PROFILE
хайпе9999
TROPHY ROAD
III
Highest: 14,506
WINS
RANKED
DIAMOND I
CURRENT
3,099
DIAMOND I
HIGHEST
3,245
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 48 h
3v3: 229 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 176 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 521 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 35 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND I
- Trophy pushing 11 Average of their best 20: 587 trophies · 14,501 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
3,245
Season 50 · in progress
Diamond I
хайпе9999’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing2 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 587 trophies · 14,501 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 20% |
| Best ranked rank | Top 67% |
| Prestige | Top 66% |
| Fame | Top 71% |
| Experience | Top 86% |
| 3v3 victories | Top 92% |
| Showdown victories | Top 70% |
| Brawlers at power 11 | Top 79% |
| Collection | Top 85% |
| Best streak | Top 70% |
BRAWLERS
60 / 108 Collected
SHELLY
144
5
4 EL PRIMO
344
8
POCO
240
4
12 NITA
206
6
2 BROCK
179
6
4 COLT
84
4
1 BULL
50
4
BARLEY
5
1
ROSA
0
7
8 TICK
279
9
1 CARL
161
3
7 DARRYL
105
4
7 JESSIE
98
4
2 DYNAMIKE
27
3
2 PENNY
23
2
RICO
5
4
8-BIT
0
5
JACKY
0
4
GUS
0
3
4 EDGAR
1,133
11
3 SHADE
1,004
11
BIBI
1,001
11
GRIFF
268
1
1 COLETTE
256
8
1 ASH
253
8
14 EMZ
243
2
FRANK
240
6
BELLE
231
5
PAM
215
5
1 MAISIE
188
6
8 TRUNK
188
8
1 MANDY
171
1
5 STU
75
2
5 HANK
75
1
4 NANI
61
5
2 LARRY & LAWRIE
31
6
1 BOLT
12
4
ANGELO
5
1
PIPER
0
1
GALE
0
1
GROM
0
1
SAM
0
1
PEARL
0
1
6 ALLI
1,029
11
1 LILY
1,013
11
SQUEAK
657
10
2 GIGI
509
9
STARR NOVA
297
11
1 FANG
285
3
1 JUJU
239
6
10 CHARLIE
157
7
3 OTIS
42
3
2 ZIGGY
23
1
SPROUT
5
1
MINA
0
1
7 MEG
1,265
11
KENJI
1,174
11
5 SANDY
117
6
2 PIERCE
89
1
CORDELIUS
0
6
Account value
What everything they own would cost in gems
≈ 45,753
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS60 owned
81024125
12,761
-
Power levels44,010 power points · 89,910 coins
13,392
-
GADGETS30 owned
3,000
-
STAR POWERS23 owned
4,600
-
Hypercharges13 owned
6,500
-
GEARS28 owned
2,800
-
Buffies9 owned
2,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1152 missing
180,390
375,990
-
GADGETS90 missing
90,000
-
STAR POWERS97 missing
194,000
-
Hypercharges47 missing
235,000
-
GEARS343 missing
350,000
-
Buffies51 missing
102,000
51,000
-
Total
282,390
1,295,990
≈ 157,838
-
Brawlers to level 11100 missing
359,910
748,710
-
GADGETS186 missing
186,000
-
STAR POWERS193 missing
386,000
-
Hypercharges95 missing
475,000
-
GEARS637 missing
648,000
-
Buffies90 missing
180,000
90,000
-
Total
539,910
2,533,710
≈ 307,362
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
pyszdyck
#2LLCUR20J9
Battles together25Wins together44%Their most played brawler
KenjiLast together1m 14s ago
Who they play with most: 25 battles in this period
-
pyszdyck
#2LLCUR20J9
Battles together25Wins together44%Their most played brawler
KenjiLast together1m 14s ago
Who they play with most: 25 battles in this period
-
pyszdyck
#2LLCUR20J9
Battles together25Wins together44%Their most played brawler
KenjiLast together1m 14s ago
Who they play with most in their last 25 battles
-
pyszdyck
#2LLCUR20J9
Battles together25Wins together44%Their most played brawler
KenjiLast together1m 14s ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
662
LVL10
хайпе9999
87
LVL11
pyszdyck
-
73
LVL11
pyszdyck
652
LVL10
хайпе9999
-
62
LVL11
pyszdyck
646
LVL10
хайпе9999
-
58
LVL11
pyszdyck
645
LVL10
хайпе9999
-
46
LVL11
pyszdyck
637
LVL10
хайпе9999
-
641
LVL10
хайпе9999
144
LVL11
pyszdyck
-
626
LVL10
хайпе9999
129
LVL11
pyszdyck
-
129
LVL11
pyszdyck
630
LVL10
хайпе9999
-
632
LVL10
хайпе9999
127
LVL11
pyszdyck
-
617
LVL10
хайпе9999
112
LVL11
pyszdyck
-
622
LVL10
хайпе9999
113
LVL11
pyszdyck
-
626
LVL10
хайпе9999
113
LVL11
pyszdyck
-
630
LVL10
хайпе9999
113
LVL11
pyszdyck
-
624
LVL10
хайпе9999
105
LVL11
pyszdyck
-
623
LVL10
хайпе9999
102
LVL11
pyszdyck
-
618
LVL10
хайпе9999
95
LVL11
pyszdyck
-
620
LVL10
хайпе9999
92
LVL11
pyszdyck
-
605
LVL10
хайпе9999
77
LVL11
pyszdyck
-
607
LVL10
хайпе9999
74
LVL11
pyszdyck
-
75
LVL11
pyszdyck
612
LVL10
хайпе9999
-
616
LVL10
хайпе9999
74
LVL11
pyszdyck
-
601
LVL10
хайпе9999
59
LVL11
pyszdyck
-
606
LVL10
хайпе9999
60
LVL11
pyszdyck
-
611
LVL10
хайпе9999
61
LVL11
pyszdyck
-
615
LVL10
хайпе9999
60
LVL11
pyszdyck