PROFILE
NOOB
TROPHY ROAD
III
Highest: 9,444
WINS
RANKED
GOLD I
CURRENT
1,998
GOLD I
HIGHEST
1,998
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 34 h
3v3: 45 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 386 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 148 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 24 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD I
- Trophy pushing 8 Average of their best 20: 426 trophies · 9,444 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
1,998
Season 50 · in progress
Gold I
NOOB’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
8 × 20 % = 1.6 pointsAverage of their best 20: 426 trophies · 9,444 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 87% |
| Ranked | Top 37% |
| Best ranked rank | Top 89% |
| Prestige | Top 74% |
| Fame | Top 70% |
| Experience | Top 88% |
| 3v3 victories | Top 98% |
| Showdown victories | Top 75% |
| Brawlers at power 11 | Top 89% |
| Collection | Top 94% |
| Best streak | Top 29% |
BRAWLERS
39 / 108 Collected
SHELLY
216
11
2 EL PRIMO
512
9
2 BULL
193
5
6 BARLEY
86
4
4 POCO
68
6
COLT
39
6
1 BROCK
13
5
1 ROSA
12
4
NITA
0
4
2 RICO
1,025
11
CARL
178
8
5 DARRYL
107
4
5 8-BIT
75
5
PENNY
27
6
1 DYNAMIKE
18
5
TICK
15
4
JACKY
6
1
GUS
6
1
EDGAR
1,118
11
1 TRUNK
1,001
9
EMZ
554
8
3 PEARL
504
9
6 SAM
259
8
9 LARRY & LAWRIE
230
8
SHADE
228
9
10 FRANK
158
7
2 PAM
156
7
9 BELLE
146
4
MANDY
120
3
4 MAISIE
52
3
1 BO
13
1
1 BOLT
12
3
BUSTER
328
10
9 GIGI
144
6
1 WENDY
118
10
KENJI
1,077
11
3 KIT
262
10
4 SURGE
200
7
1 MEG
168
3
Account value
What everything they own would cost in gems
≈ 28,890
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS39 owned
891434
7,152
-
Power levels35,260 power points · 73,115 coins
10,838
-
GADGETS8 owned
800
-
STAR POWERS11 owned
2,200
-
Hypercharges9 owned
4,500
-
GEARS13 owned
1,300
-
Buffies7 owned
2,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1135 missing
110,600
229,720
-
GADGETS70 missing
70,000
-
STAR POWERS67 missing
134,000
-
Hypercharges30 missing
150,000
-
GEARS226 missing
229,500
-
Buffies47 missing
94,000
47,000
-
Total
204,600
860,220
≈ 106,482
-
Brawlers to level 11104 missing
368,660
765,505
-
GADGETS208 missing
208,000
-
STAR POWERS205 missing
410,000
-
Hypercharges99 missing
495,000
-
GEARS652 missing
663,000
-
Buffies92 missing
184,000
92,000
-
Total
552,660
2,633,505
≈ 318,617
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 84% | — | |
| 6 | 33% | 0% |
BATTLE LOG
- All match types
Trophies 19
Challenges 6
- All modes
Solo Showdown 17
Mega Duo Showdown 5
Mega Showdown 2
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
102
LVL11
trol_face
103
LVL11
NOOB
-
SPECIAL CHALLENGE
102
LVL11
NOOB
102
LVL11
alex
-
SPECIAL CHALLENGE
2
LVL11
NOOB
2
LVL11
posa 👑 rei
-
SPECIAL CHALLENGE
1
LVL11
NOOB
1
LVL11
MC jessé
-
SPECIAL CHALLENGE
0
LVL11
KytoFire
0
LVL11
NOOB
- SPECIAL CHALLENGE
-
364
LVL9
Brawler
361
LVL7
Brawler
367
LVL8
Brawler
434
LVL9
Brawler
380
LVL9
@gene_bsmod
388
LVL8
Brawler
390
LVL9
gg/tsmod
396
LVL8
Brawler
263
LVL9
Brawler
405
LVL9
c0de: aurum
378
LVL7
Brawler
288
LVL9
Brawler
386
LVL7
Diana
357
LVL7
Brawler
327
LVL9
NOOB
321
LVL9
Brawler
392
LVL8
Brawler
402
LVL6
tg bladebots_bs
294
LVL6
Brawler
359
LVL8
Brawler
-
1206
LVL11
pancontuviej
748
LVL11
B434
777
LVL11
finn
792
LVL11
Brawler
815
LVL11
Brawler
718
LVL10
Brawler
735
LVL11
Brawler
778
LVL11
Brawler
751
LVL11
тг-bladebots_bs
816
LVL11
Brawler
807
LVL10
Brawler
806
LVL11
@modstars1
756
LVL11
tg bladebots_bs
723
LVL11
Brawler
329
LVL9
NOOB
715
LVL10
Brawler
770
LVL11
Brawler
797
LVL10
Mico
816
LVL11
Brawler
803
LVL10
goktug