PROFILE
Bot 1
TROPHY ROAD
I
Highest: 90,862
WINS
RANKED
MYTHIC II
CURRENT
5,241
MYTHIC III
HIGHEST
6,281
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 836 h
3v3: 12,414 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,236 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,758 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 640 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 39 Best: MYTHIC III
- Trophy pushing 37 Average of their best 20: 1,409 trophies · 90,862 total trophies · 1 of 7 classes mastered
-
5,561
Season 50 · in progress
Mythic III
Bot 1’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked31 / 80
- Trophy pushing7 / 20
Ranked
39 × 80 % = 31.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,409 trophies · 90,862 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.2% |
| Ranked | Top 3.4% |
| Best ranked rank | Top 15% |
| Prestige | Top 9.4% |
| Fame | Top 3.1% |
| Experience | Top 4.2% |
| 3v3 victories | Top 6.6% |
| Showdown victories | Top 6.2% |
| Brawlers at power 11 | Top 3.9% |
| Collection | Top 5.8% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,011
11
8 BROCK
1,243
11
COLT
1,120
11
1 BULL
1,104
11
2 POCO
1,096
11
EL PRIMO
1,080
11
2 NITA
1,019
11
1 BARLEY
1,015
11
1 ROSA
699
9
RICO
1,161
11
1 DYNAMIKE
1,133
11
3 CARL
1,058
11
1 PENNY
1,022
11
1 DARRYL
1,020
11
1 JACKY
820
11
2 TICK
814
11
GUS
717
11
1 8-BIT
662
11
3 JESSIE
650
11
2 EDGAR
1,228
11
1 BIBI
1,191
11
2 EMZ
1,124
11
1 COLETTE
1,109
11
BELLE
1,079
11
2 BO
1,078
11
6 PIPER
1,066
11
4 FRANK
1,051
11
3 PEARL
1,020
11
MAISIE
1,012
11
GRIFF
1,011
11
STU
1,005
11
3 ASH
1,001
11
BONNIE
867
9
1 PAM
804
11
2 BEA
790
11
3 BERRY
752
11
2 MANDY
704
11
2 LARRY & LAWRIE
682
11
6 SHADE
635
11
1 GALE
569
11
4 NANI
511
11
4 GROM
506
9
2 MEEPLE
501
11
1 HANK
475
9
2 LOLA
468
7
1 ANGELO
441
7
1 SAM
427
7
TRUNK
254
5
4 BOLT
49
4
MORTIS
1,952
11
3 OTIS
1,485
11
2 BUZZ
1,170
11
1 TARA
1,130
11
5 GRAY
1,128
11
2 LILY
1,081
11
2 FANG
1,062
11
3 CLANCY
1,009
11
2 ALLI
1,003
11
1 MAX
962
11
4 MICO
871
9
2 MR. P
826
11
ZIGGY
814
11
2 MOE
793
11
BYRON
791
11
DOUG
779
11
SQUEAK
770
11
GENE
758
11
4 RUFFS
754
11
1 JUJU
679
11
MELODIE
665
11
CHARLIE
656
11
7 LOU
655
11
EVE
655
11
1 OLLIE
647
11
1 SPROUT
625
8
1 WILLOW
592
11
5 STARR NOVA
565
11
LUMI
554
11
DAMIAN
532
11
1 R-T
511
11
5 MINA
431
11
1 JAE-YONG
428
7
2 JANET
423
9
CHUCK
411
11
BUSTER
378
5
FINX
333
11
1 GLOWY
232
5
5 GIGI
180
1
11 WENDY
171
5
NAJIA
154
11
5 VINCE
119
1
6 COSMO
75
5
2 KENJI
2,048
11
1 CROW
2,005
11
SPIKE
2,000
11
CORDELIUS
1,507
11
1 SURGE
1,434
11
CHESTER
1,385
11
2 KIT
1,292
11
2 LEON
1,270
11
SANDY
1,027
11
3 PIERCE
1,002
11
2 AMBER
619
11
1 MEG
606
11
1 NORI
414
11
1 DRACO
408
7
KAZE
1,156
11
1 SIRIUS
1,026
11
Account value
What everything they own would cost in gems
≈ 270,825
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels342,040 power points · 710,380 coins
105,242
-
GADGETS200 owned
20,000
-
STAR POWERS188 owned
37,600
-
Hypercharges106 owned
53,000
-
GEARS119 owned
12,200
-
Buffies33 owned
9,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1120 missing
61,880
128,240
-
GADGETS16 missing
16,000
-
STAR POWERS28 missing
56,000
-
Hypercharges2 missing
10,000
-
GEARS546 missing
554,000
-
Buffies66 missing
132,000
66,000
-
Total
193,880
830,240
≈ 102,412
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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