PROFILE
Etafun
TROPHY ROAD
IV
Highest: 121,249
WINS
RANKED
SILVER III
CURRENT
1,300
LEGENDARY I
HIGHEST
7,186
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,472 h
3v3: 23,777 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,373 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,397 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,140 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 53 Average of their best 20: 1,877 trophies · 121,243 total trophies · 2 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
1,300
Season 50 · in progress
Silver III
Etafun’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing11 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
53 × 20 % = 10.6 pointsAverage of their best 20: 1,877 trophies · 121,243 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 60% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 3.9% |
| Fame | Top 7.0% |
| Experience | Top 1.4% |
| 3v3 victories | Top 1.3% |
| Showdown victories | Top 3.8% |
| Brawlers at power 11 | Top 6.1% |
| Collection | Top 4.3% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
SHELLY
1,219
11
BULL
2,058
11
BROCK
2,006
11
NITA
1,273
11
ROSA
1,161
11
BARLEY
1,144
11
3 EL PRIMO
1,002
11
1 POCO
958
11
COLT
705
11
TICK
2,060
11
3 GUS
1,410
11
CARL
1,373
11
DYNAMIKE
1,349
11
4 JESSIE
1,319
11
7 PENNY
1,290
11
DARRYL
1,212
11
3 JACKY
887
10
1 RICO
620
9
8-BIT
595
9
2 BIBI
2,058
11
PEARL
1,557
11
BO
1,534
11
PIPER
1,523
11
MANDY
1,372
11
EDGAR
1,343
11
1 SHADE
1,221
11
1 COLETTE
1,189
11
BELLE
1,188
11
ANGELO
1,172
11
7 MEEPLE
1,124
9
FRANK
1,080
11
1 MAISIE
1,062
11
1 GRIFF
974
11
GALE
908
11
1 STU
881
10
6 BERRY
872
11
NANI
830
9
7 LOLA
827
11
1 LARRY & LAWRIE
826
9
HANK
818
11
SAM
785
9
ASH
702
11
3 BEA
691
9
1 GROM
684
9
PAM
660
10
BONNIE
618
9
EMZ
614
10
2 TRUNK
21
1
BOLT
0
1
3 MORTIS
1,936
11
3 FANG
1,905
11
3 MOE
1,791
11
2 TARA
1,747
11
2 ZIGGY
1,732
11
GRAY
1,654
11
1 MAX
1,646
11
MINA
1,595
11
NAJIA
1,537
11
MR. P
1,533
11
LILY
1,498
11
MICO
1,421
11
6 EVE
1,385
11
VINCE
1,376
11
8 BUZZ
1,367
11
LOU
1,356
11
BYRON
1,279
11
RUFFS
1,259
11
1 SQUEAK
1,194
11
2 MELODIE
1,172
11
FINX
1,157
11
GLOWY
1,156
11
4 R-T
1,150
11
5 DOUG
1,104
11
GENE
1,043
11
2 WENDY
1,025
11
1 CHARLIE
1,015
11
WILLOW
1,005
11
3 COSMO
814
9
CLANCY
772
10
CHUCK
755
9
OTIS
744
9
1 SPROUT
729
10
1 LUMI
663
9
JANET
643
9
BUSTER
609
9
JAE-YONG
311
9
4 OLLIE
275
7
5 JUJU
263
4
10 DAMIAN
145
9
ALLI
0
1
GIGI
0
1
STARR NOVA
0
1
PIERCE
2,343
11
KENJI
2,037
11
1 MEG
1,894
11
1 KIT
1,828
11
6 CROW
1,560
11
5 LEON
1,455
11
SURGE
1,418
11
1 SANDY
1,263
11
5 DRACO
1,206
11
SPIKE
1,125
11
CHESTER
1,049
11
4 CORDELIUS
929
10
AMBER
683
9
NORI
0
1
SIRIUS
2,106
11
KAZE
1,811
11
Account value
What everything they own would cost in gems
≈ 265,535
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels322,600 power points · 673,920 coins
99,652
-
GADGETS202 owned
20,200
-
STAR POWERS198 owned
39,600
-
Hypercharges77 owned
38,500
-
GEARS158 owned
16,700
-
Buffies60 owned
18,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1133 missing
81,320
164,700
-
GADGETS14 missing
14,000
-
STAR POWERS18 missing
36,000
-
Hypercharges31 missing
155,000
-
GEARS507 missing
509,000
-
Buffies39 missing
78,000
39,000
-
Total
159,320
917,700
≈ 107,702
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Glowy 19
Kaze 6
- All modes
Knockout 19
Solo Showdown 6
- All results
- Victory
- Defeat
- Draw
-
VS32s
-
VS1m 43s
-
VS2m 1s
-
VS1m 28s
-
VS1m 39s
-
VS40s
-
VS30s
-
VS36s
-
VS38s
-
VS2m 4s
-
VS37s
-
VS58s
-
VS57s
-
VS1m 18s
-
VS1m 43s
-
VS1m 58s
-
VS43s
-
VS37s
-
VS40s