PROFILE
gangster
TROPHY ROAD
III
Highest: 18,183
WINS
RANKED
DIAMOND I
CURRENT
3,019
DIAMOND III
HIGHEST
4,343
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 75 h
3v3: 856 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 335 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 227 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 57 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 10 Average of their best 20: 465 trophies · 18,174 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
3,156
Season 50 · in progress
Diamond I
gangster’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing2 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 465 trophies · 18,174 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 75% |
| Ranked | Top 21% |
| Best ranked rank | Top 45% |
| Prestige | Top 79% |
| Fame | Top 71% |
| Experience | Top 76% |
| 3v3 victories | Top 76% |
| Showdown victories | Top 74% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 81% |
| Best streak | Top 38% |
BRAWLERS
74 / 108 Collected
SHELLY
152
3
2 EL PRIMO
1,065
11
COLT
555
11
POCO
539
11
1 BROCK
338
11
BULL
277
11
BARLEY
265
7
8 NITA
251
6
1 ROSA
212
5
DARRYL
564
9
JACKY
277
9
4 CARL
247
5
3 DYNAMIKE
238
11
1 TICK
237
5
1 RICO
226
9
8-BIT
163
4
4 JESSIE
161
3
GUS
160
7
2 PENNY
158
4
EDGAR
1,004
11
FRANK
228
9
BO
209
6
1 PAM
204
4
12 LOLA
185
1
11 NANI
180
1
11 GALE
165
1
11 COLETTE
165
1
11 TRUNK
165
1
4 BIBI
162
3
8 BONNIE
160
1
3 SAM
160
4
5 MEEPLE
160
1
2 STU
157
5
5 MANDY
157
1
EMZ
156
7
2 BERRY
156
1
5 BEA
155
4
10 MAISIE
155
1
1 BELLE
154
4
1 GROM
154
7
4 GRIFF
154
7
1 HANK
154
1
1 PIPER
152
9
1 SHADE
152
4
7 ASH
151
1
10 LARRY & LAWRIE
151
1
10 PEARL
150
1
10 ANGELO
150
1
10 BOLT
150
1
2 FINX
293
11
MORTIS
288
11
TARA
266
9
MAX
239
4
1 MR. P
212
9
DOUG
173
7
10 COSMO
166
8
10 VINCE
166
7
11 MINA
163
1
6 GRAY
160
1
LUMI
159
2
4 CHUCK
158
1
1 CHARLIE
155
7
2 BUSTER
154
4
EVE
5
1
FANG
0
6
4 CROW
1,020
11
LEON
650
11
SURGE
586
11
3 SPIKE
296
11
1 CORDELIUS
249
5
1 KENJI
190
7
PIERCE
188
1
SANDY
165
11
1 SIRIUS
233
11
Account value
What everything they own would cost in gems
≈ 69,877
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS74 owned
810301681
18,267
-
Power levels74,410 power points · 153,690 coins
22,810
-
GADGETS37 owned
3,700
-
STAR POWERS29 owned
5,800
-
Hypercharges28 owned
14,000
-
GEARS14 owned
1,400
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
202,350
420,920
-
GADGETS111 missing
111,000
-
STAR POWERS119 missing
238,000
-
Hypercharges46 missing
230,000
-
GEARS444 missing
453,000
-
Buffies74 missing
148,000
74,000
-
Total
350,350
1,526,920
≈ 187,727
-
Brawlers to level 1193 missing
329,510
684,930
-
GADGETS179 missing
179,000
-
STAR POWERS187 missing
374,000
-
Hypercharges80 missing
400,000
-
GEARS651 missing
662,000
-
Buffies86 missing
172,000
86,000
-
Total
501,510
2,385,930
≈ 288,744
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Nah,i’d win
#YQJRU2CY2
Battles together16Wins together38%Their most played brawler
R-TLast together51m 29s ago
Who they play with most: 25 battles in this period
-
Nah,i’d win
#YQJRU2CY2
Battles together16Wins together38%Their most played brawler
R-TLast together51m 29s ago
Who they play with most: 25 battles in this period
-
Nah,i’d win
#YQJRU2CY2
Battles together16Wins together38%Their most played brawler
R-TLast together51m 29s ago
Who they play with most in their last 25 battles
-
Nah,i’d win
#YQJRU2CY2
Battles together16Wins together38%Their most played brawler
R-TLast together51m 29s ago
BATTLE LOG
- All brawlers
Leon 12
Colt 2
Sandy 1
Edgar 1
Kenji 1
Spike 1
Finx 1
Surge 1
Poco 1
Bull 1
Sirius 1
Crow 1
Gus 1
- All modes
Duo Showdown 13
Solo Showdown 6
Brawl Ball 3
Loaded Showdown 3
- All results
- Victory
- Defeat
- Draw
-
VS2m 24s
-
VS2m 12s
-
VS1m 44s