PROFILE
EnanoKpo123
TROPHY ROAD
III
Highest: 88,397
WINS
RANKED
LEGENDARY II
CURRENT
7,171
MASTERS I
HIGHEST
8,667
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,592 h
3v3: 26,293 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,919 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,847 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,234 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 77 Best: MASTERS I
- Trophy pushing 30 Average of their best 20: 1,251 trophies · 88,391 total trophies · 0 of 7 classes mastered
-
7,619
Season 50 · in progress
Legendary III
EnanoKpo123’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked65 / 85
- Trophy pushing4 / 15
Ranked
77 × 85 % = 65.5 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 15 % = 4.5 pointsAverage of their best 20: 1,251 trophies · 88,391 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 77 and trophies 30 (47 difference), so it weighs 85 / 15.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.3% |
| Ranked | Top 0.24% |
| Best ranked rank | Top 0.57% |
| Prestige | Top 6.3% |
| Fame | Top 9.6% |
| Experience | Top 0.78% |
| 3v3 victories | Top 0.77% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 5.0% |
| Collection | Top 4.2% |
| Best streak | Top 37% |
BRAWLERS
108 / 108 Collected
SHELLY
958
11
6 BROCK
1,291
11
5 NITA
1,249
11
COLT
1,126
11
6 EL PRIMO
1,126
11
3 BULL
1,113
11
7 BARLEY
1,075
11
1 POCO
1,051
11
1 ROSA
1,002
11
RICO
1,593
11
4 8-BIT
1,195
11
2 DYNAMIKE
1,141
11
4 GUS
1,120
11
1 TICK
1,032
11
2 JACKY
1,005
11
1 JESSIE
1,002
11
1 DARRYL
986
10
3 PENNY
933
11
CARL
822
11
EDGAR
1,661
11
2 MANDY
1,241
11
GRIFF
1,199
11
5 PIPER
1,164
11
LARRY & LAWRIE
1,125
11
MEEPLE
1,121
11
10 FRANK
1,116
11
ASH
1,100
11
COLETTE
1,098
11
BIBI
1,075
11
BELLE
1,015
11
5 STU
1,013
11
1 HANK
1,002
11
5 NANI
1,000
11
EMZ
966
11
2 GROM
906
10
BONNIE
888
11
2 GALE
849
11
1 BO
735
11
BEA
708
10
5 PAM
704
9
1 LOLA
642
9
PEARL
625
11
1 TRUNK
522
11
2 ANGELO
509
9
3 MAISIE
505
9
3 SAM
461
9
1 BERRY
343
6
SHADE
339
7
5 BOLT
61
1
MORTIS
1,216
11
1 EVE
1,164
11
8 BYRON
1,147
11
7 DOUG
1,138
11
8 TARA
1,083
11
1 LOU
1,065
11
2 MICO
1,065
11
5 SQUEAK
1,060
11
1 JUJU
1,060
11
3 JANET
1,058
11
1 CLANCY
1,057
11
BUZZ
1,046
11
R-T
1,028
11
OTIS
1,025
11
2 NAJIA
1,023
11
1 MR. P
1,017
11
MAX
1,016
11
1 BUSTER
1,015
11
2 FANG
1,007
11
1 SPROUT
1,000
11
MOE
1,000
11
RUFFS
952
11
9 LILY
948
11
1 GENE
895
11
2 GRAY
889
11
OLLIE
742
11
CHARLIE
685
11
WILLOW
558
9
MINA
355
11
2 LUMI
324
11
5 DAMIAN
313
11
1 CHUCK
279
8
2 JAE-YONG
230
7
1 MELODIE
208
8
1 FINX
180
5
4 VINCE
144
1
6 WENDY
87
1
6 ZIGGY
81
4
ALLI
0
5
GIGI
0
1
GLOWY
0
1
STARR NOVA
0
1
COSMO
0
4
6 MEG
1,314
11
SURGE
1,278
11
1 KIT
1,263
11
CORDELIUS
1,198
11
SPIKE
1,186
11
CHESTER
1,102
11
3 CROW
1,085
11
SANDY
1,000
11
1 LEON
923
11
AMBER
713
11
3 KENJI
248
6
DRACO
240
5
2 PIERCE
21
8
NORI
0
1
KAZE
137
7
1 SIRIUS
10
1
Account value
What everything they own would cost in gems
≈ 265,685
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels312,580 power points · 649,935 coins
96,252
-
GADGETS186 owned
18,600
-
STAR POWERS174 owned
34,800
-
Hypercharges104 owned
52,000
-
GEARS172 owned
17,650
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1130 missing
91,340
188,685
-
GADGETS30 missing
30,000
-
STAR POWERS42 missing
84,000
-
Hypercharges4 missing
20,000
-
GEARS493 missing
499,500
-
Buffies54 missing
108,000
54,000
-
Total
199,340
876,185
≈ 107,553
What money can’t buy
Skins seen
12
27
63
7
4
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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