PROFILE
Becusssss
TROPHY ROAD
II
Highest: 17,808
WINS
RANKED
DIAMOND II
CURRENT
3,685
DIAMOND III
HIGHEST
4,242
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 63 h
3v3: 311 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 193 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 788 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 46 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: DIAMOND III
- Trophy pushing 13 Average of their best 20: 694 trophies · 17,808 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,242
Season 50 · in progress
Diamond III
Becusssss’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 82
- Trophy pushing2 / 18
Ranked
22 × 82 % = 18.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 18 % = 2.3 pointsAverage of their best 20: 694 trophies · 17,808 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 56% of their last 25 games are Ranked or tournaments, so it weighs 82 / 18.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 76% |
| Ranked | Top 14% |
| Best ranked rank | Top 46% |
| Prestige | Top 59% |
| Fame | Top 71% |
| Experience | Top 80% |
| 3v3 victories | Top 89% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 76% |
| Best streak | Top 38% |
BRAWLERS
80 / 108 Collected
7 SHELLY
1,002
11
5 COLT
807
11
2 NITA
257
9
1 BULL
209
7
2 BROCK
176
5
5 EL PRIMO
171
6
2 BARLEY
66
7
2 POCO
46
5
3 ROSA
28
7
2 PENNY
1,055
11
3 8-BIT
756
11
4 CARL
271
4
JESSIE
187
4
DARRYL
182
5
2 GUS
121
4
DYNAMIKE
69
3
JACKY
57
2
RICO
55
11
TICK
0
4
6 GRIFF
1,046
11
EDGAR
390
8
2 BEA
345
5
4 FRANK
326
7
5 BO
279
7
3 PEARL
275
7
10 NANI
165
7
2 PAM
153
7
3 MANDY
146
5
5 BELLE
140
7
SAM
140
7
2 PIPER
108
7
6 BONNIE
90
7
STU
75
1
2 COLETTE
74
7
6 ANGELO
71
7
3 BIBI
65
1
4 SHADE
60
1
ASH
54
7
3 GALE
44
7
1 EMZ
28
5
2 BOLT
25
7
2 LOLA
19
7
2 MEEPLE
19
1
1 GROM
8
1
MAISIE
0
1
HANK
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
TRUNK
0
1
8 SQUEAK
766
8
ALLI
237
4
2 TARA
179
6
8 BUZZ
167
5
MORTIS
136
7
7 LUMI
100
5
LILY
72
9
2 BYRON
67
7
2 DOUG
47
7
1 OTIS
46
8
3 R-T
45
6
2 FINX
26
1
GENE
0
1
MAX
0
6
EVE
0
1
BUSTER
0
1
WILLOW
0
1
MOE
0
2
OLLIE
0
1
JAE-YONG
0
1
MINA
0
3
GLOWY
0
1
16 CHESTER
1,025
11
6 NORI
1,017
11
1 KIT
1,010
11
6 LEON
1,008
11
2 SPIKE
1,002
11
SURGE
191
7
CROW
0
1
MEG
0
1
4 KAZE
1,007
11
Account value
What everything they own would cost in gems
≈ 77,561
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS80 owned
810302281
20,361
-
Power levels65,040 power points · 132,960 coins
19,800
-
GADGETS53 owned
5,300
-
STAR POWERS26 owned
5,200
-
Hypercharges39 owned
19,500
-
GEARS5 owned
500
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
234,160
488,240
-
GADGETS107 missing
107,000
-
STAR POWERS134 missing
268,000
-
Hypercharges41 missing
205,000
-
GEARS490 missing
499,500
-
Buffies64 missing
128,000
64,000
-
Total
362,160
1,631,740
≈ 199,390
-
Brawlers to level 1196 missing
338,880
705,660
-
GADGETS163 missing
163,000
-
STAR POWERS190 missing
380,000
-
Hypercharges69 missing
345,000
-
GEARS660 missing
671,000
-
Buffies76 missing
152,000
76,000
-
Total
490,880
2,340,660
≈ 283,154
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 11 | 91% | — | |
| 14 | 21% | 7% |
Teammates
Who they play with most: 25 battles in this period
-
Kennethsito
#229P0R2RQL
Battles together25Wins together52%Their most played brawler
GrayLast together3h 4m ago -
>.<QUESITO>.<
#YC8YUYPP8
Battles together25Wins together52%Their most played brawler
SurgeLast together3h 4m ago
Who they play with most: 25 battles in this period
-
Kennethsito
#229P0R2RQL
Battles together25Wins together52%Their most played brawler
GrayLast together3h 4m ago -
>.<QUESITO>.<
#YC8YUYPP8
Battles together25Wins together52%Their most played brawler
SurgeLast together3h 4m ago
Who they play with most: 25 battles in this period
-
Kennethsito
#229P0R2RQL
Battles together25Wins together52%Their most played brawler
GrayLast together3h 4m ago -
>.<QUESITO>.<
#YC8YUYPP8
Battles together25Wins together52%Their most played brawler
SurgeLast together3h 4m ago
Who they play with most in their last 25 battles
-
Kennethsito
#229P0R2RQL
Battles together25Wins together52%Their most played brawler
GrayLast together3h 4m ago -
>.<QUESITO>.<
#YC8YUYPP8
Battles together25Wins together52%Their most played brawler
SurgeLast together3h 4m ago
BATTLE LOG
- All brawlers
Edgar 6
Colt 5
Penny 3
Squeak 3
Kit 3
Leon 2
Spike 1
Pearl 1
Nori 1
- All match types
Ranked 14
Trophies 11
- All modes
Trio Showdown 11
Heist 4
Knockout 3
Bounty 3
Gem Grab 2
Hot Zone 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 7s
-
RANKED
VS1m 17s
-
RANKED
VS2m 6s
-
RANKED
VS1m 27s
-
RANKED
VS1m 28s
-
RANKED
VS2m 24s
-
RANKED
VS2m 4s
-
RANKED
VS1m 48s
-
RANKED
VS2m 15s
-
RANKED
VS2m
-
RANKED
VS1m 17s
-
RANKED
VS1m 54s
-
RANKED
VS1m 35s
-
RANKED
VS1m 23s