PROFILE
prokupek
TROPHY ROAD
II
Highest: 12,895
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC III
HIGHEST
5,881
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 97 h
3v3: 1,510 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 147 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 257 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 75 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 13 Average of their best 20: 593 trophies · 12,895 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
prokupek’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked30 / 80
- Trophy pushing3 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 593 trophies · 12,895 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 84% |
| Best ranked rank | Top 14% |
| Prestige | Top 66% |
| Fame | Top 70% |
| Experience | Top 72% |
| 3v3 victories | Top 61% |
| Showdown victories | Top 79% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 71% |
| Best streak | Top 32% |
BRAWLERS
83 / 108 Collected
SHELLY
269
11
EL PRIMO
1,010
11
COLT
764
11
9 BARLEY
167
4
1 POCO
138
4
7 BROCK
115
4
BULL
8
7
1 NITA
8
4
ROSA
0
1
DYNAMIKE
247
11
1 CARL
119
9
5 DARRYL
50
1
1 JACKY
8
1
RICO
0
1
JESSIE
0
1
PENNY
0
1
TICK
0
1
8-BIT
0
1
GUS
0
1
3 EDGAR
1,130
11
7 PIPER
581
11
5 BIBI
444
11
SHADE
163
11
2 BOLT
137
11
6 LARRY & LAWRIE
133
1
6 FRANK
68
8
5 BO
52
1
5 STU
52
1
2 MEEPLE
24
10
PAM
0
1
BEA
0
1
EMZ
0
1
GALE
0
1
NANI
0
1
COLETTE
0
1
BELLE
0
1
GROM
0
1
GRIFF
0
1
ASH
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
ANGELO
0
1
BERRY
0
1
TRUNK
0
1
GRAY
2,005
11
MORTIS
1,801
11
OTIS
455
11
16 BUZZ
292
11
6 WILLOW
123
11
8 FANG
97
1
3 BYRON
66
11
2 GLOWY
55
9
3 MELODIE
42
1
2 GIGI
21
1
1 MAX
18
1
1 LOU
13
11
GENE
0
9
MR. P
0
1
RUFFS
0
1
SQUEAK
0
1
BUSTER
0
1
CHUCK
0
1
CHARLIE
0
1
CLANCY
0
1
JUJU
0
1
JAE-YONG
0
1
2 LEON
1,066
11
KIT
533
10
11 CHESTER
249
11
NORI
188
11
PIERCE
130
11
1 MEG
31
9
1 CROW
13
1
1 AMBER
10
10
SANDY
0
1
SURGE
0
1
CORDELIUS
0
1
DRACO
0
1
Account value
What everything they own would cost in gems
≈ 87,166
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS83 owned
810302212
22,158
-
Power levels89,120 power points · 185,955 coins
27,508
-
GADGETS50 owned
5,000
-
STAR POWERS53 owned
10,600
-
Hypercharges33 owned
16,500
-
GEARS9 owned
900
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
221,300
458,540
-
GADGETS116 missing
116,000
-
STAR POWERS113 missing
226,000
-
Hypercharges50 missing
250,000
-
GEARS502 missing
510,500
-
Buffies81 missing
162,000
81,000
-
Total
383,300
1,642,040
≈ 202,534
-
Brawlers to level 1188 missing
314,800
652,665
-
GADGETS166 missing
166,000
-
STAR POWERS163 missing
326,000
-
Hypercharges75 missing
375,000
-
GEARS656 missing
667,000
-
Buffies84 missing
168,000
84,000
-
Total
482,800
2,270,665
≈ 275,347
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Kubulus_77
#2G2LC2LRC
Battles together13Wins together62%Their most played brawler
DynamikeLast together3d 6h ago -
Mandator IV
#P9QV2LQU2
Battles together13Wins together62%Their most played brawler
PamLast together3d 6h ago -
ZPDP KUBA
#9Q2VGU8PQ
Battles together3Wins together33%Their most played brawler
GaleLast together2d 4h ago
Who they play with most: 25 battles in this period
-
Kubulus_77
#2G2LC2LRC
Battles together13Wins together62%Their most played brawler
DynamikeLast together3d 6h ago -
Mandator IV
#P9QV2LQU2
Battles together13Wins together62%Their most played brawler
PamLast together3d 6h ago -
ZPDP KUBA
#9Q2VGU8PQ
Battles together3Wins together33%Their most played brawler
GaleLast together2d 4h ago
Who they play with most in their last 25 battles
-
Kubulus_77
#2G2LC2LRC
Battles together13Wins together62%Their most played brawler
DynamikeLast together3d 6h ago -
Mandator IV
#P9QV2LQU2
Battles together13Wins together62%Their most played brawler
PamLast together3d 6h ago -
ZPDP KUBA
#9Q2VGU8PQ
Battles together3Wins together33%Their most played brawler
GaleLast together2d 4h ago
BATTLE LOG
- All brawlers
Mortis 9
Nori 6
Shade 4
Bibi 3
Meeple 2
Gray 1
- All modes
Trio Showdown 10
Brawl Ball 7
Mega Duo Showdown 5
Solo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
VS37s
-
2000
LVL11
Takedhzo
1797
LVL11
prokupek
-
1782
LVL11
prokupek
1644
LVL11
Amblocks
-
2028
LVL11
Ridwan 100
1790
LVL11
prokupek
-
1774
LVL11
prokupek
2016
LVL11
Ridwan 100
-
1397
LVL11
FR|GUMBALL 💤
1759
LVL11
prokupek
-
VS1m 9s
-
VS1m 34s
-
VS1m 30s
-
VS2m 27s
-
VS2m 30s
-
VS1m 27s