PROFILE
TR™|EFE🇹🇷
TROPHY ROAD
I
Highest: 72,088
WINS
RANKED
DIAMOND II
CURRENT
3,906
MYTHIC I
HIGHEST
4,936
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 576 h
3v3: 10,937 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 255 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 225 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 451 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 52 Average of their best 20: 1,769 trophies · 72,088 total trophies · 5 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
4,115
Season 50 · in progress
Diamond III
TR™|EFE🇹🇷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing10 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
52 × 20 % = 10.4 pointsAverage of their best 20: 1,769 trophies · 72,088 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 12% |
| Best ranked rank | Top 33% |
| Prestige | Top 6.9% |
| Fame | Top 27% |
| Experience | Top 18% |
| 3v3 victories | Top 8.1% |
| Showdown victories | Top 78% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 19% |
| Best streak | Top 5.8% |
BRAWLERS
108 / 108 Collected
SHELLY
309
8
COLT
2,000
11
2 BULL
2,000
11
1 NITA
1,153
11
2 EL PRIMO
1,011
11
7 BROCK
1,006
8
BARLEY
387
7
2 POCO
165
7
2 ROSA
21
1
DYNAMIKE
2,000
11
TICK
2,000
11
RICO
1,091
11
CARL
1,007
10
4 JACKY
286
6
JESSIE
264
7
8 GUS
262
7
2 PENNY
259
6
3 8-BIT
128
6
DARRYL
117
4
1 MANDY
2,026
11
1 BIBI
2,005
11
PIPER
2,000
11
SHADE
1,303
11
1 MAISIE
1,173
11
STU
1,113
11
3 FRANK
1,069
11
2 EDGAR
1,013
11
COLETTE
1,010
10
5 EMZ
1,004
9
1 BEA
1,003
10
GALE
545
8
1 HANK
390
7
BERRY
390
7
NANI
295
5
3 BOLT
261
8
1 TRUNK
259
8
4 LARRY & LAWRIE
255
7
GRIFF
254
4
SAM
254
7
6 BO
252
8
2 GROM
251
7
2 ANGELO
217
7
PEARL
187
6
BONNIE
181
6
MEEPLE
178
7
3 LOLA
156
7
1 PAM
125
1
BELLE
104
6
7 ASH
79
6
1 MAX
2,237
11
MORTIS
2,010
11
CLANCY
2,010
11
2 MELODIE
1,100
11
GRAY
1,077
11
1 VINCE
1,036
11
1 LILY
1,010
11
2 MINA
1,007
10
3 STARR NOVA
1,004
9
3 FANG
1,003
8
5 ALLI
1,001
9
OLLIE
1,000
10
CHUCK
620
11
GIGI
544
10
BUZZ
507
8
5 JAE-YONG
399
9
MICO
319
9
BYRON
308
6
SQUEAK
272
6
MOE
267
6
GLOWY
261
7
5 LUMI
260
7
BUSTER
255
5
2 ZIGGY
255
8
DAMIAN
232
6
JANET
214
7
1 JUJU
213
7
1 DOUG
190
6
1 EVE
136
5
2 COSMO
133
7
FINX
130
6
NAJIA
95
7
RUFFS
69
1
3 CHARLIE
27
4
2 LOU
22
5
GENE
17
6
1 WENDY
10
7
TARA
0
1
MR. P
0
1
SPROUT
0
1
OTIS
0
1
R-T
0
8
WILLOW
0
7
SPIKE
2,103
11
CROW
2,059
11
PIERCE
2,000
11
3 LEON
1,216
11
KENJI
1,183
11
KIT
1,105
11
NORI
1,086
10
3 CORDELIUS
1,002
10
7 CHESTER
1,001
10
8 SANDY
282
8
5 SURGE
269
9
5 DRACO
251
8
9 MEG
114
7
AMBER
0
3
SIRIUS
1,348
11
3 KAZE
1,001
11
Account value
What everything they own would cost in gems
≈ 186,881
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels171,750 power points · 357,225 coins
52,898
-
GADGETS136 owned
13,600
-
STAR POWERS91 owned
18,200
-
Hypercharges86 owned
43,000
-
GEARS88 owned
8,900
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
232,170
481,395
-
GADGETS80 missing
80,000
-
STAR POWERS125 missing
250,000
-
Hypercharges22 missing
110,000
-
GEARS577 missing
587,000
-
Buffies41 missing
82,000
41,000
-
Total
314,170
1,549,395
≈ 186,357
What money can’t buy
Skins seen
13
22
39
11
4
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 58% | 25% | |
| 6 | 50% | 0% |
BATTLE LOG
- All brawlers
Nori 8
Shade 7
Stu 3
Crow 3
Colt 3
Vince 1
- All match types
Trophies 19
Challenges 6
- All modes
Loaded Showdown 15
Brawl Hockey 4
Treasure Hunt 2
Soul Collector 2
Knockout 1
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 31s
-
SPECIAL CHALLENGE
VS1m 14s
-
SPECIAL CHALLENGE
VS56s
-
SPECIAL CHALLENGE
VS1m 17s
-
SPECIAL CHALLENGE
VS55s
-
SPECIAL CHALLENGE
VS39s
-
SPECIAL CHALLENGE
VS1m 44s
-
VS1m 58s
-
VS1m 24s
-
VS1m 29s






































