG
1,006
11
2 GRAY
1,006
11
1 MR. P
1,005
9
7 CLANCY
1,004
11
1 JANET
1,003
11
1 GENE
1,000
11
SPROUT
1,000
9
2 LOU
1,000
10
2 BYRON
1,000
10
1 RUFFS
1,000
11
3 SQUEAK
1,000
11
EVE
1,000
10
3 OTIS
1,000
9
1 R-T
1,000
10
1 CHUCK
1,000
9
MICO
1,000
11
2 MOE
1,000
11
JUJU
1,000
1
3 OLLIE
1,000
11
2 LUMI
755
9
2 WILLOW
701
9
2 BUSTER
646
11
1 JAE-YONG
559
11
6 STARR NOVA
509
11
ALLI
502
9
4 NAJIA
56
10
2 ZIGGY
17
8
GIGI
0
7
GLOWY
0
11
DAMIAN
0
9
LEON
3,100
11
SPIKE
1,006
11
1 CORDELIUS
1,005
11
2 KENJI
1,003
11
AMBER
1,001
11
1 CHESTER
1,001
11
1 KIT
1,001
11
1 CROW
1,000
11
2 SANDY
1,000
10
SURGE
1,000
11
2 MEG
1,000
11
DRACO
1,000
11
PIERCE
437
11
2 NORI
266
10
1 SIRIUS
262
11
1 KAZE
166
9
Account value
What everything they own would cost in gems
≈ 252,950
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103040142
31,836
-
Power levels322,880 power points · 675,255 coins
99,814
-
GADGETS191 owned
19,100
-
STAR POWERS181 owned
36,200
-
Hypercharges71 owned
35,500
-
GEARS145 owned
14,600
-
Buffies53 owned
15,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1133 missing
69,820
140,070
-
GADGETS19 missing
19,000
-
STAR POWERS29 missing
58,000
-
Hypercharges34 missing
170,000
-
GEARS502 missing
512,000
-
Buffies46 missing
92,000
46,000
-
Total
161,820
945,070
≈ 110,689
-
Brawlers to level 1136 missing
81,040
163,365
-
GADGETS25 missing
25,000
-
STAR POWERS35 missing
70,000
-
Hypercharges37 missing
185,000
-
GEARS520 missing
530,000
-
Buffies46 missing
92,000
46,000
-
Total
173,040
1,019,365
≈ 119,241
What money can’t buy
Progress
ExampleStatistics
Last 3 battles (friendly games not included)
BATTLE LOG
- All modes
Mega Showdown 2
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
2847
LVL11
Spacebax
2691
LVL11
KIX|PowerTech
2715
LVL11
SK|ℳ𝒶𝓉𝓈𝓀ℯ✞
2795
LVL11
ちょこぼーる
2436
LVL11
ZETA|Sitetampo
2942
LVL11
白子酱
2084
LVL11
🤫❦
2160
LVL11
sky
3001
LVL11
とも
2113
LVL11
I Love JANET
2103
LVL11
あ┊ ❦ @Dxrkkez♡
2003
LVL11
タカリク
2024
LVL11
모음
2722
LVL11
S.sosuke
2002
LVL11
TPE|Chin bad
2795
LVL11
브롤러님
4007
LVL11
Obi’s true dog
2000
LVL11
Liu o_o 👍
1983
LVL11
북대브롤괴물
2477
LVL11
JP_Zer0
-
4003
LVL11
Obi’s true dog
1253
LVL11
브롤러님
-
4068
LVL10
Brawler
4001
LVL11
Obi’s true dog
3966
LVL11
Brawler
3810
LVL10
smach
3615
LVL11
Brawler
3858
LVL11
Brawler
3701
LVL11
tg @SCRE1
4011
LVL11
Brawler
4086
LVL11
Brawler
3982
LVL11
Brawler
3772
LVL11
대전조류선녀
3837
LVL11
MOHAMED
3690
LVL10
Brawler
3808
LVL11
SAKİN CLANCY
3700
LVL11
Brawler
3767
LVL11
Brawler
3889
LVL11
Brawler
3704
LVL11
Inês 7
3655
LVL10
Brawler
4081
LVL10
diego xd