PROFILE
sakpro1
TROPHY ROAD
II
Highest: 27,404
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,651
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 145 h
3v3: 1,152 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 402 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,269 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 108 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 874 trophies · 27,404 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
sakpro1’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 874 trophies · 27,404 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 85% |
| Best ranked rank | Top 55% |
| Prestige | Top 53% |
| Fame | Top 71% |
| Experience | Top 51% |
| 3v3 victories | Top 69% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 45% |
| Collection | Top 56% |
| Best streak | Top 93% |
BRAWLERS
79 / 108 Collected
SHELLY
1,000
11
1 BULL
1,003
11
3 EL PRIMO
1,003
11
1 COLT
1,000
11
BROCK
700
11
BARLEY
683
11
NITA
592
11
2 POCO
269
5
ROSA
189
1
1 DYNAMIKE
1,003
11
2 8-BIT
794
11
5 RICO
502
7
TICK
478
11
GUS
425
8
1 CARL
394
8
DARRYL
372
11
6 JESSIE
364
11
JACKY
307
7
1 PENNY
260
4
6 EDGAR
1,181
11
LARRY & LAWRIE
1,073
11
2 FRANK
1,005
11
3 PIPER
651
10
5 MANDY
515
11
2 GROM
421
7
STU
358
8
BEA
355
6
1 GRIFF
306
7
MAISIE
281
5
BIBI
267
5
1 BERRY
228
4
GALE
221
6
BO
207
3
ANGELO
179
4
1 EMZ
169
1
MEEPLE
168
1
4 TRUNK
149
6
1 BELLE
140
1
1 NANI
135
1
1 PEARL
134
2
9 HANK
111
1
SHADE
110
8
4 COLETTE
42
1
2 ASH
19
1
2 LOLA
17
1
PAM
0
1
BONNIE
0
1
SAM
0
1
BOLT
0
1
2 MORTIS
1,040
11
4 SQUEAK
581
11
BYRON
578
8
2 ALLI
509
7
GENE
336
11
TARA
288
7
BUSTER
199
3
LOU
175
2
6 MINA
139
6
3 LUMI
102
1
3 CHARLIE
27
1
1 LILY
15
11
1 GLOWY
8
1
FANG
0
1
EVE
0
1
OTIS
0
1
GRAY
0
1
CLANCY
0
1
FINX
0
1
JAE-YONG
0
1
CORDELIUS
1,233
11
6 KENJI
1,007
11
7 LEON
793
11
CROW
245
7
2 PIERCE
51
1
2 DRACO
21
1
1 AMBER
18
1
MEG
0
1
NORI
0
1
3 SIRIUS
259
11
Account value
What everything they own would cost in gems
≈ 105,424
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
810302091
20,362
-
Power levels102,220 power points · 211,395 coins
31,362
-
GADGETS64 owned
6,400
-
STAR POWERS47 owned
9,400
-
Hypercharges59 owned
29,500
-
GEARS59 owned
6,000
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
193,240
402,040
-
GADGETS94 missing
94,000
-
STAR POWERS111 missing
222,000
-
Hypercharges20 missing
100,000
-
GEARS430 missing
438,500
-
Buffies73 missing
146,000
73,000
-
Total
339,240
1,329,540
≈ 166,878
-
Brawlers to level 1184 missing
301,700
627,225
-
GADGETS152 missing
152,000
-
STAR POWERS169 missing
338,000
-
Hypercharges49 missing
245,000
-
GEARS606 missing
616,000
-
Buffies91 missing
182,000
91,000
-
Total
483,700
2,069,225
≈ 255,293
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 10 battles in this period
-
miidal
#GR8ULGUY9
Battles together2Wins together50%Their most played brawler
RosaLast together19h 35m ago
Who they play with most: 25 battles in this period
-
Markey
#9RQ2YJGL2
Battles together3Wins together100%Their most played brawler
SiriusLast together2d 3h ago -
miidal
#GR8ULGUY9
Battles together2Wins together50%Their most played brawler
RosaLast together19h 35m ago -
almighty
#8VR0202GV
Battles together2Wins together100%Their most played brawler
SiriusLast together2d 3h ago
Who they play with most: 25 battles in this period
-
Markey
#9RQ2YJGL2
Battles together3Wins together100%Their most played brawler
SiriusLast together2d 3h ago -
miidal
#GR8ULGUY9
Battles together2Wins together50%Their most played brawler
RosaLast together19h 35m ago -
almighty
#8VR0202GV
Battles together2Wins together100%Their most played brawler
SiriusLast together2d 3h ago
Who they play with most in their last 25 battles
-
Markey
#9RQ2YJGL2
Battles together3Wins together100%Their most played brawler
SiriusLast together2d 3h ago -
miidal
#GR8ULGUY9
Battles together2Wins together50%Their most played brawler
RosaLast together19h 35m ago -
almighty
#8VR0202GV
Battles together2Wins together100%Their most played brawler
SiriusLast together2d 3h ago
BATTLE LOG
- All brawlers
Squeak 5
Leon 4
Mortis 4
Barley 4
Piper 4
Brock 2
Edgar 1
Cordelius 1
- All results
- Victory
- Defeat
- Draw