PROFILE
𝓨𝓾𝓼𝓾𝓯
TROPHY ROAD
II
Highest: 55,933
WINS
RANKED
GOLD III
CURRENT
2,641
DIAMOND II
HIGHEST
3,819
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 175 h
3v3: 473 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 829 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,052 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 128 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 36 Average of their best 20: 1,389 trophies · 55,933 total trophies · 2 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
2,921
Season 50 · in progress
Gold III
𝓨𝓾𝓼𝓾𝓯’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing7 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,389 trophies · 55,933 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 25% |
| Best ranked rank | Top 55% |
| Prestige | Top 21% |
| Fame | Top 71% |
| Experience | Top 56% |
| 3v3 victories | Top 85% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 58% |
| Best streak | Top 2.9% |
BRAWLERS
98 / 108 Collected
SHELLY
403
8
2 COLT
1,010
11
BULL
470
6
EL PRIMO
340
6
3 BROCK
312
4
1 NITA
269
6
ROSA
264
6
2 POCO
203
7
3 BARLEY
72
5
RICO
1,012
11
2 JACKY
1,010
11
CARL
843
6
1 JESSIE
431
9
1 GUS
365
7
DYNAMIKE
361
6
DARRYL
265
4
1 8-BIT
248
4
PENNY
202
7
TICK
40
2
MEEPLE
2,044
11
1 EDGAR
2,004
11
1 SHADE
1,129
9
FRANK
1,084
11
BIBI
1,058
11
PIPER
1,036
11
COLETTE
1,011
11
2 PAM
1,005
6
1 EMZ
1,004
11
MANDY
607
9
2 BO
470
7
1 GRIFF
453
8
HANK
431
6
GROM
420
6
TRUNK
362
6
3 PEARL
315
6
5 BELLE
311
6
2 MAISIE
299
6
5 LOLA
294
6
BERRY
291
6
SAM
288
3
BONNIE
273
3
BEA
267
8
3 NANI
252
4
2 STU
240
4
ANGELO
215
6
3 ASH
211
6
GALE
170
4
BOLT
170
6
LARRY & LAWRIE
151
6
MORTIS
2,051
11
13 WENDY
2,007
11
1 STARR NOVA
1,072
11
BYRON
1,071
11
GLOWY
1,007
10
2 DAMIAN
1,005
8
1 MELODIE
769
9
SQUEAK
684
9
3 FANG
567
8
MICO
511
8
MAX
426
6
2 COSMO
401
7
1 OTIS
365
5
6 MOE
346
7
R-T
329
7
2 GIGI
321
8
1 ALLI
293
6
LUMI
283
6
TARA
272
6
DOUG
251
6
13 CLANCY
251
3
JUJU
234
3
WILLOW
233
2
2 OLLIE
228
9
2 EVE
219
8
RUFFS
215
3
1 BUSTER
183
3
11 SPROUT
180
6
4 JAE-YONG
171
4
GRAY
150
6
ZIGGY
137
6
MR. P
56
3
CHUCK
0
6
NAJIA
0
1
NORI
2,009
11
2 KIT
2,005
11
KENJI
2,000
11
3 LEON
1,064
11
4 CHESTER
1,001
8
4 PIERCE
764
7
5 CORDELIUS
703
7
SURGE
565
9
AMBER
555
8
SPIKE
542
9
1 CROW
504
8
MEG
411
1
1 DRACO
315
6
1 SANDY
213
6
SIRIUS
1,009
10
Account value
What everything they own would cost in gems
≈ 108,722
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103034141
28,743
-
Power levels108,090 power points · 222,695 coins
33,079
-
GADGETS76 owned
7,600
-
STAR POWERS54 owned
10,800
-
Hypercharges35 owned
17,500
-
GEARS38 owned
3,800
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
258,430
538,275
-
GADGETS120 missing
120,000
-
STAR POWERS142 missing
284,000
-
Hypercharges63 missing
315,000
-
GEARS566 missing
576,000
-
Buffies72 missing
144,000
72,000
-
Total
402,430
1,905,275
≈ 230,771
-
Brawlers to level 1190 missing
295,830
615,925
-
GADGETS140 missing
140,000
-
STAR POWERS162 missing
324,000
-
Hypercharges73 missing
365,000
-
GEARS627 missing
638,000
-
Buffies75 missing
150,000
75,000
-
Total
445,830
2,157,925
≈ 260,376
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 83% | — | |
| 1 | 0% | 100% |
Teammates
Who they play with most: 25 battles in this period
-
MOMY BİG BOSS
#88VYRUU2U
Battles together10Wins together90%Their most played brawler
TaraLast together4h 2m ago
Who they play with most: 25 battles in this period
-
MOMY BİG BOSS
#88VYRUU2U
Battles together10Wins together90%Their most played brawler
TaraLast together4h 2m ago
Who they play with most: 25 battles in this period
-
MOMY BİG BOSS
#88VYRUU2U
Battles together10Wins together90%Their most played brawler
TaraLast together4h 2m ago
Who they play with most in their last 25 battles
-
MOMY BİG BOSS
#88VYRUU2U
Battles together10Wins together90%Their most played brawler
TaraLast together4h 2m ago
BATTLE LOG
- All brawlers
Edgar 14
Max 4
Fang 3
Gigi 2
Jessie 1
Rico 1
- All match types
Trophies 24
Ranked 1
- All modes
Solo Showdown 14
Duo Showdown 10
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 21s