PROFILE
wave_goty
TROPHY ROAD
III
Highest: 66,394
WINS
RANKED
DIAMOND III
CURRENT
4,108
MYTHIC I
HIGHEST
4,613
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 303 h
3v3: 3,610 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,027 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,180 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 230 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 33 Average of their best 20: 1,353 trophies · 66,390 total trophies · 1 of 7 classes mastered
Current formOut of form40% wins in 25 battles
-
4,180
Season 50 · in progress
Diamond III
wave_goty’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing7 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,353 trophies · 66,390 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 11% |
| Best ranked rank | Top 33% |
| Prestige | Top 13% |
| Fame | Top 39% |
| Experience | Top 35% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 48% |
| Collection | Top 41% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,049
11
3 BULL
1,175
11
COLT
1,055
9
4 BROCK
1,054
11
4 EL PRIMO
857
9
3 ROSA
316
6
NITA
314
8
3 BARLEY
297
7
2 POCO
279
8
RICO
1,423
11
1 DYNAMIKE
1,076
11
3 TICK
1,023
9
4 JESSIE
1,001
11
2 DARRYL
539
9
GUS
443
9
1 8-BIT
374
8
5 CARL
366
7
4 PENNY
270
8
JACKY
266
7
1 EDGAR
2,020
11
BIBI
1,493
11
1 GRIFF
1,133
11
2 EMZ
1,048
11
3 MANDY
1,047
11
1 FRANK
1,017
11
6 STU
1,007
11
2 GALE
1,005
11
3 SHADE
1,000
11
1 BO
516
9
2 PIPER
488
10
BOLT
405
8
9 TRUNK
354
7
BERRY
345
8
3 NANI
328
7
2 BEA
326
7
5 ANGELO
324
7
4 BONNIE
320
7
7 COLETTE
311
8
BELLE
307
7
2 PAM
300
8
1 MAISIE
295
7
1 LARRY & LAWRIE
280
7
4 GROM
270
7
ASH
267
6
HANK
265
6
2 LOLA
261
7
1 PEARL
261
6
1 SAM
260
7
1 MEEPLE
258
7
5 FANG
2,025
11
MORTIS
2,000
11
MELODIE
1,050
10
1 DAMIAN
1,010
9
8 STARR NOVA
1,001
9
MINA
1,000
9
2 LILY
620
8
1 BUZZ
610
9
MAX
520
9
1 WILLOW
507
8
4 NAJIA
506
9
4 ALLI
447
8
SQUEAK
426
7
1 LUMI
396
7
JANET
366
7
2 CHARLIE
357
6
1 TARA
343
7
8 CHUCK
332
9
JAE-YONG
310
7
GENE
308
6
2 WENDY
304
8
2 DOUG
303
7
6 BYRON
301
7
LOU
291
8
5 MICO
278
7
ZIGGY
269
7
1 SPROUT
266
6
2 OTIS
264
8
5 GIGI
264
7
14 GRAY
262
7
3 RUFFS
259
6
2 MOE
257
7
4 BUSTER
256
7
MR. P
254
8
3 OLLIE
253
7
12 EVE
252
7
3 GLOWY
251
9
VINCE
218
8
9 CLANCY
191
7
FINX
180
8
5 JUJU
67
7
2 R-T
27
6
1 COSMO
13
7
6 NORI
2,014
11
SURGE
2,000
11
LEON
1,077
11
CROW
1,068
11
KIT
1,068
9
3 KENJI
1,034
11
13 CHESTER
1,030
10
MEG
1,014
9
5 CORDELIUS
1,003
10
2 SPIKE
1,002
9
2 PIERCE
1,000
9
AMBER
402
8
3 SANDY
277
7
3 DRACO
273
7
1 KAZE
1,016
9
SIRIUS
1,010
9
Account value
What everything they own would cost in gems
≈ 146,553
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels156,150 power points · 327,050 coins
48,320
-
GADGETS112 owned
11,200
-
STAR POWERS77 owned
15,400
-
Hypercharges52 owned
26,000
-
GEARS37 owned
3,750
-
Buffies30 owned
9,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1186 missing
247,770
511,570
-
GADGETS104 missing
104,000
-
STAR POWERS139 missing
278,000
-
Hypercharges56 missing
280,000
-
GEARS628 missing
638,500
-
Buffies69 missing
138,000
69,000
-
Total
385,770
1,881,070
≈ 226,684
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 16 | 38% | — | |
| 9 | 44% | 22% |
BATTLE LOG
- All brawlers
Edgar 8
Mortis 8
Mandy 4
Squeak 2
Nori 1
Shade 1
Byron 1
- All match types
Trophies 16
Ranked 9
- All modes
Loaded Showdown 16
Hot Zone 2
Knockout 2
Brawl Ball 2
Bounty 2
Heist 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 45s
-
RANKED
VS2m 38s
-
RANKED
VS1m 43s
-
RANKED
VS1m 25s
-
RANKED
VS59s
-
RANKED
VS1m 57s
-
RANKED
VS1m 46s
-
RANKED
VS1m 27s
-
RANKED
VS1m 29s