PROFILE
Sk|LBB 11
TROPHY ROAD
III
Highest: 69,713
WINS
RANKED
SILVER III
CURRENT
1,472
MYTHIC I
HIGHEST
4,532
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 418 h
3v3: 6,126 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,281 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 629 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 322 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 46 Average of their best 20: 1,736 trophies · 69,709 total trophies · 2 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,472
Season 50 · in progress
Silver III
Sk|LBB 11’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing9 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
46 × 20 % = 9.2 pointsAverage of their best 20: 1,736 trophies · 69,709 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 57% |
| Best ranked rank | Top 34% |
| Prestige | Top 16% |
| Fame | Top 28% |
| Experience | Top 24% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 42% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
2,032
11
BULL
2,000
11
3 COLT
1,349
11
3 EL PRIMO
1,309
11
POCO
955
11
BROCK
629
11
BARLEY
372
6
ROSA
292
6
5 NITA
262
6
RICO
1,562
11
DARRYL
1,243
11
2 DYNAMIKE
1,081
9
JACKY
1,011
11
4 8-BIT
708
11
GUS
433
11
TICK
281
6
1 JESSIE
256
6
1 CARL
251
6
1 PENNY
250
6
1 EDGAR
2,008
11
BIBI
2,000
11
MANDY
2,000
11
2 PIPER
1,639
11
STU
1,405
11
EMZ
1,328
11
MAISIE
1,143
11
FRANK
1,034
8
2 MEEPLE
1,010
11
3 NANI
995
11
2 BO
705
11
2 BELLE
703
11
GRIFF
670
11
COLETTE
639
11
2 GROM
506
11
1 LARRY & LAWRIE
401
6
2 SHADE
331
11
2 BEA
322
9
1 SAM
278
6
13 PAM
269
6
2 BERRY
266
6
GALE
256
6
2 HANK
251
6
1 TRUNK
251
6
1 ASH
250
6
1 BONNIE
250
6
BOLT
231
6
7 PEARL
223
6
4 LOLA
200
6
3 ANGELO
200
6
LILY
2,045
11
2 MORTIS
2,016
11
2 FANG
2,016
11
5 BYRON
1,984
11
MICO
1,503
11
6 ALLI
1,005
11
1 WILLOW
810
11
1 LOU
709
11
1 MINA
623
11
2 GLOWY
516
11
1 SQUEAK
502
11
1 OLLIE
314
6
1 BUZZ
313
11
MAX
311
11
2 BUSTER
308
6
MELODIE
284
6
1 DOUG
280
9
3 TARA
271
6
4 DAMIAN
260
6
2 RUFFS
259
6
3 MR. P
257
6
4 FINX
257
6
1 LUMI
256
6
15 CHUCK
254
6
3 GIGI
254
6
2 GRAY
251
6
2 CHARLIE
250
6
1 STARR NOVA
235
9
WENDY
229
6
9 OTIS
227
6
13 JUJU
211
7
13 MOE
210
6
2 EVE
208
6
13 COSMO
205
6
NAJIA
204
6
ZIGGY
175
6
1 JANET
140
6
3 CLANCY
36
6
2 JAE-YONG
27
6
2 R-T
24
6
2 SPROUT
21
6
1 GENE
15
6
VINCE
0
1
1 KIT
2,031
11
3 LEON
1,526
11
1 CROW
1,361
11
SURGE
1,180
11
MEG
1,034
11
CHESTER
554
11
3 SANDY
338
11
1 PIERCE
317
11
2 KENJI
313
9
2 CORDELIUS
277
7
SPIKE
250
6
2 NORI
235
6
13 AMBER
215
6
DRACO
210
6
1 KAZE
1,124
11
2 SIRIUS
429
11
Account value
What everything they own would cost in gems
≈ 170,940
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels207,710 power points · 427,855 coins
63,557
-
GADGETS109 owned
10,900
-
STAR POWERS93 owned
18,600
-
Hypercharges72 owned
36,000
-
GEARS12 owned
1,200
-
Buffies26 owned
7,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
196,210
410,765
-
GADGETS107 missing
107,000
-
STAR POWERS123 missing
246,000
-
Hypercharges36 missing
180,000
-
GEARS653 missing
664,000
-
Buffies73 missing
146,000
73,000
-
Total
342,210
1,680,765
≈ 202,298
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 67% | 17% | |
| 1 | 100% | 0% |
BATTLE LOG
- All brawlers
Byron 14
Piper 4
Poco 3
Nani 2
Leon 1
Surge 1
Gus 1
Edgar 1
- All match types
Trophies 24
Ranked 1
- All modes
Solo Showdown 17
Knockout 7
Duels 1
- All results
- Victory
- Defeat
- Draw
-
VS52s
-
VS2m 28s
-
VS1m 22s
-
RANKED
VS1m 52s
-
VS58s
-
VS1m 5s
-
VS2m 5s