PROFILE
raphacamioonn
TROPHY ROAD
I
Highest: 31,877
WINS
RANKED
GOLD III
CURRENT
2,593
DIAMOND I
HIGHEST
3,052
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 128 h
3v3: 1,395 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 625 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 387 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 97 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 21 Average of their best 20: 971 trophies · 31,844 total trophies · 0 of 7 classes mastered
-
2,669
Season 50 · in progress
Gold III
raphacamioonn’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing4 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 971 trophies · 31,844 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 26% |
| Best ranked rank | Top 67% |
| Prestige | Top 43% |
| Fame | Top 71% |
| Experience | Top 68% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 53% |
| Collection | Top 70% |
| Best streak | Top 34% |
BRAWLERS
80 / 108 Collected
1 SHELLY
305
11
4 BULL
1,013
9
1 COLT
1,007
11
3 EL PRIMO
1,003
11
5 POCO
270
11
2 BROCK
258
11
1 BARLEY
255
8
1 NITA
254
9
3 ROSA
252
6
1 8-BIT
1,040
11
2 RICO
1,031
11
2 CARL
1,002
10
1 DYNAMIKE
272
11
3 DARRYL
257
6
PENNY
257
4
2 JACKY
256
9
3 JESSIE
253
3
1 TICK
252
1
3 GUS
252
11
1 EDGAR
2,049
11
2 TRUNK
1,014
11
1 STU
1,004
11
5 EMZ
1,001
11
SHADE
1,000
11
1 BIBI
519
11
PAM
409
9
2 LARRY & LAWRIE
321
1
PEARL
303
4
PIPER
276
11
16 BOLT
268
8
COLETTE
261
1
3 ASH
261
1
6 GRIFF
260
1
2 GROM
258
6
BO
255
1
2 NANI
255
4
3 HANK
255
8
1 GALE
254
2
1 BONNIE
254
1
2 FRANK
253
4
1 MAISIE
253
10
1 MEEPLE
26
1
1 BEA
12
1
1 SAM
12
1
ANGELO
10
1
BERRY
5
1
BELLE
0
1
LOLA
0
1
MANDY
0
1
MORTIS
1,016
11
1 GIGI
753
11
1 RUFFS
360
9
GLOWY
315
9
4 TARA
299
1
2 MR. P
263
1
4 MINA
260
1
1 MOE
258
6
3 GRAY
257
1
1 LUMI
257
2
1 DAMIAN
257
9
2 MAX
256
9
1 OTIS
252
1
3 CLANCY
252
1
1 JAE-YONG
251
1
9 LILY
168
3
10 BUZZ
148
1
3 OLLIE
128
6
3 ALLI
33
1
1 BYRON
28
1
2 COSMO
24
1
2 SQUEAK
21
1
7 NORI
1,064
9
LEON
1,026
11
1 SURGE
1,002
9
3 MEG
650
11
1 KIT
617
9
1 SPIKE
568
9
CROW
260
9
1 SANDY
254
1
1 CHESTER
10
4
Account value
What everything they own would cost in gems
≈ 94,363
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS80 owned
81030229
20,061
-
Power levels102,500 power points · 214,520 coins
31,702
-
GADGETS58 owned
5,800
-
STAR POWERS50 owned
10,000
-
Hypercharges36 owned
18,000
-
GEARS1 owned
100
-
Buffies29 owned
8,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
196,700
406,680
-
GADGETS102 missing
102,000
-
STAR POWERS110 missing
220,000
-
Hypercharges44 missing
220,000
-
GEARS492 missing
500,000
-
Buffies61 missing
122,000
61,000
-
Total
318,700
1,509,680
≈ 182,838
-
Brawlers to level 1188 missing
301,420
624,100
-
GADGETS158 missing
158,000
-
STAR POWERS166 missing
332,000
-
Hypercharges72 missing
360,000
-
GEARS664 missing
675,000
-
Buffies70 missing
140,000
70,000
-
Total
441,420
2,219,100
≈ 266,052
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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