PROFILE
Michael
TROPHY ROAD
III
Highest: 29,484
WINS
RANKED
GOLD I
CURRENT
1,535
GOLD I
HIGHEST
1,574
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 118 h
3v3: 1,276 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 99 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,057 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 89 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 20 Average of their best 20: 1,006 trophies · 29,484 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 24 battles
-
1,574
Season 50 · in progress
Gold I
Michael’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing4 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,006 trophies · 29,484 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 59% |
| Ranked | Top 53% |
| Best ranked rank | Top 90% |
| Prestige | Top 39% |
| Fame | Top 71% |
| Experience | Top 72% |
| 3v3 victories | Top 68% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 43% |
| Collection | Top 49% |
| Best streak | Top 16% |
BRAWLERS
96 / 108 Collected
5 SHELLY
218
8
POCO
1,161
11
2 COLT
1,067
11
NITA
638
11
5 BARLEY
224
6
7 BROCK
200
6
2 EL PRIMO
142
6
7 BULL
139
4
2 ROSA
17
4
1 GUS
1,101
11
10 JESSIE
1,012
11
1 8-BIT
384
7
5 JACKY
327
7
7 RICO
316
8
1 PENNY
288
10
TICK
236
6
DARRYL
205
8
2 DYNAMIKE
17
5
2 CARL
17
4
PIPER
1,070
11
7 GALE
1,061
11
COLETTE
1,009
11
1 BEA
1,005
11
2 MAISIE
1,000
11
SHADE
335
11
BO
315
7
2 PAM
276
6
1 EMZ
269
6
MANDY
253
9
6 BELLE
147
5
2 FRANK
141
4
9 GRIFF
126
4
9 EDGAR
107
5
6 ASH
81
7
5 HANK
65
6
5 LARRY & LAWRIE
62
6
5 PEARL
56
4
4 LOLA
50
2
3 STU
31
4
2 BONNIE
23
4
BIBI
22
7
2 ANGELO
17
4
1 NANI
11
6
1 GROM
11
4
1 SAM
11
2
1 BOLT
11
7
1 TRUNK
8
3
BERRY
0
5
MEEPLE
0
3
6 OTIS
1,074
11
3 GLOWY
1,032
11
5 MINA
1,015
11
3 TARA
1,008
11
3 BYRON
1,000
11
FINX
1,000
11
1 MORTIS
540
11
1 LUMI
448
11
22 MR. P
390
7
6 STARR NOVA
293
11
JAE-YONG
238
5
8 SPROUT
171
7
2 BUZZ
157
7
10 DOUG
141
4
3 GENE
77
3
5 MAX
65
5
4 SQUEAK
50
1
3 MELODIE
36
1
3 GIGI
35
3
2 CHARLIE
23
1
LOU
17
3
1 R-T
11
1
1 MOE
11
1
RUFFS
0
3
CHUCK
0
1
CLANCY
0
1
JUJU
0
1
OLLIE
0
3
ZIGGY
0
4
NAJIA
0
1
WENDY
0
1
KENJI
1,039
11
3 NORI
541
11
3 SPIKE
339
11
19 CROW
332
7
3 CORDELIUS
328
11
LEON
264
8
4 SURGE
257
8
3 DRACO
33
5
1 AMBER
11
3
1 CHESTER
11
3
SANDY
0
3
MEG
0
9
KIT
0
5
PIERCE
0
1
KAZE
1,215
11
SIRIUS
1,000
11
Account value
What everything they own would cost in gems
≈ 127,027
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
8103031142
28,695
-
Power levels117,830 power points · 241,985 coins
35,982
-
GADGETS68 owned
6,800
-
STAR POWERS56 owned
11,200
-
Hypercharges54 owned
27,000
-
GEARS64 owned
6,550
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
241,210
503,455
-
GADGETS124 missing
124,000
-
STAR POWERS136 missing
272,000
-
Hypercharges42 missing
210,000
-
GEARS527 missing
535,000
-
Buffies63 missing
126,000
63,000
-
Total
367,210
1,707,455
≈ 207,467
-
Brawlers to level 1182 missing
286,090
596,635
-
GADGETS148 missing
148,000
-
STAR POWERS160 missing
320,000
-
Hypercharges54 missing
270,000
-
GEARS601 missing
610,500
-
Buffies63 missing
126,000
63,000
-
Total
412,090
2,008,135
≈ 242,023
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mina 22
Starr Nova 1
Cordelius 1
Ash 1
- All modes
Trio Showdown 19
Brawl Ball 5
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
992
LVL11
putz é o Lucca
280
LVL11
Michael
-
VS1m 31s
-
VS1m 44s
-
VS1m 19s
-
VS22s
-
VS58s