PROFILE
NTR👑-亞鳴神⚡️
TROPHY ROAD
III
Highest: 66,641
WINS
RANKED
MYTHIC I
CURRENT
4,654
MYTHIC II
HIGHEST
5,316
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 322 h
3v3: 4,562 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,089 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 617 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 245 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 60 Average of their best 20: 2,172 trophies · 66,635 total trophies · 6 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
4,654
Season 50 · in progress
Mythic I
NTR👑-亞鳴神⚡️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing12 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
60 × 20 % = 12.0 pointsAverage of their best 20: 2,172 trophies · 66,635 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 6.7% |
| Best ranked rank | Top 22% |
| Prestige | Top 8.8% |
| Fame | Top 71% |
| Experience | Top 35% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 44% |
| Collection | Top 41% |
| Best streak | Top 8.9% |
BRAWLERS
95 / 108 Collected
SHELLY
2,326
11
EL PRIMO
2,153
11
BULL
2,127
11
1 POCO
2,010
11
NITA
525
9
2 BROCK
236
1
BARLEY
215
1
COLT
205
1
ROSA
200
1
1 RICO
2,003
11
DARRYL
2,000
11
GUS
2,000
11
DYNAMIKE
319
1
5 CARL
294
1
4 TICK
252
1
13 JESSIE
208
1
8-BIT
207
1
13 JACKY
204
1
12 PENNY
185
1
BIBI
2,128
11
BO
2,064
11
2 STU
2,012
11
FRANK
2,000
11
BELLE
2,000
11
MANDY
2,000
11
2 EDGAR
1,035
7
18 PAM
314
1
16 BONNIE
262
1
1 LARRY & LAWRIE
261
1
14 LOLA
220
1
ANGELO
218
1
10 GALE
216
1
1 HANK
214
1
13 NANI
213
1
3 COLETTE
213
1
EMZ
208
1
MAISIE
208
1
13 GROM
206
1
2 BERRY
204
1
1 SHADE
204
1
7 BEA
203
1
12 PIPER
201
1
SAM
200
1
10 GRIFF
163
1
BOLT
160
1
TRUNK
158
1
9 ASH
150
1
10 MEEPLE
148
1
1 PEARL
120
1
1 DOUG
2,577
11
MORTIS
2,066
11
3 MAX
2,032
11
10 LOU
2,031
11
R-T
2,012
11
BYRON
2,008
11
TARA
2,000
11
LILY
2,000
11
FINX
2,000
11
SPROUT
1,292
9
8 VINCE
1,016
11
1 JAE-YONG
240
1
7 JANET
235
1
14 DAMIAN
224
1
9 RUFFS
210
1
6 MINA
208
1
13 GRAY
205
1
13 LUMI
205
1
2 MELODIE
204
1
2 JUJU
200
1
CLANCY
164
1
2 SQUEAK
155
1
10 WILLOW
154
3
10 GENE
145
1
ALLI
10
1
BUZZ
0
5
FANG
0
1
CHARLIE
0
1
MICO
0
1
OLLIE
0
1
ZIGGY
0
2
GLOWY
0
4
CORDELIUS
2,774
11
CROW
2,101
11
2 KIT
1,042
8
SPIKE
218
1
11 LEON
216
1
1 SURGE
210
1
CHESTER
210
1
NORI
204
3
11 KENJI
183
7
11 PIERCE
165
1
AMBER
101
1
4 DRACO
46
3
SANDY
0
1
MEG
0
1
Account value
What everything they own would cost in gems
≈ 131,194
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
810303214
27,046
-
Power levels98,670 power points · 204,810 coins
30,348
-
GADGETS62 owned
6,200
-
STAR POWERS53 owned
10,600
-
Hypercharges63 owned
31,500
-
GEARS80 owned
8,100
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
256,630
532,865
-
GADGETS128 missing
128,000
-
STAR POWERS137 missing
274,000
-
Hypercharges32 missing
160,000
-
GEARS504 missing
512,000
-
Buffies35 missing
70,000
35,000
-
Total
326,630
1,641,865
≈ 196,850
-
Brawlers to level 1183 missing
305,250
633,810
-
GADGETS154 missing
154,000
-
STAR POWERS163 missing
326,000
-
Hypercharges45 missing
225,000
-
GEARS585 missing
595,000
-
Buffies41 missing
82,000
41,000
-
Total
387,250
1,974,810
≈ 236,206
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 83% | 57% | |
| 1 | 100% | — |
BATTLE LOG
- All brawlers
Vince 22
Frank 2
Nita 1
- All match types
Trophies 24
Challenges 1
- All modes
Knockout 21
Mega Duo Showdown 2
Brawl Ball 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
2000
LVL11
NTR👑-亞鳴神⚡️
292
LVL7
三層舒潔
-
VS2m 9s
-
1668
LVL10
上班好累
523
LVL9
NTR👑-亞鳴神⚡️
-
VS1m 28s
-
VS2m 2s
-
VS2m 3s
-
VS1m
-
VS1m 59s
-
VS45s
-
VS1m 33s
-
VS2m 1s
-
VS2m 22s
-
VS2m 31s
-
VS1m 50s
-
VS2m 42s
-
VS2m 26s
-
VS2m 50s
-
VS1m 45s
-
VS1m 48s
-
VS1m 38s
-
VS1m 40s
-
VS1m 1s
-
VS1m 59s
-
VS2m 56s
-
VS1m 22s