PROFILE
You did not
TROPHY ROAD
III
Highest: 14,505
WINS
RANKED
MYTHIC I
CURRENT
4,500
MYTHIC I
HIGHEST
4,529
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 75 h
3v3: 1,101 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 280 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 65 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 57 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 12 Average of their best 20: 639 trophies · 14,486 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 23 battles
-
4,529
Season 50 · in progress
Mythic I
You did not’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 83
- Trophy pushing2 / 17
Ranked
25 × 83 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 17 % = 2.0 pointsAverage of their best 20: 639 trophies · 14,486 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 57% of their last 14 games are Ranked or tournaments, so it weighs 83 / 17.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 8.5% |
| Best ranked rank | Top 34% |
| Prestige | Top 72% |
| Fame | Top 71% |
| Experience | Top 82% |
| 3v3 victories | Top 70% |
| Showdown victories | Top 85% |
| Brawlers at power 11 | Top 84% |
| Collection | Top 90% |
| Best streak | Top 26% |
BRAWLERS
43 / 108 Collected
SHELLY
1,726
11
1 BULL
279
7
POCO
225
7
10 COLT
145
6
6 BARLEY
136
1
7 EL PRIMO
133
4
4 NITA
61
1
ROSA
40
5
2 BROCK
21
1
1 TICK
495
8
RICO
378
9
1 8-BIT
246
8
CARL
235
8
GUS
224
7
1 DARRYL
206
7
6 DYNAMIKE
85
2
6 JACKY
76
6
6 PENNY
75
5
2 JESSIE
61
4
2 EDGAR
1,498
11
SHADE
1,268
11
BERRY
1,210
11
PIPER
619
11
MANDY
517
7
1 LARRY & LAWRIE
316
9
13 SAM
205
1
ANGELO
184
7
BO
157
1
3 PAM
131
1
4 COLETTE
125
3
3 EMZ
103
1
6 STU
88
1
4 BEA
46
1
3 BONNIE
37
1
3 BOLT
34
7
1 MAISIE
14
1
1 MEEPLE
14
1
1 BELLE
10
1
ASH
0
1
LILY
936
9
ALLI
484
7
3 CROW
1,033
11
AMBER
610
9
Account value
What everything they own would cost in gems
≈ 36,884
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS43 owned
8102022
6,498
-
Power levels36,070 power points · 74,785 coins
11,086
-
GADGETS19 owned
1,900
-
STAR POWERS18 owned
3,600
-
Hypercharges21 owned
10,500
-
GEARS9 owned
900
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1137 missing
124,750
259,110
-
GADGETS67 missing
67,000
-
STAR POWERS68 missing
136,000
-
Hypercharges22 missing
110,000
-
GEARS257 missing
262,000
-
Buffies49 missing
98,000
49,000
-
Total
222,750
883,110
≈ 110,586
-
Brawlers to level 11102 missing
367,850
763,835
-
GADGETS197 missing
197,000
-
STAR POWERS198 missing
396,000
-
Hypercharges87 missing
435,000
-
GEARS656 missing
667,000
-
Buffies91 missing
182,000
91,000
-
Total
549,850
2,549,835
≈ 309,969
What money can’t buy
Progress
ExampleStatistics
Last 23 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 9 | 44% | 11% | |
| 8 | 38% | 14% | |
| 6 | 83% | 50% |
Teammates
Who they play with most: 23 battles in this period
-
silver
#2QJ2YJGR8G
Battles together4Wins together50%Their most played brawler
CrowLast together1h 43m ago -
Lottoherida
#8UYCUR28C
Battles together4Wins together50%Their most played brawler
TickLast together1h 43m ago
Who they play with most: 23 battles in this period
-
silver
#2QJ2YJGR8G
Battles together4Wins together50%Their most played brawler
CrowLast together1h 43m ago -
Lottoherida
#8UYCUR28C
Battles together4Wins together50%Their most played brawler
TickLast together1h 43m ago
Who they play with most: 23 battles in this period
-
silver
#2QJ2YJGR8G
Battles together4Wins together50%Their most played brawler
CrowLast together1h 43m ago -
Lottoherida
#8UYCUR28C
Battles together4Wins together50%Their most played brawler
TickLast together1h 43m ago
Who they play with most in their last 23 battles
-
silver
#2QJ2YJGR8G
Battles together4Wins together50%Their most played brawler
CrowLast together1h 43m ago -
Lottoherida
#8UYCUR28C
Battles together4Wins together50%Their most played brawler
TickLast together1h 43m ago
BATTLE LOG
- All brawlers
Shelly 8
Alli 6
Bull 3
Berry 2
Byron 1
Rico 1
Sirius 1
Squeak 1
- All match types
Trophies 9
Ranked 8
Challenges 6
- All modes
Brawl Hockey 6
Knockout 6
Gem Grab 4
Brawl Ball 2
Heist 2
Hot Zone 1
Bounty 1
Knockout 5v5 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 52s
-
VS2m 39s
-
VS1m 1s
-
VS1m 4s
-
VS1m 32s
-
SPECIAL CHALLENGE
VS2m 30s
-
RANKED
VS2m 15s
-
RANKED
VS1m 50s
-
RANKED
VS2m 8s
-
RANKED
VS2m 13s
-
RANKED
VS1m 33s
-
VS2m 36s
-
VS48s
-
VS3m 5s
-
SPECIAL CHALLENGE
VICTORY
Knockout
VS1m 19s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS3m 14s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS2m 10s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS56s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS1m 29s -
RANKED
VS1m 34s
-
RANKED
VS1m 19s
-
RANKED
VS1m 23s