PROFILE
iVicuz🫐
TROPHY ROAD
I
Highest: 80,881
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY III
HIGHEST
8,672
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,065 h
3v3: 18,959 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 994 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,076 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 830 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 70 Best: LEGENDARY III
- Trophy pushing 38 Average of their best 20: 1,430 trophies · 80,881 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
iVicuz🫐’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked56 / 80
- Trophy pushing8 / 20
Ranked
70 × 80 % = 56.0 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,430 trophies · 80,881 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.2% |
| Ranked | Top 86% |
| Best ranked rank | Top 1.7% |
| Prestige | Top 14% |
| Fame | Top 3.9% |
| Experience | Top 4.7% |
| 3v3 victories | Top 2.4% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 4.1% |
| Collection | Top 6.9% |
| Best streak | Top 23% |
BRAWLERS
107 / 108 Collected
1 SHELLY
933
11
5 COLT
2,042
11
BULL
2,000
11
BROCK
1,147
11
6 EL PRIMO
1,080
11
6 NITA
1,075
11
3 POCO
1,001
11
9 BARLEY
985
11
4 ROSA
877
11
1 RICO
1,350
11
DYNAMIKE
1,251
11
1 CARL
1,021
11
1 JACKY
1,010
11
2 GUS
933
11
DARRYL
820
11
1 JESSIE
770
11
2 PENNY
657
11
4 8-BIT
647
11
TICK
644
11
4 BIBI
1,533
11
2 PIPER
1,410
11
1 FRANK
1,292
11
MANDY
1,139
11
2 GALE
1,083
11
ANGELO
1,042
11
STU
1,037
11
3 MAISIE
1,036
11
5 EMZ
1,034
11
1 COLETTE
1,014
11
2 EDGAR
953
11
1 BO
940
11
3 BEA
934
11
BELLE
878
11
1 NANI
847
11
PEARL
833
11
LARRY & LAWRIE
796
11
1 LOLA
722
11
3 ASH
601
11
3 PAM
555
9
GRIFF
539
11
1 BERRY
487
11
8 GROM
484
11
SHADE
395
11
SAM
333
7
3 HANK
281
8
3 MEEPLE
251
11
1 BONNIE
225
6
5 TRUNK
52
1
1 BOLT
10
1
DOUG
2,109
11
MORTIS
2,001
11
BUZZ
1,328
11
1 GENE
1,245
11
1 FANG
1,168
11
4 MAX
1,061
11
GRAY
1,059
11
BYRON
1,041
11
LILY
1,018
11
BUSTER
1,011
11
4 CLANCY
1,007
11
MICO
904
11
1 TARA
771
11
3 LOU
745
11
3 MOE
722
11
SPROUT
685
11
SQUEAK
604
11
2 CHUCK
582
11
1 RUFFS
571
11
R-T
506
11
3 OLLIE
485
11
OTIS
412
11
2 LUMI
395
11
2 ZIGGY
385
11
WILLOW
383
11
2 EVE
345
11
5 FINX
341
11
2 JANET
331
9
1 MINA
322
11
4 MELODIE
318
7
CHARLIE
284
10
JUJU
271
9
1 MR. P
222
8
ALLI
159
11
3 JAE-YONG
147
8
2 NAJIA
100
11
4 GIGI
50
5
3 GLOWY
48
7
2 STARR NOVA
21
6
1 DAMIAN
10
1
WENDY
0
4
COSMO
0
3
4 SURGE
1,412
11
KENJI
1,178
11
2 LEON
1,100
11
2 CORDELIUS
1,072
11
1 CROW
1,039
11
3 SANDY
1,031
11
MEG
1,000
11
PIERCE
921
11
2 SPIKE
904
11
2 KIT
836
11
1 AMBER
834
11
2 CHESTER
781
11
9 DRACO
304
11
2 NORI
21
10
2 KAZE
151
9
10 SIRIUS
151
11
Account value
What everything they own would cost in gems
≈ 273,061
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels340,710 power points · 708,060 coins
104,877
-
GADGETS198 owned
19,800
-
STAR POWERS186 owned
37,200
-
Hypercharges107 owned
53,500
-
GEARS73 owned
7,450
-
Buffies59 owned
17,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1120 missing
59,470
122,795
-
GADGETS16 missing
16,000
-
STAR POWERS28 missing
56,000
-
HyperchargesAll done!
-
GEARS586 missing
595,500
-
Buffies40 missing
80,000
40,000
-
Total
139,470
830,295
≈ 96,977
-
Brawlers to level 1121 missing
63,210
130,560
-
GADGETS18 missing
18,000
-
STAR POWERS30 missing
60,000
-
Hypercharges1 missing
5,000
-
GEARS592 missing
601,500
-
Buffies40 missing
80,000
40,000
-
Total
143,210
855,060
≈ 99,827
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mortis 11
Colt 5
Mandy 3
Doug 2
Bull 2
Surge 1
Piper 1
- All modes
Solo Showdown 13
Mega Duo Showdown 7
Brawl Ball 5
- All results
- Victory
- Defeat
- Draw
-
VS2m 2s
-
VS2m 13s
-
VS2m 2s
-
VS2m 7s
-
2008
LVL11
iVicuz🫐
2108
LVL11
jambon
-
1952
LVL11
sirHenry
1144
LVL11
iVicuz🫐
-
1137
LVL11
iVicuz🫐
2044
LVL11
YT|works10
-
VS2m 6s
-
1394
LVL11
iVicuz🫐
1582
LVL11
Lgbt🏳️🌈🌈
-
2489
LVL11
Almaz
2004
LVL11
iVicuz🫐
-
2012
LVL11
iVicuz🫐
2000
LVL11
ツUMUT
-
2000
LVL11
iVicuz🫐
1863
LVL11
A❤️🔥NADA