PROFILE
mateusinho on
TROPHY ROAD
III
Highest: 9,941
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
2,081
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 48 h
3v3: 601 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 143 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 203 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 36 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 8 Average of their best 20: 418 trophies · 9,941 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
mateusinho on’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
8 × 20 % = 1.6 pointsAverage of their best 20: 418 trophies · 9,941 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 87% |
| Ranked | Top 86% |
| Best ranked rank | Top 83% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 86% |
| 3v3 victories | Top 81% |
| Showdown victories | Top 85% |
| Brawlers at power 11 | Top 84% |
| Collection | Top 79% |
| Best streak | Top 94% |
BRAWLERS
68 / 108 Collected
SHELLY
94
5
COLT
737
11
10 EL PRIMO
418
10
BROCK
278
8
POCO
232
7
ROSA
199
6
2 NITA
109
7
4 BULL
46
5
1 BARLEY
11
1
DARRYL
209
1
5 CARL
161
5
2 TICK
137
6
PENNY
133
4
4 8-BIT
73
6
DYNAMIKE
62
1
1 JACKY
41
9
RICO
29
5
2 JESSIE
21
4
GUS
8
9
1 EDGAR
1,790
11
NANI
279
11
1 ASH
233
11
3 BO
150
7
COLETTE
139
10
LOLA
116
7
2 TRUNK
78
1
2 SHADE
75
3
4 MAISIE
58
1
4 PIPER
56
11
BONNIE
56
6
FRANK
51
9
1 PAM
40
5
HANK
40
9
2 BIBI
25
8
2 EMZ
22
1
2 GALE
21
7
2 GRIFF
21
6
2 PEARL
17
1
1 SAM
13
1
MANDY
13
10
1 ANGELO
12
1
1 LARRY & LAWRIE
10
1
BEA
5
1
BERRY
5
1
MEEPLE
5
1
STU
0
1
BELLE
0
1
GROM
0
1
BOLT
0
3
DOUG
1,453
11
4 DAMIAN
215
8
MORTIS
199
3
GENE
52
9
3 SQUEAK
52
1
3 GLOWY
38
2
1 STARR NOVA
30
7
GIGI
27
1
JAE-YONG
21
8
1 MR. P
16
3
1 MAX
10
1
1 EVE
10
1
1 OLLIE
10
8
1 WILLOW
8
7
CHESTER
429
9
1 LEON
411
8
1 SURGE
307
10
CROW
301
10
1 PIERCE
24
4
Account value
What everything they own would cost in gems
≈ 58,996
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS68 owned
81030145
14,473
-
Power levels54,170 power points · 113,055 coins
16,723
-
GADGETS40 owned
4,000
-
STAR POWERS32 owned
6,400
-
Hypercharges16 owned
8,000
-
GEARS16 owned
1,600
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1162 missing
200,150
414,965
-
GADGETS96 missing
96,000
-
STAR POWERS104 missing
208,000
-
Hypercharges52 missing
260,000
-
GEARS405 missing
413,500
-
Buffies58 missing
116,000
58,000
-
Total
316,150
1,450,465
≈ 176,662
-
Brawlers to level 11102 missing
349,750
725,565
-
GADGETS176 missing
176,000
-
STAR POWERS184 missing
368,000
-
Hypercharges92 missing
460,000
-
GEARS649 missing
660,000
-
Buffies73 missing
146,000
73,000
-
Total
495,750
2,462,565
≈ 295,832
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 5 battles in this period
-
muk nalu
#8L8RUYRR9
Battles together4Wins together100%Their most played brawler
SiriusLast together6h 43m ago
Who they play with most: 25 battles in this period
-
muk nalu
#8L8RUYRR9
Battles together4Wins together100%Their most played brawler
SiriusLast together6h 43m ago -
EnzinhoClechOn
#2C8R0CRPRJ
Battles together2Wins together50%Their most played brawler
EdgarLast together3d 5h ago
Who they play with most: 25 battles in this period
-
muk nalu
#8L8RUYRR9
Battles together4Wins together100%Their most played brawler
SiriusLast together6h 43m ago -
EnzinhoClechOn
#2C8R0CRPRJ
Battles together2Wins together50%Their most played brawler
EdgarLast together3d 5h ago
Who they play with most in their last 25 battles
-
muk nalu
#8L8RUYRR9
Battles together4Wins together100%Their most played brawler
SiriusLast together6h 43m ago -
EnzinhoClechOn
#2C8R0CRPRJ
Battles together2Wins together50%Their most played brawler
EdgarLast together3d 5h ago
BATTLE LOG
- All brawlers
Edgar 18
Piper 3
El Primo 2
Rico 2
- All modes
Solo Showdown 7
Duo Showdown 6
Knockout 5
Mega Duo Showdown 4
Knockout 5v5 2
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
38
LVL11
mateusinho on
25
LVL11
muk nalu
-
27
LVL11
mateusinho on
15
LVL11
muk nalu
-
11
LVL11
mateusinho on
0
LVL5
muk nalu
-
VS1m
-
394
LVL10
mateusinho on
490
LVL11
¤BigBoy ¤
-
VS1m 38s
-
VS1m 5s
-
VS1m 53s
-
VS1m 34s
-
VS2m 16s
-
VS4m 50s