PROFILE
GIGI HÍPER
TROPHY ROAD
III
Highest: 9,750
WINS
RANKED
GOLD I
CURRENT
1,748
GOLD II
HIGHEST
2,120
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 43 h
3v3: 371 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 257 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 178 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 33 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 9 Average of their best 20: 419 trophies · 9,750 total trophies · 0 of 7 classes mastered
Current formNormal71% wins in 24 battles
-
1,905
Season 50 · in progress
Gold I
GIGI HÍPER’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 419 trophies · 9,750 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 86% |
| Ranked | Top 43% |
| Best ranked rank | Top 81% |
| Prestige | Top 78% |
| Fame | Top 70% |
| Experience | Top 86% |
| 3v3 victories | Top 88% |
| Showdown victories | Top 80% |
| Brawlers at power 11 | Top 98% |
| Collection | Top 87% |
| Best streak | Top 76% |
BRAWLERS
48 / 108 Collected
SHELLY
1,011
10
1 EL PRIMO
598
9
COLT
526
9
NITA
317
9
2 ROSA
221
8
7 BULL
185
8
2 BARLEY
119
8
BROCK
15
8
1 POCO
15
8
3 CARL
252
8
1 RICO
200
9
10 DARRYL
163
8
9 8-BIT
137
9
2 DYNAMIKE
29
8
2 PENNY
24
7
2 TICK
23
6
1 JACKY
16
7
1 EDGAR
2,008
11
MEEPLE
391
8
1 MANDY
387
9
FRANK
318
8
TRUNK
242
8
3 STU
152
8
COLETTE
91
7
6 EMZ
85
8
5 BO
66
9
PIPER
40
9
3 PEARL
33
8
2 GRIFF
26
6
1 LARRY & LAWRIE
22
10
1 BOLT
15
6
1 HANK
13
6
BUZZ
430
9
MORTIS
429
8
3 MAX
211
9
10 JANET
161
9
4 WILLOW
114
6
5 ALLI
114
8
5 GIGI
97
6
6 TARA
90
8
3 FANG
85
7
MINA
63
9
ZIGGY
50
8
4 MR. P
48
6
3 GRAY
42
9
1 LUMI
35
6
1 MOE
33
7
1 BUSTER
8
6
Account value
What everything they own would cost in gems
≈ 42,260
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS48 owned
881516
8,983
-
Power levels47,540 power points · 101,225 coins
14,877
-
GADGETS26 owned
2,600
-
STAR POWERS12 owned
2,400
-
Hypercharges16 owned
8,000
-
GEARS18 owned
1,800
-
Buffies12 owned
3,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1147 missing
131,980
271,495
-
GADGETS70 missing
70,000
-
STAR POWERS84 missing
168,000
-
Hypercharges32 missing
160,000
-
GEARS274 missing
276,500
-
Buffies45 missing
90,000
45,000
-
Total
221,980
990,995
≈ 121,298
-
Brawlers to level 11107 missing
356,380
737,395
-
GADGETS190 missing
190,000
-
STAR POWERS204 missing
408,000
-
Hypercharges92 missing
460,000
-
GEARS647 missing
658,000
-
Buffies87 missing
174,000
87,000
-
Total
530,380
2,540,395
≈ 307,078
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 74% | 27% | |
| 6 | 50% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
applejuca
#80Q0RLGC80
Battles together2Wins together50%Their most played brawler
DarrylLast together11h 46m ago -
ez9
#2VGUV82QGQ
Battles together2Wins together50%Their most played brawler
ByronLast together11h 46m ago
Who they play with most: 25 battles in this period
-
applejuca
#80Q0RLGC80
Battles together2Wins together50%Their most played brawler
DarrylLast together11h 46m ago -
ez9
#2VGUV82QGQ
Battles together2Wins together50%Their most played brawler
ByronLast together11h 46m ago
Who they play with most: 25 battles in this period
-
applejuca
#80Q0RLGC80
Battles together2Wins together50%Their most played brawler
DarrylLast together11h 46m ago -
ez9
#2VGUV82QGQ
Battles together2Wins together50%Their most played brawler
ByronLast together11h 46m ago
Who they play with most in their last 25 battles
-
applejuca
#80Q0RLGC80
Battles together2Wins together50%Their most played brawler
DarrylLast together11h 46m ago -
ez9
#2VGUV82QGQ
Battles together2Wins together50%Their most played brawler
ByronLast together11h 46m ago
BATTLE LOG
- All brawlers
Mandy 5
Buzz 5
Edgar 4
Lumi 3
Tick 1
Meeple 1
El Primo 1
Griff 1
Rico 1
Stu 1
Mortis 1
Trunk 1
- All match types
Trophies 19
Challenges 6
- All modes
Basket Brawl 11
Loaded Showdown 8
Treasure Hunt 2
Knockout 2
Safe Blast 1
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 55s
-
VS2m 30s
-
VS51s
-
VS2m 30s
-
VS2m 30s
-
VS3m 30s
-
VS3m 10s
-
VS2m 30s
-
VS2m 30s
-
VS1m 7s
-
VS1m 25s
-
SPECIAL CHALLENGE
VS1m 1s
-
SPECIAL CHALLENGE
VS1m 7s
-
SPECIAL CHALLENGE
VS2m 2s
-
SPECIAL CHALLENGE
VS1m 24s
-
SPECIAL CHALLENGE
VS2m 44s
-
SPECIAL CHALLENGE
VS1m 17s